2018-06-23 17:40:01 +01:00

125 lines
3.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\Entity;
use pocketmine\entity\projectile\Arrow as ArrowEntity;
use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\EntityShootBowEvent;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\Player;
class Bow extends Tool{
public function __construct(int $meta = 0){
parent::__construct(self::BOW, $meta, "Bow");
}
public function getFuelTime() : int{
return 200;
}
public function getMaxDurability() : int{
return 385;
}
public function onReleaseUsing(Player $player) : bool{
if($player->isSurvival() and !$player->getInventory()->contains(ItemFactory::get(Item::ARROW, 0, 1))){
$player->getInventory()->sendContents($player);
return false;
}
$nbt = Entity::createBaseNBT(
$player->add(0, $player->getEyeHeight(), 0),
$player->getDirectionVector(),
($player->yaw > 180 ? 360 : 0) - $player->yaw,
-$player->pitch
);
$nbt->setShort("Fire", $player->isOnFire() ? 45 * 60 : 0);
$diff = $player->getItemUseDuration();
$p = $diff / 20;
$force = min((($p ** 2) + $p * 2) / 3, 1) * 2;
$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
if($entity instanceof Projectile){
$infinity = $this->hasEnchantment(Enchantment::INFINITY);
if($entity instanceof ArrowEntity){
if($infinity){
$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
}
if(($punchLevel = $this->getEnchantmentLevel(Enchantment::PUNCH)) > 0){
$entity->setPunchKnockback($punchLevel);
}
}
if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));
}
if($this->hasEnchantment(Enchantment::FLAME)){
$entity->setOnFire($entity->getFireTicks() * 20 + 100);
}
$ev = new EntityShootBowEvent($player, $this, $entity, $force);
if($force < 0.1 or $diff < 5){
$ev->setCancelled();
}
$player->getServer()->getPluginManager()->callEvent($ev);
$entity = $ev->getProjectile(); //This might have been changed by plugins
if($ev->isCancelled()){
$entity->flagForDespawn();
$player->getInventory()->sendContents($player);
}else{
$entity->setMotion($entity->getMotion()->multiply($ev->getForce()));
if($player->isSurvival()){
if(!$infinity){ //TODO: tipped arrows are still consumed when Infinity is applied
$player->getInventory()->removeItem(ItemFactory::get(Item::ARROW, 0, 1));
}
$this->applyDamage(1);
}
if($entity instanceof Projectile){
$player->getServer()->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($entity));
if($projectileEv->isCancelled()){
$ev->getProjectile()->flagForDespawn();
}else{
$ev->getProjectile()->spawnToAll();
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_BOW);
}
}else{
$entity->spawnToAll();
}
}
}else{
$entity->spawnToAll();
}
return true;
}
}