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https://github.com/pmmp/PocketMine-MP.git
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89 lines
2.7 KiB
PHP
89 lines
2.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\inventory;
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use pocketmine\block\tile\EnderChest;
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use pocketmine\inventory\DelegateInventory;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\PlayerEnderInventory;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\types\BlockPosition;
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use pocketmine\player\Player;
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use pocketmine\world\Position;
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use pocketmine\world\sound\EnderChestCloseSound;
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use pocketmine\world\sound\EnderChestOpenSound;
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use pocketmine\world\sound\Sound;
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/**
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* EnderChestInventory is not a real inventory; it's just a gateway to the player's ender inventory.
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*/
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class EnderChestInventory extends DelegateInventory implements BlockInventory{
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use AnimatedBlockInventoryTrait {
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onClose as animatedBlockInventoryTrait_onClose;
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}
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public function __construct(
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Position $holder,
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private PlayerEnderInventory $inventory
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){
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parent::__construct($inventory);
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$this->holder = $holder;
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}
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public function getEnderInventory() : PlayerEnderInventory{
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return $this->inventory;
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}
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public function getViewerCount() : int{
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$enderChest = $this->getHolder()->getWorld()->getTile($this->getHolder());
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if(!$enderChest instanceof EnderChest){
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return 0;
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}
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return $enderChest->getViewerCount();
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}
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protected function getOpenSound() : Sound{
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return new EnderChestOpenSound();
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}
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protected function getCloseSound() : Sound{
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return new EnderChestCloseSound();
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}
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protected function animateBlock(bool $isOpen) : void{
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$holder = $this->getHolder();
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//event ID is always 1 for a chest
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$holder->getWorld()->broadcastPacketToViewers($holder, BlockEventPacket::create(BlockPosition::fromVector3($holder), 1, $isOpen ? 1 : 0));
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}
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public function onClose(Player $who) : void{
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$this->animatedBlockInventoryTrait_onClose($who);
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$enderChest = $this->getHolder()->getWorld()->getTile($this->getHolder());
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if($enderChest instanceof EnderChest){
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$enderChest->setViewerCount($enderChest->getViewerCount() - 1);
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}
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}
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}
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