mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
238 lines
6.9 KiB
PHP
238 lines
6.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\object;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Bearing;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\AddPaintingPacket;
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use pocketmine\network\mcpe\protocol\types\entity\EntityLegacyIds;
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use pocketmine\player\Player;
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use pocketmine\world\particle\DestroyBlockParticle;
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use pocketmine\world\World;
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use function ceil;
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class Painting extends Entity{
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public const NETWORK_ID = EntityLegacyIds::PAINTING;
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/** @var float */
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protected $gravity = 0.0;
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/** @var float */
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protected $drag = 1.0;
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//these aren't accurate, but it doesn't matter since they aren't used (vanilla PC does something similar)
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/** @var float */
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public $height = 0.5;
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/** @var float */
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public $width = 0.5;
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/** @var Vector3 */
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protected $blockIn;
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/** @var int */
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protected $direction = 0;
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/** @var string */
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protected $motive;
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public function __construct(World $world, CompoundTag $nbt){
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$this->motive = $nbt->getString("Motive");
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$this->blockIn = new Vector3($nbt->getInt("TileX"), $nbt->getInt("TileY"), $nbt->getInt("TileZ"));
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if($nbt->hasTag("Direction", ByteTag::class)){
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$this->direction = $nbt->getByte("Direction");
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}elseif($nbt->hasTag("Facing", ByteTag::class)){
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$this->direction = $nbt->getByte("Facing");
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}
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parent::__construct($world, $nbt);
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}
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protected function initEntity(CompoundTag $nbt) : void{
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$this->setMaxHealth(1);
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$this->setHealth(1);
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parent::initEntity($nbt);
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}
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public function saveNBT() : CompoundTag{
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$nbt = parent::saveNBT();
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$nbt->setInt("TileX", (int) $this->blockIn->x);
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$nbt->setInt("TileY", (int) $this->blockIn->y);
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$nbt->setInt("TileZ", (int) $this->blockIn->z);
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$nbt->setByte("Facing", (int) $this->direction);
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$nbt->setByte("Direction", (int) $this->direction); //Save both for full compatibility
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$nbt->setString("Motive", $this->motive);
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return $nbt;
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}
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protected function onDeath() : void{
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parent::onDeath();
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$drops = true;
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if($this->lastDamageCause instanceof EntityDamageByEntityEvent){
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$killer = $this->lastDamageCause->getDamager();
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if($killer instanceof Player and !$killer->hasFiniteResources()){
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$drops = false;
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}
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}
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if($drops){
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//non-living entities don't have a way to create drops generically yet
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$this->world->dropItem($this, VanillaItems::PAINTING());
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}
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$this->world->addParticle($this->add(0.5, 0.5, 0.5), new DestroyBlockParticle(VanillaBlocks::OAK_PLANKS()));
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}
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protected function recalculateBoundingBox() : void{
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$facing = Bearing::toFacing($this->direction);
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$side = $this->blockIn->getSide($facing);
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$this->boundingBox->setBB(self::getPaintingBB($facing, $this->getMotive())->offset($side->x, $side->y, $side->z));
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}
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public function onNearbyBlockChange() : void{
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parent::onNearbyBlockChange();
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$face = Bearing::toFacing($this->direction);
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if(!self::canFit($this->world, $this->blockIn->getSide($face), $face, false, $this->getMotive())){
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$this->kill();
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}
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}
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public function hasMovementUpdate() : bool{
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return false;
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}
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protected function updateMovement(bool $teleport = false) : void{
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}
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public function canBeCollidedWith() : bool{
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return false;
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}
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protected function sendSpawnPacket(Player $player) : void{
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$pk = new AddPaintingPacket();
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$pk->entityRuntimeId = $this->getId();
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$pk->position = new Vector3(
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($this->boundingBox->minX + $this->boundingBox->maxX) / 2,
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($this->boundingBox->minY + $this->boundingBox->maxY) / 2,
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($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2
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);
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$pk->direction = $this->direction;
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$pk->title = $this->motive;
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$player->sendDataPacket($pk);
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}
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/**
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* Returns the painting motive (which image is displayed on the painting)
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* @return PaintingMotive
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*/
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public function getMotive() : PaintingMotive{
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return PaintingMotive::getMotiveByName($this->motive);
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}
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public function getDirection() : int{
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return $this->direction;
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}
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/**
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* Returns the bounding-box a painting with the specified motive would have at the given position and direction.
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*
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* @param int $facing
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* @param PaintingMotive $motive
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*
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* @return AxisAlignedBB
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*/
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private static function getPaintingBB(int $facing, PaintingMotive $motive) : AxisAlignedBB{
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$width = $motive->getWidth();
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$height = $motive->getHeight();
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$horizontalStart = (int) (ceil($width / 2) - 1);
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$verticalStart = (int) (ceil($height / 2) - 1);
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return AxisAlignedBB::one()
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->trim($facing, 15 / 16)
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->extend(Facing::rotateY($facing, true), $horizontalStart)
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->extend(Facing::rotateY($facing, false), -$horizontalStart + $width - 1)
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->extend(Facing::DOWN, $verticalStart)
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->extend(Facing::UP, -$verticalStart + $height - 1);
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}
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/**
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* Returns whether a painting with the specified motive can be placed at the given position.
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*
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* @param World $world
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* @param Vector3 $blockIn
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* @param int $facing
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* @param bool $checkOverlap
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* @param PaintingMotive $motive
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*
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* @return bool
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*/
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public static function canFit(World $world, Vector3 $blockIn, int $facing, bool $checkOverlap, PaintingMotive $motive) : bool{
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$width = $motive->getWidth();
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$height = $motive->getHeight();
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$horizontalStart = (int) (ceil($width / 2) - 1);
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$verticalStart = (int) (ceil($height / 2) - 1);
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$rotatedFace = Facing::rotateY($facing, false);
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$oppositeSide = Facing::opposite($facing);
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$startPos = $blockIn->asVector3()->getSide(Facing::opposite($rotatedFace), $horizontalStart)->getSide(Facing::DOWN, $verticalStart);
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for($w = 0; $w < $width; ++$w){
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for($h = 0; $h < $height; ++$h){
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$pos = $startPos->getSide($rotatedFace, $w)->getSide(Facing::UP, $h);
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$block = $world->getBlockAt($pos->x, $pos->y, $pos->z);
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if($block->isSolid() or !$block->getSide($oppositeSide)->isSolid()){
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return false;
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}
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}
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}
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if($checkOverlap){
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$bb = self::getPaintingBB($facing, $motive)->offset($blockIn->x, $blockIn->y, $blockIn->z);
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foreach($world->getNearbyEntities($bb) as $entity){
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if($entity instanceof self){
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return false;
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}
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}
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}
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return true;
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}
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}
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