339 lines
12 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/**
* Network-related classes
*/
namespace pocketmine\network;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\network\protocol\AddItemEntityPacket;
use pocketmine\network\protocol\AddPaintingPacket;
use pocketmine\network\protocol\AddPlayerPacket;
use pocketmine\network\protocol\AdventureSettingsPacket;
use pocketmine\network\protocol\AnimatePacket;
use pocketmine\network\protocol\BatchPacket;
use pocketmine\network\protocol\ContainerClosePacket;
use pocketmine\network\protocol\ContainerOpenPacket;
use pocketmine\network\protocol\ContainerSetContentPacket;
use pocketmine\network\protocol\ContainerSetDataPacket;
use pocketmine\network\protocol\ContainerSetSlotPacket;
use pocketmine\network\protocol\CraftingDataPacket;
use pocketmine\network\protocol\CraftingEventPacket;
use pocketmine\network\protocol\DataPacket;
use pocketmine\network\protocol\DropItemPacket;
use pocketmine\network\protocol\FullChunkDataPacket;
use pocketmine\network\protocol\Info;
use pocketmine\network\protocol\SetEntityLinkPacket;
use pocketmine\network\protocol\TileEntityDataPacket;
use pocketmine\network\protocol\EntityEventPacket;
use pocketmine\network\protocol\ExplodePacket;
use pocketmine\network\protocol\HurtArmorPacket;
use pocketmine\network\protocol\Info as ProtocolInfo;
use pocketmine\network\protocol\InteractPacket;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\protocol\DisconnectPacket;
use pocketmine\network\protocol\LoginPacket;
use pocketmine\network\protocol\PlayStatusPacket;
use pocketmine\network\protocol\TextPacket;
use pocketmine\network\protocol\MoveEntityPacket;
use pocketmine\network\protocol\MovePlayerPacket;
use pocketmine\network\protocol\PlayerActionPacket;
use pocketmine\network\protocol\MobArmorEquipmentPacket;
use pocketmine\network\protocol\MobEquipmentPacket;
use pocketmine\network\protocol\RemoveBlockPacket;
use pocketmine\network\protocol\RemoveEntityPacket;
use pocketmine\network\protocol\RemovePlayerPacket;
use pocketmine\network\protocol\RespawnPacket;
use pocketmine\network\protocol\SetDifficultyPacket;
use pocketmine\network\protocol\SetEntityDataPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\network\protocol\SetHealthPacket;
use pocketmine\network\protocol\SetSpawnPositionPacket;
use pocketmine\network\protocol\SetTimePacket;
use pocketmine\network\protocol\StartGamePacket;
use pocketmine\network\protocol\TakeItemEntityPacket;
use pocketmine\network\protocol\TileEventPacket;
use pocketmine\network\protocol\UpdateBlockPacket;
use pocketmine\network\protocol\UseItemPacket;
use pocketmine\network\protocol\PlayerListPacket;
use pocketmine\Player;
use pocketmine\Server;
use pocketmine\utils\Binary;
use pocketmine\utils\MainLogger;
class Network{
public static $BATCH_THRESHOLD = 512;
/** @var \SplFixedArray */
private $packetPool;
/** @var Server */
private $server;
/** @var SourceInterface[] */
private $interfaces = [];
/** @var AdvancedSourceInterface[] */
private $advancedInterfaces = [];
private $upload = 0;
private $download = 0;
private $name;
public function __construct(Server $server){
$this->registerPackets();
$this->server = $server;
}
public function addStatistics($upload, $download){
$this->upload += $upload;
$this->download += $download;
}
public function getUpload(){
return $this->upload;
}
public function getDownload(){
return $this->download;
}
public function resetStatistics(){
$this->upload = 0;
$this->download = 0;
}
/**
* @return SourceInterface[]
*/
public function getInterfaces(){
return $this->interfaces;
}
public function processInterfaces(){
foreach($this->interfaces as $interface){
try {
$interface->process();
}catch(\Throwable $e){
$logger = $this->server->getLogger();
if(\pocketmine\DEBUG > 1){
if($logger instanceof MainLogger){
$logger->logException($e);
}
}
$interface->emergencyShutdown();
$this->unregisterInterface($interface);
$logger->critical($this->server->getLanguage()->translateString("pocketmine.server.networkError", [get_class($interface), $e->getMessage()]));
}
}
}
/**
* @param SourceInterface $interface
*/
public function registerInterface(SourceInterface $interface){
$this->interfaces[$hash = spl_object_hash($interface)] = $interface;
if($interface instanceof AdvancedSourceInterface){
$this->advancedInterfaces[$hash] = $interface;
$interface->setNetwork($this);
}
$interface->setName($this->name);
}
/**
* @param SourceInterface $interface
*/
public function unregisterInterface(SourceInterface $interface){
unset($this->interfaces[$hash = spl_object_hash($interface)],
$this->advancedInterfaces[$hash]);
}
/**
* Sets the server name shown on each interface Query
*
* @param string $name
*/
public function setName($name){
$this->name = (string) $name;
foreach($this->interfaces as $interface){
$interface->setName($this->name);
}
}
public function getName(){
return $this->name;
}
public function updateName(){
foreach($this->interfaces as $interface){
$interface->setName($this->name);
}
}
/**
* @param int $id 0-255
* @param DataPacket $class
*/
public function registerPacket($id, $class){
$this->packetPool[$id] = new $class;
}
public function getServer(){
return $this->server;
}
public function processBatch(BatchPacket $packet, Player $p){
$str = zlib_decode($packet->payload, 1024 * 1024 * 64); //Max 64MB
$len = strlen($str);
$offset = 0;
try{
while($offset < $len){
$pkLen = Binary::readInt(substr($str, $offset, 4));
$offset += 4;
$buf = substr($str, $offset, $pkLen);
$offset += $pkLen;
if(($pk = $this->getPacket(ord($buf{0}))) !== null){
if($pk::NETWORK_ID === Info::BATCH_PACKET){
throw new \InvalidStateException("Invalid BatchPacket inside BatchPacket");
}
$pk->setBuffer($buf, 1);
$pk->decode();
$p->handleDataPacket($pk);
if($pk->getOffset() <= 0){
return;
}
}
}
}catch(\Throwable $e){
if(\pocketmine\DEBUG > 1){
$logger = $this->server->getLogger();
if($logger instanceof MainLogger){
$logger->debug("BatchPacket " . " 0x" . bin2hex($packet->payload));
$logger->logException($e);
}
}
}
}
/**
* @param $id
*
* @return DataPacket
*/
public function getPacket($id){
/** @var DataPacket $class */
$class = $this->packetPool[$id];
if($class !== null){
return clone $class;
}
return null;
}
/**
* @param string $address
* @param int $port
* @param string $payload
*/
public function sendPacket($address, $port, $payload){
foreach($this->advancedInterfaces as $interface){
$interface->sendRawPacket($address, $port, $payload);
}
}
/**
* Blocks an IP address from the main interface. Setting timeout to -1 will block it forever
*
* @param string $address
* @param int $timeout
*/
public function blockAddress($address, $timeout = 300){
foreach($this->advancedInterfaces as $interface){
$interface->blockAddress($address, $timeout);
}
}
private function registerPackets(){
$this->packetPool = new \SplFixedArray(256);
$this->registerPacket(ProtocolInfo::LOGIN_PACKET, LoginPacket::class);
$this->registerPacket(ProtocolInfo::PLAY_STATUS_PACKET, PlayStatusPacket::class);
$this->registerPacket(ProtocolInfo::DISCONNECT_PACKET, DisconnectPacket::class);
$this->registerPacket(ProtocolInfo::BATCH_PACKET, BatchPacket::class);
$this->registerPacket(ProtocolInfo::TEXT_PACKET, TextPacket::class);
$this->registerPacket(ProtocolInfo::SET_TIME_PACKET, SetTimePacket::class);
$this->registerPacket(ProtocolInfo::START_GAME_PACKET, StartGamePacket::class);
$this->registerPacket(ProtocolInfo::ADD_PLAYER_PACKET, AddPlayerPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_PLAYER_PACKET, RemovePlayerPacket::class);
$this->registerPacket(ProtocolInfo::ADD_ENTITY_PACKET, AddEntityPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_ENTITY_PACKET, RemoveEntityPacket::class);
$this->registerPacket(ProtocolInfo::ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket::class);
$this->registerPacket(ProtocolInfo::TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket::class);
$this->registerPacket(ProtocolInfo::MOVE_ENTITY_PACKET, MoveEntityPacket::class);
$this->registerPacket(ProtocolInfo::MOVE_PLAYER_PACKET, MovePlayerPacket::class);
$this->registerPacket(ProtocolInfo::REMOVE_BLOCK_PACKET, RemoveBlockPacket::class);
$this->registerPacket(ProtocolInfo::UPDATE_BLOCK_PACKET, UpdateBlockPacket::class);
$this->registerPacket(ProtocolInfo::ADD_PAINTING_PACKET, AddPaintingPacket::class);
$this->registerPacket(ProtocolInfo::EXPLODE_PACKET, ExplodePacket::class);
$this->registerPacket(ProtocolInfo::LEVEL_EVENT_PACKET, LevelEventPacket::class);
$this->registerPacket(ProtocolInfo::TILE_EVENT_PACKET, TileEventPacket::class);
$this->registerPacket(ProtocolInfo::ENTITY_EVENT_PACKET, EntityEventPacket::class);
$this->registerPacket(ProtocolInfo::MOB_EQUIPMENT_PACKET, MobEquipmentPacket::class);
$this->registerPacket(ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket::class);
$this->registerPacket(ProtocolInfo::INTERACT_PACKET, InteractPacket::class);
$this->registerPacket(ProtocolInfo::USE_ITEM_PACKET, UseItemPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_ACTION_PACKET, PlayerActionPacket::class);
$this->registerPacket(ProtocolInfo::HURT_ARMOR_PACKET, HurtArmorPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_DATA_PACKET, SetEntityDataPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket::class);
$this->registerPacket(ProtocolInfo::SET_ENTITY_LINK_PACKET, SetEntityLinkPacket::class);
$this->registerPacket(ProtocolInfo::SET_HEALTH_PACKET, SetHealthPacket::class);
$this->registerPacket(ProtocolInfo::SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket::class);
$this->registerPacket(ProtocolInfo::ANIMATE_PACKET, AnimatePacket::class);
$this->registerPacket(ProtocolInfo::RESPAWN_PACKET, RespawnPacket::class);
$this->registerPacket(ProtocolInfo::DROP_ITEM_PACKET, DropItemPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_OPEN_PACKET, ContainerOpenPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_CLOSE_PACKET, ContainerClosePacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_SLOT_PACKET, ContainerSetSlotPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket::class);
$this->registerPacket(ProtocolInfo::CONTAINER_SET_CONTENT_PACKET, ContainerSetContentPacket::class);
$this->registerPacket(ProtocolInfo::CRAFTING_DATA_PACKET, CraftingDataPacket::class);
$this->registerPacket(ProtocolInfo::CRAFTING_EVENT_PACKET, CraftingEventPacket::class);
$this->registerPacket(ProtocolInfo::ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket::class);
$this->registerPacket(ProtocolInfo::TILE_ENTITY_DATA_PACKET, TileEntityDataPacket::class);
$this->registerPacket(ProtocolInfo::FULL_CHUNK_DATA_PACKET, FullChunkDataPacket::class);
$this->registerPacket(ProtocolInfo::SET_DIFFICULTY_PACKET, SetDifficultyPacket::class);
$this->registerPacket(ProtocolInfo::PLAYER_LIST_PACKET, PlayerListPacket::class);
}
}