PocketMine-MP/src/block/Ladder.php
2025-01-06 22:44:16 +00:00

88 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\item\Item;
use pocketmine\math\Axis;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Ladder extends Transparent{
use HorizontalFacingTrait;
public function hasEntityCollision() : bool{
return true;
}
public function isSolid() : bool{
return false;
}
public function canClimb() : bool{
return true;
}
public function onEntityInside(Entity $entity) : bool{
if($entity instanceof Living && $entity->getPosition()->floor()->distanceSquared($this->position) < 1){ //entity coordinates must be inside block
$entity->resetFallDistance();
$entity->onGround = true;
}
return true;
}
protected function recalculateCollisionBoxes() : array{
return [AxisAlignedBB::one()->trim($this->facing, 13 / 16)];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($this->canBeSupportedAt($blockReplace, Facing::opposite($face)) && Facing::axis($face) !== Axis::Y){
$this->facing = $face;
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->canBeSupportedAt($this, Facing::opposite($this->facing))){ //Replace with common break method
$this->position->getWorld()->useBreakOn($this->position);
}
}
private function canBeSupportedAt(Block $block, int $face) : bool{
return $block->getAdjacentSupportType($face) === SupportType::FULL;
}
}