Files
PocketMine-MP/src/block/inventory/ShulkerBoxInventory.php
Dylan K. Taylor 39662bdc3b moar changes
2024-12-04 16:13:21 +00:00

69 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory;
use pocketmine\block\BlockPosition;
use pocketmine\block\BlockTypeIds;
use pocketmine\inventory\SimpleInventory;
use pocketmine\item\Item;
use pocketmine\item\ItemTypeIds;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition as ProtocolBlockPosition;
use pocketmine\world\Position;
use pocketmine\world\sound\ShulkerBoxCloseSound;
use pocketmine\world\sound\ShulkerBoxOpenSound;
use pocketmine\world\sound\Sound;
class ShulkerBoxInventory extends SimpleInventory implements BlockInventory{
use AnimatedBlockInventoryTrait;
public function __construct(BlockPosition $holder){
$this->holder = $holder;
parent::__construct(27);
}
protected function getOpenSound() : Sound{
return new ShulkerBoxOpenSound();
}
protected function getCloseSound() : Sound{
return new ShulkerBoxCloseSound();
}
public function canAddItem(Item $item) : bool{
$blockTypeId = ItemTypeIds::toBlockTypeId($item->getTypeId());
if($blockTypeId === BlockTypeIds::SHULKER_BOX || $blockTypeId === BlockTypeIds::DYED_SHULKER_BOX){
return false;
}
return parent::canAddItem($item);
}
protected function animateBlock(bool $isOpen) : void{
$holder = $this->getHolder();
//event ID is always 1 for a chest
$holder->getWorld()->broadcastPacketOnBlock($holder, BlockEventPacket::create(new ProtocolBlockPosition($holder->x, $holder->y, $holder->z), 1, $isOpen ? 1 : 0));
}
}