mirror of
https://github.com/pmmp/PocketMine-MP.git
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Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12344337356
238 lines
7.8 KiB
PHP
238 lines
7.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\scheduler;
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use pmmp\thread\Runnable;
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use pmmp\thread\ThreadSafe;
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use pmmp\thread\ThreadSafeArray;
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use pocketmine\thread\NonThreadSafeValue;
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use pocketmine\timings\Timings;
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use function array_key_exists;
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use function igbinary_serialize;
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use function igbinary_unserialize;
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use function is_null;
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use function is_scalar;
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use function spl_object_id;
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/**
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* Class used to run async tasks in other threads.
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*
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* An AsyncTask is run by a thread pool of reusable threads, and doesn't have its own dedicated thread. A thread is
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* usually chosen from the pool at random to run the task (though a specific thread in the pool may be selected
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* manually, if needed).
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* Reusing threads this way has a much lower performance cost than starting an entirely new thread for every operation.
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* AsyncTasks are therefore suitable for brief CPU-bound tasks, such as world generation, compression/decompression of
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* data, etc.
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*
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* AsyncTask SHOULD NOT be used for I/O-bound tasks, such as network I/O, file I/O, database I/O, etc. The server's
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* central AsyncPool is used for things like compressing network packets for sending, so using AsyncTask for I/O will
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* slow the whole server down, stall chunk loading, etc.
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*
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* An AsyncTask SHOULD NOT run for more than a few seconds. For tasks that run for a long time or indefinitely, create
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* a dedicated thread instead.
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*
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* The Server instance is not accessible inside {@link AsyncTask::onRun()}. It can only be accessed in the main server
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* thread, e.g. during {@link AsyncTask::onCompletion()} or {@link AsyncTask::onProgressUpdate()}. This means that
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* whatever you do in onRun() must be able to work without the Server instance.
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*
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* If you want to store non-thread-safe objects to access when the task completes, store them using
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* {@link AsyncTask::storeLocal}.
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*/
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abstract class AsyncTask extends Runnable{
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/**
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* @var mixed[][] object hash => mixed data
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* @phpstan-var array<int, array<string, mixed>>
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*
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* Used to store thread-local data to be used by onCompletion().
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*/
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private static array $threadLocalStorage = [];
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/**
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* @phpstan-var ThreadSafeArray<int, string>|null
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* @deprecated
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*/
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private ?ThreadSafeArray $progressUpdates = null;
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private ThreadSafe|string|int|bool|null|float $result = null;
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private bool $submitted = false;
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private bool $finished = false;
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public function run() : void{
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$this->result = null;
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$timings = Timings::getAsyncTaskRunTimings($this);
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$timings->startTiming();
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try{
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$this->onRun();
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}finally{
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$timings->stopTiming();
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}
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$this->finished = true;
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AsyncWorker::getNotifier()->wakeupSleeper();
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AsyncWorker::maybeCollectCycles();
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}
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/**
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* Returns whether this task has finished executing, whether successfully or not. This differs from isRunning()
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* because it is not true prior to task execution.
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*/
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public function isFinished() : bool{
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return $this->finished || $this->isTerminated();
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}
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public function hasResult() : bool{
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return $this->result !== null;
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}
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/**
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* @return mixed
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*/
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public function getResult(){
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if($this->result instanceof NonThreadSafeValue){
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return $this->result->deserialize();
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}
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return $this->result;
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}
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public function setResult(mixed $result) : void{
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$this->result = is_scalar($result) || is_null($result) || $result instanceof ThreadSafe ? $result : new NonThreadSafeValue($result);
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}
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public function setSubmitted() : void{
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$this->submitted = true;
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}
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public function isSubmitted() : bool{
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return $this->submitted;
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}
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/**
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* Actions to execute when run
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*/
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abstract public function onRun() : void;
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/**
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* Actions to execute when completed (on main thread)
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* Implement this if you want to handle the data in your AsyncTask after it has been processed
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*/
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public function onCompletion() : void{
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}
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/**
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* @deprecated
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*
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* Call this method from {@link AsyncTask::onRun} (AsyncTask execution thread) to schedule a call to
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* {@link AsyncTask::onProgressUpdate} from the main thread with the given progress parameter.
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*
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* @param mixed $progress A value that can be safely serialize()'ed.
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*/
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public function publishProgress(mixed $progress) : void{
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$progressUpdates = $this->progressUpdates;
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if($progressUpdates === null){
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$progressUpdates = $this->progressUpdates = new ThreadSafeArray();
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}
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$progressUpdates[] = igbinary_serialize($progress) ?? throw new \InvalidArgumentException("Progress must be serializable");
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}
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/**
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* @deprecated
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* @internal Only call from AsyncPool.php on the main thread
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*/
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public function checkProgressUpdates() : void{
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$progressUpdates = $this->progressUpdates;
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if($progressUpdates !== null){
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while(($progress = $progressUpdates->shift()) !== null){
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$this->onProgressUpdate(igbinary_unserialize($progress));
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}
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}
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}
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/**
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* @deprecated
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*
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* Called from the main thread after {@link AsyncTask::publishProgress} is called.
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* All {@link AsyncTask::publishProgress} calls should result in {@link AsyncTask::onProgressUpdate} calls before
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* {@link AsyncTask::onCompletion} is called.
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*
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* @param mixed $progress The parameter passed to {@link AsyncTask#publishProgress}. It is serialize()'ed
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* and then unserialize()'ed, as if it has been cloned.
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*/
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public function onProgressUpdate($progress) : void{
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}
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/**
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* Saves mixed data in thread-local storage. Data stored using this storage is **only accessible from the thread it
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* was stored on**. Data stored using this method will **not** be serialized.
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* This can be used to store references to variables which you need later on on the same thread, but not others.
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*
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* For example, plugin references could be stored in the constructor of the async task (which is called on the main
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* thread) using this, and then fetched in onCompletion() (which is also called on the main thread), without them
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* becoming serialized.
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*
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* Scalar types can be stored directly in class properties instead of using this storage.
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*
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* Objects stored in this storage can be retrieved using fetchLocal() on the same thread that this method was called
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* from.
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*/
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protected function storeLocal(string $key, mixed $complexData) : void{
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self::$threadLocalStorage[spl_object_id($this)][$key] = $complexData;
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}
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/**
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* Retrieves data stored in thread-local storage.
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*
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* If you used storeLocal(), you can use this on the same thread to fetch data stored. This should be used during
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* onProgressUpdate() and onCompletion() to fetch thread-local data stored on the parent thread.
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*
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* @return mixed
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*
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* @throws \InvalidArgumentException if no data were stored by this AsyncTask instance.
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*/
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protected function fetchLocal(string $key){
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$id = spl_object_id($this);
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if(!isset(self::$threadLocalStorage[$id]) || !array_key_exists($key, self::$threadLocalStorage[$id])){
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throw new \InvalidArgumentException("No matching thread-local data found on this thread");
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}
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return self::$threadLocalStorage[$id][$key];
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}
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final public function __destruct(){
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$this->reallyDestruct();
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unset(self::$threadLocalStorage[spl_object_id($this)]);
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}
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/**
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* Override this to do normal __destruct() cleanup from a child class.
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*/
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protected function reallyDestruct() : void{
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}
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}
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