PocketMine-MP/src/pocketmine/level/format/SubChunkInterface.php

80 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\format;
interface SubChunkInterface{
public function isEmpty(bool $checkLight = true) : bool;
public function getBlockId(int $x, int $y, int $z) : int;
public function setBlockId(int $x, int $y, int $z, int $id) : bool;
public function getBlockData(int $x, int $y, int $z) : int;
public function setBlockData(int $x, int $y, int $z, int $data) : bool;
public function getFullBlock(int $x, int $y, int $z) : int;
public function setBlock(int $x, int $y, int $z, ?int $id = null, ?int $data = null) : bool;
public function getBlockLight(int $x, int $y, int $z) : int;
public function setBlockLight(int $x, int $y, int $z, int $level) : bool;
public function getBlockSkyLight(int $x, int $y, int $z) : int;
public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool;
public function getHighestBlockAt(int $x, int $z) : int;
public function getBlockIdColumn(int $x, int $z) : string;
public function getBlockDataColumn(int $x, int $z) : string;
public function getBlockLightColumn(int $x, int $z) : string;
public function getBlockSkyLightColumn(int $x, int $z) : string;
public function getBlockIdArray() : string;
public function getBlockDataArray() : string;
public function getBlockSkyLightArray() : string;
/**
* @return void
*/
public function setBlockSkyLightArray(string $data);
public function getBlockLightArray() : string;
/**
* @return void
*/
public function setBlockLightArray(string $data);
public function networkSerialize() : string;
}