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we'll want to introduce interfaces for these, but getting the code deduplicated is enough to start with.
81 lines
2.6 KiB
PHP
81 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\inventory\window\FurnaceInventoryWindow;
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use pocketmine\block\tile\Furnace as TileFurnace;
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use pocketmine\block\utils\ContainerTrait;
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use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
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use pocketmine\block\utils\HorizontalFacing;
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use pocketmine\block\utils\Lightable;
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use pocketmine\block\utils\LightableTrait;
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use pocketmine\crafting\FurnaceType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\inventory\Inventory;
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use pocketmine\player\InventoryWindow;
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use pocketmine\player\Player;
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use pocketmine\world\Position;
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use function mt_rand;
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class Furnace extends Opaque implements Lightable, HorizontalFacing{
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use ContainerTrait;
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use FacesOppositePlacingPlayerTrait;
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use LightableTrait;
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protected FurnaceType $furnaceType;
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public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo, FurnaceType $furnaceType){
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$this->furnaceType = $furnaceType;
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parent::__construct($idInfo, $name, $typeInfo);
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}
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->enum($this->facing);
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$w->bool($this->lit);
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}
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public function getFurnaceType() : FurnaceType{
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return $this->furnaceType;
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}
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public function getLightLevel() : int{
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return $this->lit ? 13 : 0;
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}
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protected function newWindow(Player $player, Inventory $inventory, Position $position) : InventoryWindow{
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return new FurnaceInventoryWindow($player, $inventory, $position, $this->furnaceType);
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}
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public function onScheduledUpdate() : void{
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$world = $this->position->getWorld();
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$furnace = $world->getTile($this->position);
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if($furnace instanceof TileFurnace && $furnace->onUpdate()){
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if(mt_rand(1, 60) === 1){ //in vanilla this is between 1 and 5 seconds; try to average about 3
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$world->addSound($this->position, $furnace->getFurnaceType()->getCookSound());
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}
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$world->scheduleDelayedBlockUpdate($this->position, 1); //TODO: check this
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}
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}
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}
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