mirror of
https://github.com/pmmp/PocketMine-MP.git
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* Event handlers always handle subclass events. public static $handlerList no longer required. * Removed $handlerList declarations * HandlerList cleanup: Removed HandlerList->handlers and related bake methods * Removed obsolete Event->getHandlers() * EventPriority: Added fromString() * PluginManager: throw exceptions on registering handlers with invalid priorities This allows specifying a handler of `EntityDamageEvent` which will handle any instanceof it (as per current behaviour), AND also now allows specifying a handler specifically for `EntityDamageByEntityEvent`, which only handles `EntityDamageEvent`. This was not previously possible due to limitations in the way handlers were registered. Abstract events may not be handled unless they declare the `@allowHandle` PhpDoc tag.
73 lines
1.7 KiB
PHP
73 lines
1.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\event\Cancellable;
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use pocketmine\Player;
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/**
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* Called when a player runs a command or chats, early in the process
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*
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* You don't want to use this except for a few cases like logging commands,
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* blocking commands on certain places, or applying modifiers.
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*
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* The message contains a slash at the start
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*/
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class PlayerCommandPreprocessEvent extends PlayerEvent implements Cancellable{
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/** @var string */
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protected $message;
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/**
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* @param Player $player
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* @param string $message
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*/
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public function __construct(Player $player, $message){
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$this->player = $player;
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$this->message = $message;
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}
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/**
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* @return string
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*/
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public function getMessage() : string{
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return $this->message;
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}
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/**
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* @param string $message
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*/
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public function setMessage(string $message){
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$this->message = $message;
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}
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/**
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* @param Player $player
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*/
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public function setPlayer(Player $player){
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$this->player = $player;
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}
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}
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