PocketMine-MP/src/world/particle/FloatingTextParticle.php
2020-04-23 15:46:37 +01:00

121 lines
3.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\particle;
use pocketmine\entity\EntityFactory;
use pocketmine\entity\Skin;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
use pocketmine\network\mcpe\protocol\types\entity\FloatMetadataProperty;
use pocketmine\network\mcpe\protocol\types\entity\LongMetadataProperty;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\utils\UUID;
use function str_repeat;
class FloatingTextParticle implements Particle{
//TODO: HACK!
/** @var string */
protected $text;
/** @var string */
protected $title;
/** @var int|null */
protected $entityId = null;
/** @var bool */
protected $invisible = false;
public function __construct(string $text, string $title = ""){
$this->text = $text;
$this->title = $title;
}
public function getText() : string{
return $this->text;
}
public function setText(string $text) : void{
$this->text = $text;
}
public function getTitle() : string{
return $this->title;
}
public function setTitle(string $title) : void{
$this->title = $title;
}
public function isInvisible() : bool{
return $this->invisible;
}
public function setInvisible(bool $value = true) : void{
$this->invisible = $value;
}
public function encode(Vector3 $pos){
$p = [];
if($this->entityId === null){
$this->entityId = EntityFactory::nextRuntimeId();
}else{
$p[] = RemoveActorPacket::create($this->entityId);
}
if(!$this->invisible){
$uuid = UUID::fromRandom();
$name = $this->title . ($this->text !== "" ? "\n" . $this->text : "");
$p[] = PlayerListPacket::add([PlayerListEntry::createAdditionEntry($uuid, $this->entityId, $name, SkinAdapterSingleton::get()->toSkinData(new Skin("Standard_Custom", str_repeat("\x00", 8192))))]);
$pk = new AddPlayerPacket();
$pk->uuid = $uuid;
$pk->username = $name;
$pk->entityRuntimeId = $this->entityId;
$pk->position = $pos; //TODO: check offset
$pk->item = ItemStack::null();
$flags = (
1 << EntityMetadataFlags::IMMOBILE
);
$pk->metadata = [
EntityMetadataProperties::FLAGS => new LongMetadataProperty($flags),
EntityMetadataProperties::SCALE => new FloatMetadataProperty(0.01) //zero causes problems on debug builds
];
$p[] = $pk;
$p[] = PlayerListPacket::remove([PlayerListEntry::createRemovalEntry($uuid)]);
}
return $p;
}
}