Files
PocketMine-MP/src/block/inventory/EnderChestInventory.php
2022-06-04 17:34:49 +01:00

89 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory;
use pocketmine\block\tile\EnderChest;
use pocketmine\inventory\DelegateInventory;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\PlayerEnderInventory;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\player\Player;
use pocketmine\world\Position;
use pocketmine\world\sound\EnderChestCloseSound;
use pocketmine\world\sound\EnderChestOpenSound;
use pocketmine\world\sound\Sound;
/**
* EnderChestInventory is not a real inventory; it's just a gateway to the player's ender inventory.
*/
class EnderChestInventory extends DelegateInventory implements BlockInventory{
use AnimatedBlockInventoryTrait {
onClose as animatedBlockInventoryTrait_onClose;
}
public function __construct(
Position $holder,
private PlayerEnderInventory $inventory
){
parent::__construct($inventory);
$this->holder = $holder;
}
public function getEnderInventory() : PlayerEnderInventory{
return $this->inventory;
}
public function getViewerCount() : int{
$enderChest = $this->getHolder()->getWorld()->getTile($this->getHolder());
if(!$enderChest instanceof EnderChest){
return 0;
}
return $enderChest->getViewerCount();
}
protected function getOpenSound() : Sound{
return new EnderChestOpenSound();
}
protected function getCloseSound() : Sound{
return new EnderChestCloseSound();
}
protected function animateBlock(bool $isOpen) : void{
$holder = $this->getHolder();
//event ID is always 1 for a chest
$holder->getWorld()->broadcastPacketToViewers($holder, BlockEventPacket::create(BlockPosition::fromVector3($holder), 1, $isOpen ? 1 : 0));
}
public function onClose(Player $who) : void{
$this->animatedBlockInventoryTrait_onClose($who);
$enderChest = $this->getHolder()->getWorld()->getTile($this->getHolder());
if($enderChest instanceof EnderChest){
$enderChest->setViewerCount($enderChest->getViewerCount() - 1);
}
}
}