Dylan K. Taylor 425ad6101f Block: rename onEntityCollide() -> onEntityInside()
this better describes what the hook is for.
2019-01-20 18:09:47 +00:00

60 lines
1.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
class Water extends Liquid{
public function __construct(){
parent::__construct(self::FLOWING_WATER, self::STILL_WATER, "Water");
}
public function getLightFilter() : int{
return 2;
}
public function getBucketFillSound() : int{
return LevelSoundEventPacket::SOUND_BUCKET_FILL_WATER;
}
public function getBucketEmptySound() : int{
return LevelSoundEventPacket::SOUND_BUCKET_EMPTY_WATER;
}
public function tickRate() : int{
return 5;
}
public function onEntityInside(Entity $entity) : void{
$entity->resetFallDistance();
if($entity->isOnFire()){
$entity->extinguish();
}
$entity->resetFallDistance();
}
}