Files
PocketMine-MP/src/block/SnowLayer.php
Dylan K. Taylor 5899f2fc1d Block: introduce new methods to reduce support type boilerplate checks
this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code.

there may be further improvements we can make from here, such as adding traits, but this is a good first step.
2023-07-21 15:02:25 +01:00

122 lines
3.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\Fallable;
use pocketmine\block\utils\FallableTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\event\block\BlockMeltEvent;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use function floor;
use function max;
class SnowLayer extends Flowable implements Fallable{
use FallableTrait;
public const MIN_LAYERS = 1;
public const MAX_LAYERS = 8;
protected int $layers = self::MIN_LAYERS;
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->boundedInt(3, self::MIN_LAYERS, self::MAX_LAYERS, $this->layers);
}
public function getLayers() : int{ return $this->layers; }
/** @return $this */
public function setLayers(int $layers) : self{
if($layers < self::MIN_LAYERS || $layers > self::MAX_LAYERS){
throw new \InvalidArgumentException("Layers must be in range " . self::MIN_LAYERS . " ... " . self::MAX_LAYERS);
}
$this->layers = $layers;
return $this;
}
public function canBeReplaced() : bool{
return $this->layers < self::MAX_LAYERS;
}
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
//TODO: this zero-height BB is intended to stay in lockstep with a MCPE bug
return [AxisAlignedBB::one()->trim(Facing::UP, $this->layers >= 4 ? 0.5 : 1)];
}
public function getSupportType(int $facing) : SupportType{
if(!$this->canBeReplaced()){
return SupportType::FULL();
}
return SupportType::NONE();
}
private function canBeSupportedAt(Block $block) : bool{
return $block->getAdjacentSupportType(Facing::DOWN)->equals(SupportType::FULL());
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($blockReplace instanceof SnowLayer){
if($blockReplace->layers >= self::MAX_LAYERS){
return false;
}
$this->layers = $blockReplace->layers + 1;
}
if($this->canBeSupportedAt($blockReplace)){
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
$world = $this->position->getWorld();
if($world->getBlockLightAt($this->position->x, $this->position->y, $this->position->z) >= 12){
$ev = new BlockMeltEvent($this, VanillaBlocks::AIR());
$ev->call();
if(!$ev->isCancelled()){
$world->setBlock($this->position, $ev->getNewState());
}
}
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
VanillaItems::SNOWBALL()->setCount(max(1, (int) floor($this->layers / 2)))
];
}
}