mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-29 14:15:47 +00:00
504 lines
13 KiB
PHP
504 lines
13 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace PocketMine\Entity;
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use PocketMine;
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use PocketMine\Level\Position as Position;
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use PocketMine\Level\Level as Level;
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use PocketMine\NBT\Tag\Compound as Compound;
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use PocketMine\Math\AxisAlignedBB as AxisAlignedBB;
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use PocketMine\Math\Vector3 as Vector3;
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use PocketMine\PMF\LevelFormat as LevelFormat;
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use PocketMine\Player as Player;
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use PocketMine\Event\EventHandler as EventHandler;
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use PocketMine\Event\Entity\EntityLevelChangeEvent as EntityLevelChangeEvent;
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use PocketMine\Event\Event as Event;
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use PocketMine\Event\Entity\EntityMoveEvent as EntityMoveEvent;
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use PocketMine\Event\Entity\EntityMotionEvent as EntityMotionEvent;
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abstract class Entity extends Position{
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public static $entityCount = 1;
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public static $list = array();
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public static $needUpdate = array();
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protected $hasSpawned = array();
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protected $id;
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public $passenger = null;
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public $vehicle = null;
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public $chunkIndex;
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public $lastX;
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public $lastY;
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public $lastZ;
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public $motionX;
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public $motionY;
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public $motionZ;
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public $yaw;
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public $pitch;
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public $lastYaw;
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public $lastPitch;
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public $boundingBox;
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public $onGround;
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public $positionChanged;
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public $motionChanged;
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public $dead;
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public $height;
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public $width;
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public $length;
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public $fallDistance;
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public $ticksLived;
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public $lastUpdate;
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public $maxFireTicks;
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public $fireTicks;
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public $airTicks;
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public $namedtag;
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protected $inWater;
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public $noDamageTicks;
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private $justCreated;
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protected $fireProof;
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private $invulnerable;
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public $closed;
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public static function get($entityID){
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return isset(Entity::$list[$entityID]) ? Entity::$list[$entityID]:false;
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}
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public static function getAll(){
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return Entity::$list;
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}
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public function __construct(Level $level, Compound $nbt){
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$this->id = Entity::$entityCount++;
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$this->justCreated = true;
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$this->closed = false;
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$this->namedtag = $nbt;
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$this->level = $level;
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$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
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$this->setPositionAndRotation(new Vector3($this->namedtag->Pos[0], $this->namedtag->Pos[1], $this->namedtag->Pos[2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1]);
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$this->setMotion(new Vector3($this->namedtag->Motion[0], $this->namedtag->Motion[1], $this->namedtag->Motion[2]));
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$this->fallDistance = $this->namedtag->FallDistance;
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$this->fireTicks = $this->namedtag->Fire;
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$this->airTicks = $this->namedtag->Air;
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$this->onGround = $this->namedtag->OnGround > 0 ? true:false;
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$this->invulnerable = $this->namedtag->Invulnerable > 0 ? true:false;
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$index = LevelFormat::getIndex($this->x >> 4, $this->z >> 4);
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$this->chunkIndex = $index;
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Entity::$list[$this->id] = $this;
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$this->level->entities[$this->id] = $this;
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$this->level->chunkEntities[$this->chunkIndex][$this->id] = $this;
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$this->lastUpdate = microtime(true);
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$this->initEntity();
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$this->server->api->dhandle("entity.add", $this);
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}
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public function saveNBT(){
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$this->namedtag->Pos[0] = $this->x;
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$this->namedtag->Pos[1] = $this->y;
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$this->namedtag->Pos[2] = $this->z;
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$this->namedtag->Motion[0] = $this->motionX;
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$this->namedtag->Motion[1] = $this->motionY;
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$this->namedtag->Motion[2] = $this->motionZ;
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$this->namedtag->Rotation[0] = $this->yaw;
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$this->namedtag->Rotation[1] = $this->pitch;
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$this->namedtag->FallDistance = $this->fallDistance;
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$this->namedtag->Fire = $this->fireTicks;
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$this->namedtag->Air = $this->airTicks;
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$this->namedtag->OnGround = $this->onGround == true ? 1:0;
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$this->namedtag->Invulnerable = $this->invulnerable == true ? 1:0;
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}
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protected abstract function initEntity();
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public function spawnTo(Player $player){
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if(!isset($this->hasSpawned[$player->getID()]) and $player->chunksLoaded[$this->chunkIndex] !== 0xff){
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$this->hasSpawned[$player->getID()] = $player;
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}
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}
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public function despawnFrom(Player $player){
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if(isset($this->hasSpawned[$player->getID()])){
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$pk = new Network\Protocol\RemoveEntityPacket;
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$pk->eid = $this->id;
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$player->dataPacket($pk);
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unset($this->hasSpawned[$player->getID()]);
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}
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}
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abstract function attack($damage, $source = "generic");
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abstract function heal($amount, $source = "generic");
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public function onUpdate(){
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if($this->closed !== false){
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return false;
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}
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$timeNow = microtime(true);
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$this->ticksLived += ($timeNow - $this->lastUpdate) * 20;
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if($this->handleWaterMovement()){
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$this->fallDistance = 0;
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$this->inWater = true;
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$this->extinguish();
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}else{
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$this->inWater = false;
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}
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if($this->fireTicks > 0){
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if($this->fireProof === true){
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$this->fireTicks -= 4;
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if($this->fireTicks < 0){
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$this->fireTicks = 0;
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}
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}else{
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if(($this->fireTicks % 20) === 0){
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$this->attackEntity(1, "onFire");
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}
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--$this->fireTicks;
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}
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}
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if($this->handleLavaMovement()){
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$this->attackEntity(4, "lava");
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$this->setOnFire(15);
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$this->fallDistance *= 0.5;
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}
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if($this->y < -64){
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$this->kill();
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}
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if($this->x !== $this->lastX or $this->y !== $this->lastY or $this->z !== $this->lastZ or $this->yaw !== $this->lastYaw or $this->pitch !== $this->lastPitch){
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$this->lastX = $this->x;
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$this->lastY = $this->y;
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$this->lastZ = $this->z;
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$this->lastYaw = $this->yaw;
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$this->lastPitch = $this->pitch;
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if($this instanceof Human){
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$pk = new Network\Protocol\MovePlayerPacket;
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$pk->eid = $this->id;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->bodyYaw = $this->yaw;
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}else{
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$pk = new Network\Protocol\MoveEntityPacket_PosRot;
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$pk->eid = $this->id;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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}
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Player::broadcastPacket($this->hasSpawned, $pk);
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}
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if($this->motionChanged === true){
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$this->motionChanged = false;
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$pk = new Network\Protocol\SetEntityMotionPacket;
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$pk->eid = $this->id;
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$pk->speedX = $this->motionX;
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$pk->speedY = $this->motionY;
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$pk->speedZ = $this->motionZ;
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Player::broadcastPacket($this->hasSpawned, $pk);
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}
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$this->lastUpdate = $timeNow;
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return false;
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}
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public final function scheduleUpdate(){
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Entity::$needUpdate[$this->id] = $this;
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}
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public abstract function getMetadata();
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public function setOnFire($seconds){
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$ticks = $seconds * 20;
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if($ticks > $this->fireTicks){
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$this->fireTicks = $ticks;
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}
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}
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public function extinguish(){
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$this->fireTicks = 0;
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}
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public function canTriggerWalking(){
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return true;
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}
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protected function updateFallState($distanceThisTick, $onGround){
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if($onGround === true){
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if($this->fallDistance > 0){
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if($this instanceof EntityLiving){
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//TODO
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}
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$this->fall($this->fallDistance);
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$this->fallDistance = 0;
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}
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}elseif($distanceThisTick < 0){
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$this->fallDistance -= $distanceThisTick;
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}
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}
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public function getBoundingBox(){
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return $this->boundingBox;
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}
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public function fall($fallDistance){ //TODO
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}
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public function handleWaterMovement(){ //TODO
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}
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public function handleLavaMovement(){ //TODO
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}
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public function getEyeHeight(){
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return 0;
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}
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public function moveFlying(){ //TODO
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}
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public function onCollideWithPlayer(Human $entityPlayer){
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}
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protected function switchLevel(Level $targetLevel){
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if($this->level instanceof Level){
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if(EventHandler::callEvent(new EntityLevelChangeEvent($this, $this->level, $targetLevel)) === Event::DENY){
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return false;
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}
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unset($this->level->entities[$this->id]);
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unset($this->level->chunkEntities[$this->chunkIndex][$this->id]);
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$this->despawnFromAll();
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if($this instanceof Player){
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foreach($this->chunksLoaded as $index => $Yndex){
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if($Yndex !== 0xff){
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$X = null;
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$Z = null;
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LevelFormat::getXZ($index, $X, $Z);
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foreach($this->level->getChunkEntities($X, $Z) as $entity){
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$entity->despawnFrom($this);
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}
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}
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}
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$this->level->freeAllChunks($this);
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}
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}
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$this->level = $targetLevel;
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$this->level->entities[$this->id] = $this;
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if($this instanceof Player){
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$this->chunksLoaded = array();
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$pk = new SetTimePacket;
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$pk->time = $this->level->getTime();
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$pk->started = $this->level->stopTime == false;
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$this->dataPacket($pk);
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}
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$this->spawnToAll();
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$this->chunkIndex = false;
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}
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public function getPosition(){
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return new Position($this->x, $this->y, $this->z, $this->level);
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}
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public function move(Vector3 $displacement){
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if($displacement->x == 0 and $displacement->y == 0 and $displacement->z == 0){
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return;
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}
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$x = $this->x;
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$y = $this->y;
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$z = $this->z;
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$this->scheduleUpdate();
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}
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public function setPositionAndRotation(Vector3 $pos, $yaw, $pitch){
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if($this->setPosition($pos) === true){
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$this->setRotation($yaw, $pitch);
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return true;
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}
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return false;
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}
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public function setRotation($yaw, $pitch){
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$this->yaw = $yaw;
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$this->pitch = $pitch;
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$this->scheduleUpdate();
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}
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public function setPosition(Vector3 $pos){
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if($pos instanceof Position and $pos->level instanceof Level and $pos->level !== $this->level){
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if($this->switchLevel($pos->level) === false){
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return false;
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}
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}
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if(EventHandler::callEvent(new EntityMoveEvent($this, $pos)) === Event::DENY){
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return false;
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}
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$this->x = $pos->x;
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$this->y = $pos->y;
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$this->z = $pos->z;
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$radius = $this->width / 2;
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if(($index = LevelFormat::getIndex($this->x >> 4, $this->z >> 4)) !== $this->chunkIndex){
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if($this->chunkIndex !== false){
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unset($this->level->chunkEntities[$this->chunkIndex][$this->id]);
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}
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$this->chunkIndex = $index;
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$this->level->loadChunk($this->x >> 4, $this->z >> 4);
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$newChunk = $this->level->getUsingChunk($this->x >> 4, $this->z >> 4);
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foreach($this->hasSpawned as $player){
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if(!isset($newChunk[$player->CID])){
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$this->despawnFrom($player);
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}else{
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unset($newChunk[$player->CID]);
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}
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}
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foreach($newChunk as $player){
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$this->spawnTo($player);
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}
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$this->level->chunkEntities[$this->chunkIndex][$this->id] = $this;
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}
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$this->boundingBox->setBounds($pos->x - $radius, $pos->y, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height, $pos->z + $radius);
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$this->scheduleUpdate();
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return true;
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}
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public function getMotion(){
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return new Vector3($this->motionX, $this->motionY, $this->motionZ);
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}
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public function setMotion(Vector3 $motion){
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if(EventHandler::callEvent(new EntityMotionEvent($this, $motion)) === Event::DENY){
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return false;
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}
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$this->motionX = $motion->x;
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$this->motionY = $motion->y;
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$this->motionZ = $motion->z;
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$this->scheduleUpdate();
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}
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public function isOnGround(){
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return $this->onGround === true;
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}
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public function kill(){
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$this->dead = true;
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}
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public function getLevel(){
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return $this->level;
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}
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public function teleport(Position $pos, $yaw = false, $pitch = false){
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$this->setMotion(new Vector3(0, 0, 0));
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if($this->setPositionAndRotation($pos, $yaw === false ? $this->yaw : $yaw, $pitch === false ? $this->pitch : $pitch) !== false){
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if($this instanceof Player){
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$this->airTicks = 300;
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$this->fallDistance = 0;
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$this->orderChunks();
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$this->getNextChunk(true);
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$this->forceMovement = $pos;
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$pk = new Network\Protocol\MovePlayerPacket;
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$pk->eid = 0;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->bodyYaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->yaw = $this->yaw;
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$this->dataPacket($pk);
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}
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return true;
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}
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return false;
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}
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public function getID(){
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return $this->id;
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}
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public function spawnToAll(){
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foreach($this->level->getPlayers() as $player){
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if(isset($player->id) and $player->spawned === true){
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$this->spawnTo($player);
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}
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}
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}
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public function despawnFromAll(){
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foreach($this->hasSpawned as $player){
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$this->despawnFrom($player);
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}
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}
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public function close(){
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if($this->closed === false){
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$this->closed = true;
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unset(Entity::$needUpdate[$this->id]);
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unset($this->level->entities[$this->id]);
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unset($this->level->chunkEntities[$this->chunkIndex][$this->id]);
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unset(Entity::$list[$this->id]);
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$this->despawnFromAll();
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$this->server->api->dhandle("entity.remove", $this);
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}
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}
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public function __destruct(){
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$this->close();
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}
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} |