Files
PocketMine-MP/src/pocketmine/block/Torch.php
Dylan T 3cd6e12e71 Renaming "Level" -> "World" (#2907)
This has been a pain point for a long time due to the misleading nature of the name "level". It's also confusing when trying to do things like getting the XP level of the player or such, and also does not translate well to other languages.

This transition was already executed on the UI some time ago (language strings) and now it's time for the same change to occur on the API.

This will burn a lot of plugins, but they'll acclimatize. Despite the scary size of this PR, there isn't actually so many changes to make. Most of this came from renaming `Position->getLevel()` to `Position->getWorld()`, or cosmetic changes like changing variable names or doc comments.
2019-05-07 14:47:28 +01:00

88 lines
2.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Torch extends Flowable{
/** @var int */
protected $facing = Facing::UP;
protected function writeStateToMeta() : int{
return 6 - $this->facing;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = $stateMeta === 5 ? Facing::UP : BlockDataValidator::readHorizontalFacing(6 - $stateMeta);
}
public function getStateBitmask() : int{
return 0b111;
}
public function getLightLevel() : int{
return 14;
}
public function onNearbyBlockChange() : void{
$below = $this->getSide(Facing::DOWN);
$face = Facing::opposite($this->facing);
if($this->getSide($face)->isTransparent() and !($face === Facing::DOWN and ($below->getId() === BlockLegacyIds::FENCE or $below->getId() === BlockLegacyIds::COBBLESTONE_WALL))){
$this->getWorld()->useBreakOn($this);
}
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($blockClicked->canBeReplaced() and !$blockClicked->getSide(Facing::DOWN)->isTransparent()){
$this->facing = Facing::UP;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}elseif($face !== Facing::DOWN and (!$blockClicked->isTransparent() or ($face === Facing::UP and ($blockClicked->getId() === BlockLegacyIds::FENCE or $blockClicked->getId() === BlockLegacyIds::COBBLESTONE_WALL)))){
$this->facing = $face;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}else{
static $faces = [
Facing::SOUTH,
Facing::WEST,
Facing::NORTH,
Facing::EAST,
Facing::DOWN
];
foreach($faces as $side){
$block = $this->getSide($side);
if(!$block->isTransparent()){
$this->facing = Facing::opposite($side);
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
}
}
return false;
}
}