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This is better for performance because these then don't need to be reevaluated every time they are called. When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace. This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified. However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement. But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations. We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
103 lines
2.8 KiB
PHP
103 lines
2.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\enchantment\ProtectionEnchantment;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\utils\Binary;
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use pocketmine\utils\Color;
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use function lcg_value;
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use function mt_rand;
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abstract class Armor extends Durable{
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public const TAG_CUSTOM_COLOR = "customColor"; //TAG_Int
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public function getMaxStackSize() : int{
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return 1;
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}
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/**
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* Returns the dyed colour of this armour piece. This generally only applies to leather armour.
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* @return Color|null
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*/
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public function getCustomColor() : ?Color{
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if($this->getNamedTag()->hasTag(self::TAG_CUSTOM_COLOR, IntTag::class)){
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return Color::fromARGB(Binary::unsignInt($this->getNamedTag()->getInt(self::TAG_CUSTOM_COLOR)));
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}
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return null;
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}
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/**
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* Sets the dyed colour of this armour piece. This generally only applies to leather armour.
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*
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* @param Color $color
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*/
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public function setCustomColor(Color $color) : void{
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$this->setNamedTagEntry(new IntTag(self::TAG_CUSTOM_COLOR, Binary::signInt($color->toARGB())));
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}
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/**
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* Returns the total enchantment protection factor this armour piece offers from all applicable protection
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* enchantments on the item.
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*
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* @param EntityDamageEvent $event
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*
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* @return int
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*/
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public function getEnchantmentProtectionFactor(EntityDamageEvent $event) : int{
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$epf = 0;
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foreach($this->getEnchantments() as $enchantment){
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$type = $enchantment->getType();
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if($type instanceof ProtectionEnchantment and $type->isApplicable($event)){
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$epf += $type->getProtectionFactor($enchantment->getLevel());
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}
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}
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return $epf;
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}
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protected function getUnbreakingDamageReduction(int $amount) : int{
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if(($unbreakingLevel = $this->getEnchantmentLevel(Enchantment::UNBREAKING)) > 0){
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$negated = 0;
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$chance = 1 / ($unbreakingLevel + 1);
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for($i = 0; $i < $amount; ++$i){
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if(mt_rand(1, 100) > 60 and lcg_value() > $chance){ //unbreaking only applies to armor 40% of the time at best
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$negated++;
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}
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}
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return $negated;
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}
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return 0;
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}
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}
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