mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-04 17:20:02 +00:00
90 lines
2.6 KiB
PHP
90 lines
2.6 KiB
PHP
<?php
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/*
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-
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/ \
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/ \
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/ PocketMine \
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/ MP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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/***REM_START***/
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require_once("src/world/generator/object/tree/TreeObject.php");
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/***REM_END***/
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class BigTreeObject extends TreeObject{
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private $trunkHeightMultiplier = 0.618;
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private $trunkHeight;
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private $leafAmount = 1;
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private $leafDistanceLimit = 5;
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private $widthScale = 1;
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private $branchSlope = 0.381;
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private $totalHeight = 6;
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private $leavesHeight = 3;
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protected $radiusIncrease = 0;
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private $addLeavesVines = false;
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private $addLogVines = false;
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private $addCocoaPlants = false;
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public function canPlaceObject(Level $level, $x, $y, $z){
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return false;
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}
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public function placeObject(Level $level, $x, $y, $z, $type){
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$this->trunkHeight = (int) ($this->totalHeight * $this->trunkHeightMultiplier);
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$leaves = $this->getLeafGroupPoints($level, $x, $y, $z);
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foreach($leaves as $leafGroup){
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$groupX = $leafGroup->getBlockX();
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$groupY = $leafGrou->getBlockY();
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$groupZ = $leafGroup->getBlockZ();
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for ($yy = $groupY; $yy < $groupY + $this->leafDistanceLimit; ++$yy) {
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$this->generateGroupLayer($level, $groupX, $yy, $groupZ, $this->getLeafGroupLayerSize($yy - $groupY));
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}
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}
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/*final BlockIterator trunk = new BlockIterator(new Point(w, x, y - 1, z), new Point(w, x, y + trunkHeight, z));
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while (trunk.hasNext()) {
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trunk.next().setMaterial(VanillaMaterials.LOG, logMetadata);
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}
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generateBranches(w, x, y, z, leaves);
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$level->setBlock($x, $y - 1, $z, 3, 0);
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$this->totalHeight += mt_rand(-1, 3);
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$this->leavesHeight += mt_rand(0, 1);
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for($yy = ($this->totalHeight - $this->leavesHeight); $yy < ($this->totalHeight + 1); ++$yy){
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$yRadius = ($yy - $this->totalHeight);
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$xzRadius = (int) (($this->radiusIncrease + 1) - $yRadius / 2);
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for($xx = -$xzRadius; $xx < ($xzRadius + 1); ++$xx){
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for($zz = -$xzRadius; $zz < ($xzRadius + 1); ++$zz){
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if((abs($xx) != $xzRadius or abs($zz) != $xzRadius) and $yRadius != 0){
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$level->setBlock($x + $xx, $y + $yy, $z + $zz, 18, $type);
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}
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}
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}
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}
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for($yy = 0; $yy < ($this->totalHeight - 1); ++$yy){
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$level->setBlock($x, $y + $yy, $z, 17, $type);
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}
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*/
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}
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} |