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https://github.com/pmmp/PocketMine-MP.git
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* Event handlers always handle subclass events. public static $handlerList no longer required. * Removed $handlerList declarations * HandlerList cleanup: Removed HandlerList->handlers and related bake methods * Removed obsolete Event->getHandlers() * EventPriority: Added fromString() * PluginManager: throw exceptions on registering handlers with invalid priorities This allows specifying a handler of `EntityDamageEvent` which will handle any instanceof it (as per current behaviour), AND also now allows specifying a handler specifically for `EntityDamageByEntityEvent`, which only handles `EntityDamageEvent`. This was not previously possible due to limitations in the way handlers were registered. Abstract events may not be handled unless they declare the `@allowHandle` PhpDoc tag.
119 lines
2.6 KiB
PHP
119 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\block;
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use pocketmine\block\Block;
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use pocketmine\event\Cancellable;
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use pocketmine\item\Item;
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use pocketmine\Player;
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/**
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* Called when a player destroys a block somewhere in the world.
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*/
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class BlockBreakEvent extends BlockEvent implements Cancellable{
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/** @var Player */
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protected $player;
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/** @var Item */
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protected $item;
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/** @var bool */
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protected $instaBreak = false;
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/** @var Item[] */
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protected $blockDrops = [];
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/**
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* @param Player $player
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* @param Block $block
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* @param Item $item
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* @param bool $instaBreak
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* @param Item[] $drops
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*/
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public function __construct(Player $player, Block $block, Item $item, bool $instaBreak = false, array $drops){
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parent::__construct($block);
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$this->item = $item;
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$this->player = $player;
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$this->instaBreak = $instaBreak;
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$this->setDrops($drops);
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}
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/**
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* Returns the player who is destroying the block.
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* @return Player
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*/
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public function getPlayer() : Player{
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return $this->player;
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}
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/**
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* Returns the item used to destroy the block.
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* @return Item
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*/
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public function getItem() : Item{
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return $this->item;
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}
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/**
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* Returns whether the block may be broken in less than the amount of time calculated. This is usually true for
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* creative players.
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*
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* @return bool
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*/
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public function getInstaBreak() : bool{
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return $this->instaBreak;
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}
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/**
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* @param bool $instaBreak
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*/
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public function setInstaBreak(bool $instaBreak){
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$this->instaBreak = $instaBreak;
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}
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/**
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* @return Item[]
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*/
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public function getDrops() : array{
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return $this->blockDrops;
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}
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/**
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* @param Item[] $drops
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*/
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public function setDrops(array $drops){
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$this->setDropsVariadic(...$drops);
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}
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/**
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* Variadic hack for easy array member type enforcement.
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*
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* @param Item[] ...$drops
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*/
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public function setDropsVariadic(Item ...$drops){
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$this->blockDrops = $drops;
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}
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}
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