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this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code. there may be further improvements we can make from here, such as adding traits, but this is a good first step.
95 lines
2.9 KiB
PHP
95 lines
2.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AnyFacingTrait;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\RedstonePowerOffSound;
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use pocketmine\world\sound\RedstonePowerOnSound;
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abstract class Button extends Flowable{
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use AnyFacingTrait;
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protected bool $pressed = false;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->facing($this->facing);
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$w->bool($this->pressed);
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}
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public function isPressed() : bool{ return $this->pressed; }
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/** @return $this */
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public function setPressed(bool $pressed) : self{
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$this->pressed = $pressed;
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return $this;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($this->canBeSupportedAt($blockReplace, $face)){
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$this->facing = $face;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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abstract protected function getActivationTime() : int;
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if(!$this->pressed){
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$this->pressed = true;
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$world = $this->position->getWorld();
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$world->setBlock($this->position, $this);
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$world->scheduleDelayedBlockUpdate($this->position, $this->getActivationTime());
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$world->addSound($this->position->add(0.5, 0.5, 0.5), new RedstonePowerOnSound());
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}
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return true;
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}
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public function onScheduledUpdate() : void{
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if($this->pressed){
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$this->pressed = false;
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$world = $this->position->getWorld();
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$world->setBlock($this->position, $this);
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$world->addSound($this->position->add(0.5, 0.5, 0.5), new RedstonePowerOffSound());
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}
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedAt($this, $this->facing)){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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private function canBeSupportedAt(Block $block, int $face) : bool{
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return $block->getAdjacentSupportType(Facing::opposite($face))->hasCenterSupport();
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}
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}
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