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https://github.com/pmmp/PocketMine-MP.git
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105 lines
2.2 KiB
PHP
105 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level;
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use pocketmine\math\Vector3;
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use pocketmine\utils\LevelException;
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class Position extends Vector3{
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/** @var Level */
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public $level = null;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param Level $level
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*/
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public function __construct($x = 0, $y = 0, $z = 0, Level $level = null){
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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$this->level = $level;
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}
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public static function fromObject(Vector3 $pos, Level $level = null){
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return new Position($pos->x, $pos->y, $pos->z, $level);
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}
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/**
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* @return Level
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*/
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public function getLevel(){
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return $this->level;
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}
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public function setLevel(Level $level){
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$this->level = $level;
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return $this;
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}
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/**
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* Checks if this object has a valid reference to a Level
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*
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* @return bool
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*/
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public function isValid(){
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return $this->getLevel() instanceof Level;
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}
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/**
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* Returns a side Vector
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*
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* @param int $side
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* @param int $step
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*
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* @return Position
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*
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* @throws LevelException
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*/
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public function getSide($side, $step = 1){
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assert($this->isValid());
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return Position::fromObject(parent::getSide($side, $step), $this->level);
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}
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public function __toString(){
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return "Position(level=" . ($this->isValid() ? $this->getLevel()->getName() : "null") . ",x=" . $this->x . ",y=" . $this->y . ",z=" . $this->z . ")";
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}
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/**
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* @param $x
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* @param $y
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* @param $z
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*
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* @return Position
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*/
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public function setComponents($x, $y, $z){
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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return $this;
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}
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}
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