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https://github.com/pmmp/PocketMine-MP.git
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97 lines
2.9 KiB
PHP
97 lines
2.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\utils\Limits;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\utils\SubChunkExplorer;
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class SimpleChunkManager implements ChunkManager{
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/** @var Chunk[] */
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protected $chunks = [];
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/** @var int */
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protected $worldHeight;
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/** @var SubChunkExplorer */
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protected $terrainPointer;
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/**
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* SimpleChunkManager constructor.
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*/
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public function __construct(int $worldHeight = World::Y_MAX){
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$this->worldHeight = $worldHeight;
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$this->terrainPointer = new SubChunkExplorer($this);
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}
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public function getBlockAt(int $x, int $y, int $z) : Block{
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if($this->terrainPointer->moveTo($x, $y, $z, false)){
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return BlockFactory::getInstance()->fromFullBlock($this->terrainPointer->currentSubChunk->getFullBlock($x & 0xf, $y & 0xf, $z & 0xf));
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}
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return VanillaBlocks::AIR();
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}
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public function setBlockAt(int $x, int $y, int $z, Block $block) : void{
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if($this->terrainPointer->moveTo($x, $y, $z, true)){
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$this->terrainPointer->currentSubChunk->setFullBlock($x & 0xf, $y & 0xf, $z & 0xf, $block->getFullId());
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$this->terrainPointer->currentChunk->setDirtyFlag(Chunk::DIRTY_FLAG_TERRAIN, true);
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}else{
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throw new \InvalidArgumentException("Cannot set block at coordinates x=$x,y=$y,z=$z, terrain is not loaded or out of bounds");
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}
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}
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public function getChunk(int $chunkX, int $chunkZ, bool $create = false) : ?Chunk{
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$hash = World::chunkHash($chunkX, $chunkZ);
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return $this->chunks[$hash] ?? ($create ? $this->chunks[$hash] = new Chunk($chunkX, $chunkZ) : null);
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}
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public function setChunk(int $chunkX, int $chunkZ, ?Chunk $chunk) : void{
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if($chunk === null){
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unset($this->chunks[World::chunkHash($chunkX, $chunkZ)]);
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return;
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}
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$this->chunks[World::chunkHash($chunkX, $chunkZ)] = $chunk;
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}
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public function cleanChunks() : void{
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$this->chunks = [];
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}
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public function getWorldHeight() : int{
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return $this->worldHeight;
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}
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public function isInWorld(int $x, int $y, int $z) : bool{
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return (
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$x <= Limits::INT32_MAX and $x >= Limits::INT32_MIN and
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$y < $this->worldHeight and $y >= 0 and
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$z <= Limits::INT32_MAX and $z >= Limits::INT32_MIN
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);
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}
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}
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