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https://github.com/pmmp/PocketMine-MP.git
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apparently plugins like to pass around positions which have null worlds, which aside from being quite stupid, also breaks a lot of stuff and makes it look like PM is to blame when it's just trying to make everything work the way it's supposed to ...
52 lines
1.4 KiB
PHP
52 lines
1.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\level\Position;
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use pocketmine\Player;
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/**
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* Called when a player is respawned
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*/
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class PlayerRespawnEvent extends PlayerEvent{
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/** @var Position */
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protected $position;
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public function __construct(Player $player, Position $position){
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$this->player = $player;
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$this->position = $position;
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}
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public function getRespawnPosition() : Position{
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return $this->position;
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}
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public function setRespawnPosition(Position $position) : void{
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if(!$position->isValid()){
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throw new \InvalidArgumentException("Spawn position must reference a valid and loaded World");
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}
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$this->position = $position;
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}
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}
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