Files
PocketMine-MP/src/pocketmine/level/format/anvil/Anvil.php
2015-08-01 19:14:44 +02:00

171 lines
4.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\anvil;
use pocketmine\level\format\FullChunk;
use pocketmine\level\format\mcregion\McRegion;
use pocketmine\level\Level;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\ByteArray;
use pocketmine\nbt\tag\Compound;
use pocketmine\network\protocol\FullChunkDataPacket;
use pocketmine\tile\Spawnable;
use pocketmine\utils\ChunkException;
class Anvil extends McRegion{
/** @var RegionLoader[] */
protected $regions = [];
/** @var Chunk[] */
protected $chunks = [];
public static function getProviderName(){
return "anvil";
}
public static function getProviderOrder(){
return self::ORDER_YZX;
}
public static function usesChunkSection(){
return true;
}
public static function isValid($path){
$isValid = (file_exists($path . "/level.dat") and is_dir($path . "/region/"));
if($isValid){
$files = glob($path . "/region/*.mc*");
foreach($files as $f){
if(strpos($f, ".mcr") !== false){ //McRegion
$isValid = false;
break;
}
}
}
return $isValid;
}
public function requestChunkTask($x, $z){
$chunk = $this->getChunk($x, $z, false);
if(!($chunk instanceof Chunk)){
throw new ChunkException("Invalid Chunk sent");
}
$tiles = "";
if(count($chunk->getTiles()) > 0){
$nbt = new NBT(NBT::LITTLE_ENDIAN);
$list = [];
foreach($chunk->getTiles() as $tile){
if($tile instanceof Spawnable){
$list[] = $tile->getSpawnCompound();
}
}
$nbt->setData($list);
$tiles = $nbt->write();
}
$ordered = $chunk->getBlockIdArray() .
$chunk->getBlockDataArray() .
$chunk->getBlockSkyLightArray() .
$chunk->getBlockLightArray() .
pack("C*", ...$chunk->getHeightMapArray()) .
pack("N*", ...$chunk->getBiomeColorArray()) .
$tiles;
$this->getLevel()->chunkRequestCallback($x, $z, $ordered, FullChunkDataPacket::ORDER_LAYERED);
return null;
}
/**
* @param $x
* @param $z
*
* @return RegionLoader
*/
protected function getRegion($x, $z){
return isset($this->regions[$index = Level::chunkHash($x, $z)]) ? $this->regions[$index] : null;
}
/**
* @param int $chunkX
* @param int $chunkZ
* @param bool $create
*
* @return Chunk
*/
public function getChunk($chunkX, $chunkZ, $create = false){
return parent::getChunk($chunkX, $chunkZ, $create);
}
public function setChunk($chunkX, $chunkZ, FullChunk $chunk){
if(!($chunk instanceof Chunk)){
throw new ChunkException("Invalid Chunk class");
}
$chunk->setProvider($this);
self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ);
$this->loadRegion($regionX, $regionZ);
$chunk->setX($chunkX);
$chunk->setZ($chunkZ);
$this->chunks[Level::chunkHash($chunkX, $chunkZ)] = $chunk;
}
public function getEmptyChunk($chunkX, $chunkZ){
return Chunk::getEmptyChunk($chunkX, $chunkZ, $this);
}
public static function createChunkSection($Y){
return new ChunkSection(new Compound("", [
"Y" => new Byte("Y", $Y),
"Blocks" => new ByteArray("Blocks", str_repeat("\x00", 4096)),
"Data" => new ByteArray("Data", str_repeat("\x00", 2048)),
"SkyLight" => new ByteArray("SkyLight", str_repeat("\xff", 2048)),
"BlockLight" => new ByteArray("BlockLight", str_repeat("\x00", 2048))
]));
}
public function isChunkGenerated($chunkX, $chunkZ){
if(($region = $this->getRegion($chunkX >> 5, $chunkZ >> 5)) !== null){
return $region->chunkExists($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32) and $this->getChunk($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32, true)->isGenerated();
}
return false;
}
protected function loadRegion($x, $z){
if(isset($this->regions[$index = Level::chunkHash($x, $z)])){
return true;
}
$this->regions[$index] = new RegionLoader($this, $x, $z);
return true;
}
}