Files
PocketMine-MP/src/pocketmine/event/player/PlayerCommandPreprocessEvent.php
SOFe 49fbbea7bf Implemented event handler inheritance, allow registering handlers for any valid event (#1792)
* Event handlers always handle subclass events. public static $handlerList no longer required.
* Removed $handlerList declarations
* HandlerList cleanup: Removed HandlerList->handlers and related bake methods
* Removed obsolete Event->getHandlers()
* EventPriority: Added fromString()
* PluginManager: throw exceptions on registering handlers with invalid priorities

This allows specifying a handler of `EntityDamageEvent` which will handle any instanceof it (as per current behaviour), AND also now allows specifying a handler specifically for `EntityDamageByEntityEvent`, which only handles `EntityDamageEvent`.

This was not previously possible due to limitations in the way handlers were registered.

Abstract events may not be handled unless they declare the `@allowHandle` PhpDoc tag.
2018-03-20 17:05:09 +00:00

73 lines
1.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\player;
use pocketmine\event\Cancellable;
use pocketmine\Player;
/**
* Called when a player runs a command or chats, early in the process
*
* You don't want to use this except for a few cases like logging commands,
* blocking commands on certain places, or applying modifiers.
*
* The message contains a slash at the start
*/
class PlayerCommandPreprocessEvent extends PlayerEvent implements Cancellable{
/** @var string */
protected $message;
/**
* @param Player $player
* @param string $message
*/
public function __construct(Player $player, $message){
$this->player = $player;
$this->message = $message;
}
/**
* @return string
*/
public function getMessage() : string{
return $this->message;
}
/**
* @param string $message
*/
public function setMessage(string $message){
$this->message = $message;
}
/**
* @param Player $player
*/
public function setPlayer(Player $player){
$this->player = $player;
}
}