mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
93 lines
2.2 KiB
PHP
93 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Tool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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class StoneWall extends Transparent{
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const NONE_MOSSY_WALL = 0;
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const MOSSY_WALL = 1;
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protected $id = self::STONE_WALL;
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public function __construct($meta = 0){
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$this->meta = $meta;
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}
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public function isSolid(){
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return false;
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}
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public function getToolType(){
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return Tool::TYPE_PICKAXE;
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}
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public function getHardness(){
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return 2;
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}
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public function getName(){
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if($this->meta === 0x01){
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return "Mossy Cobblestone Wall";
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}
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return "Cobblestone Wall";
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}
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protected function recalculateBoundingBox(){
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$north = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
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$south = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
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$west = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
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$east = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
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$n = $north ? 0 : 0.25;
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$s = $south ? 1 : 0.75;
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$w = $west ? 0 : 0.25;
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$e = $east ? 1 : 0.75;
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if($north and $south and !$west and !$east){
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$w = 0.3125;
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$e = 0.6875;
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}elseif(!$north and !$south and $west and $east){
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$n = 0.3125;
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$s = 0.6875;
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}
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return new AxisAlignedBB(
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$this->x + $w,
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$this->y,
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$this->z + $n,
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$this->x + $e,
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$this->y + 1.5,
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$this->z + $s
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);
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}
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public function canConnect(Block $block){
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return ($block->getId() !== self::COBBLE_WALL and $block->getId() !== self::FENCE_GATE) ? $block->isSolid() and !$block->isTransparent() : true;
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}
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}
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