mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 10:53:05 +00:00
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
87 lines
2.6 KiB
PHP
87 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\event\block\BlockTeleportEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ToolTier;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\particle\DragonEggTeleportParticle;
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use pocketmine\world\World;
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use function max;
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use function min;
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use function mt_rand;
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class DragonEgg extends Transparent implements Fallable{
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use FallableTrait;
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(3.0, BlockToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()));
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}
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public function getLightLevel() : int{
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return 1;
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}
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public function tickFalling() : ?Block{
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return null;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->teleport();
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return true;
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}
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public function onAttack(Item $item, int $face, ?Player $player = null) : bool{
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$this->teleport();
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return true;
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}
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public function teleport() : void{
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for($tries = 0; $tries < 16; ++$tries){
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$block = $this->pos->getWorld()->getBlockAt(
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$this->pos->x + mt_rand(-16, 16),
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max(0, min(World::Y_MAX - 1, $this->pos->y + mt_rand(-8, 8))),
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$this->pos->z + mt_rand(-16, 16)
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);
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if($block instanceof Air){
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$ev = new BlockTeleportEvent($this, $block->pos);
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$ev->call();
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if($ev->isCancelled()){
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break;
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}
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$blockPos = $ev->getTo();
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$this->pos->getWorld()->addParticle($this->pos, new DragonEggTeleportParticle($this->pos->x - $blockPos->x, $this->pos->y - $blockPos->y, $this->pos->z - $blockPos->z));
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$this->pos->getWorld()->setBlock($this->pos, VanillaBlocks::AIR());
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$this->pos->getWorld()->setBlock($blockPos, $this);
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break;
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}
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}
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}
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}
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