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* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375, probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980
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* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
40 lines
991 B
PHP
40 lines
991 B
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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class RedstoneTorch extends Torch{
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protected $id = self::REDSTONE_TORCH;
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public function __construct($meta = 0){
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$this->meta = $meta;
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}
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public function getName(){
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return "Redstone Torch";
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}
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public function getLightLevel(){
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return 7;
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}
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}
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