PocketMine-MP/src/entity/Villager.php
2020-06-20 13:43:31 +01:00

95 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
class Villager extends Living implements Ageable{
public const PROFESSION_FARMER = 0;
public const PROFESSION_LIBRARIAN = 1;
public const PROFESSION_PRIEST = 2;
public const PROFESSION_BLACKSMITH = 3;
public const PROFESSION_BUTCHER = 4;
public static function getNetworkTypeId() : string{ return EntityIds::VILLAGER; }
public $width = 0.6;
public $height = 1.8;
/** @var bool */
private $baby = false;
/** @var int */
private $profession = self::PROFESSION_FARMER;
public function getName() : string{
return "Villager";
}
protected function initEntity(CompoundTag $nbt) : void{
parent::initEntity($nbt);
/** @var int $profession */
$profession = $nbt->getInt("Profession", self::PROFESSION_FARMER);
if($profession > 4 or $profession < 0){
$profession = self::PROFESSION_FARMER;
}
$this->setProfession($profession);
}
public function saveNBT() : CompoundTag{
$nbt = parent::saveNBT();
$nbt->setInt("Profession", $this->getProfession());
return $nbt;
}
/**
* Sets the villager profession
*/
public function setProfession(int $profession) : void{
$this->profession = $profession; //TODO: validation
}
public function getProfession() : int{
return $this->profession;
}
public function isBaby() : bool{
return $this->baby;
}
protected function syncNetworkData(EntityMetadataCollection $properties) : void{
parent::syncNetworkData($properties);
$properties->setGenericFlag(EntityMetadataFlags::BABY, $this->baby);
$properties->setInt(EntityMetadataProperties::VARIANT, $this->profession);
}
}