PocketMine-MP/src/scheduler/AsyncTask.php
2024-12-16 01:42:31 +00:00

238 lines
7.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\scheduler;
use pmmp\thread\Runnable;
use pmmp\thread\ThreadSafe;
use pmmp\thread\ThreadSafeArray;
use pocketmine\thread\NonThreadSafeValue;
use pocketmine\timings\Timings;
use function array_key_exists;
use function igbinary_serialize;
use function igbinary_unserialize;
use function is_null;
use function is_scalar;
use function spl_object_id;
/**
* Class used to run async tasks in other threads.
*
* An AsyncTask is run by a thread pool of reusable threads, and doesn't have its own dedicated thread. A thread is
* usually chosen from the pool at random to run the task (though a specific thread in the pool may be selected
* manually, if needed).
* Reusing threads this way has a much lower performance cost than starting an entirely new thread for every operation.
* AsyncTasks are therefore suitable for brief CPU-bound tasks, such as world generation, compression/decompression of
* data, etc.
*
* AsyncTask SHOULD NOT be used for I/O-bound tasks, such as network I/O, file I/O, database I/O, etc. The server's
* central AsyncPool is used for things like compressing network packets for sending, so using AsyncTask for I/O will
* slow the whole server down, stall chunk loading, etc.
*
* An AsyncTask SHOULD NOT run for more than a few seconds. For tasks that run for a long time or indefinitely, create
* a dedicated thread instead.
*
* The Server instance is not accessible inside {@link AsyncTask::onRun()}. It can only be accessed in the main server
* thread, e.g. during {@link AsyncTask::onCompletion()} or {@link AsyncTask::onProgressUpdate()}. This means that
* whatever you do in onRun() must be able to work without the Server instance.
*
* If you want to store non-thread-safe objects to access when the task completes, store them using
* {@link AsyncTask::storeLocal}.
*/
abstract class AsyncTask extends Runnable{
/**
* @var mixed[][] object hash => mixed data
* @phpstan-var array<int, array<string, mixed>>
*
* Used to store thread-local data to be used by onCompletion().
*/
private static array $threadLocalStorage = [];
/**
* @phpstan-var ThreadSafeArray<int, string>|null
* @deprecated
*/
private ?ThreadSafeArray $progressUpdates = null;
private ThreadSafe|string|int|bool|null|float $result = null;
private bool $submitted = false;
private bool $finished = false;
public function run() : void{
$this->result = null;
$timings = Timings::getAsyncTaskRunTimings($this);
$timings->startTiming();
try{
$this->onRun();
}finally{
$timings->stopTiming();
}
$this->finished = true;
AsyncWorker::getNotifier()->wakeupSleeper();
AsyncWorker::maybeCollectCycles();
}
/**
* Returns whether this task has finished executing, whether successfully or not. This differs from isRunning()
* because it is not true prior to task execution.
*/
public function isFinished() : bool{
return $this->finished || $this->isTerminated();
}
public function hasResult() : bool{
return $this->result !== null;
}
/**
* @return mixed
*/
public function getResult(){
if($this->result instanceof NonThreadSafeValue){
return $this->result->deserialize();
}
return $this->result;
}
public function setResult(mixed $result) : void{
$this->result = is_scalar($result) || is_null($result) || $result instanceof ThreadSafe ? $result : new NonThreadSafeValue($result);
}
public function setSubmitted() : void{
$this->submitted = true;
}
public function isSubmitted() : bool{
return $this->submitted;
}
/**
* Actions to execute when run
*/
abstract public function onRun() : void;
/**
* Actions to execute when completed (on main thread)
* Implement this if you want to handle the data in your AsyncTask after it has been processed
*/
public function onCompletion() : void{
}
/**
* @deprecated
*
* Call this method from {@link AsyncTask::onRun} (AsyncTask execution thread) to schedule a call to
* {@link AsyncTask::onProgressUpdate} from the main thread with the given progress parameter.
*
* @param mixed $progress A value that can be safely serialize()'ed.
*/
public function publishProgress(mixed $progress) : void{
$progressUpdates = $this->progressUpdates;
if($progressUpdates === null){
$progressUpdates = $this->progressUpdates = new ThreadSafeArray();
}
$progressUpdates[] = igbinary_serialize($progress) ?? throw new \InvalidArgumentException("Progress must be serializable");
}
/**
* @deprecated
* @internal Only call from AsyncPool.php on the main thread
*/
public function checkProgressUpdates() : void{
$progressUpdates = $this->progressUpdates;
if($progressUpdates !== null){
while(($progress = $progressUpdates->shift()) !== null){
$this->onProgressUpdate(igbinary_unserialize($progress));
}
}
}
/**
* @deprecated
*
* Called from the main thread after {@link AsyncTask::publishProgress} is called.
* All {@link AsyncTask::publishProgress} calls should result in {@link AsyncTask::onProgressUpdate} calls before
* {@link AsyncTask::onCompletion} is called.
*
* @param mixed $progress The parameter passed to {@link AsyncTask#publishProgress}. It is serialize()'ed
* and then unserialize()'ed, as if it has been cloned.
*/
public function onProgressUpdate($progress) : void{
}
/**
* Saves mixed data in thread-local storage. Data stored using this storage is **only accessible from the thread it
* was stored on**. Data stored using this method will **not** be serialized.
* This can be used to store references to variables which you need later on on the same thread, but not others.
*
* For example, plugin references could be stored in the constructor of the async task (which is called on the main
* thread) using this, and then fetched in onCompletion() (which is also called on the main thread), without them
* becoming serialized.
*
* Scalar types can be stored directly in class properties instead of using this storage.
*
* Objects stored in this storage can be retrieved using fetchLocal() on the same thread that this method was called
* from.
*/
protected function storeLocal(string $key, mixed $complexData) : void{
self::$threadLocalStorage[spl_object_id($this)][$key] = $complexData;
}
/**
* Retrieves data stored in thread-local storage.
*
* If you used storeLocal(), you can use this on the same thread to fetch data stored. This should be used during
* onProgressUpdate() and onCompletion() to fetch thread-local data stored on the parent thread.
*
* @return mixed
*
* @throws \InvalidArgumentException if no data were stored by this AsyncTask instance.
*/
protected function fetchLocal(string $key){
$id = spl_object_id($this);
if(!isset(self::$threadLocalStorage[$id]) || !array_key_exists($key, self::$threadLocalStorage[$id])){
throw new \InvalidArgumentException("No matching thread-local data found on this thread");
}
return self::$threadLocalStorage[$id][$key];
}
final public function __destruct(){
$this->reallyDestruct();
unset(self::$threadLocalStorage[spl_object_id($this)]);
}
/**
* Override this to do normal __destruct() cleanup from a child class.
*/
protected function reallyDestruct() : void{
}
}