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https://github.com/pmmp/PocketMine-MP.git
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88 lines
2.6 KiB
PHP
88 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\item\Item;
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use pocketmine\math\Axis;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class Ladder extends Transparent{
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use HorizontalFacingTrait;
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public function hasEntityCollision() : bool{
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return true;
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}
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public function isSolid() : bool{
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return false;
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}
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public function canClimb() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : bool{
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if($entity instanceof Living && $entity->getPosition()->floor()->distanceSquared($this->position) < 1){ //entity coordinates must be inside block
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$entity->resetFallDistance();
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$entity->onGround = true;
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}
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return true;
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}
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim($this->facing, 13 / 16)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($this->canBeSupportedAt($blockReplace, Facing::opposite($face)) && Facing::axis($face) !== Axis::Y){
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$this->facing = $face;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedAt($this, Facing::opposite($this->facing))){ //Replace with common break method
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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private function canBeSupportedAt(Block $block, int $face) : bool{
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return $block->getAdjacentSupportType($face) === SupportType::FULL;
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}
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}
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