154 lines
4.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\block\Block;
use pocketmine\block\Fallable;
use pocketmine\event\entity\EntityBlockChangeEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\item\ItemFactory;
use pocketmine\level\Position;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\network\mcpe\protocol\AddEntityPacket;
use pocketmine\Player;
class FallingSand extends Entity{
const NETWORK_ID = 66;
public $width = 0.98;
public $height = 0.98;
protected $baseOffset = 0.49;
protected $gravity = 0.04;
protected $drag = 0.02;
/** @var Block */
protected $block;
public $canCollide = false;
protected function initEntity(){
parent::initEntity();
$blockId = 0;
$damage = 0;
if(isset($this->namedtag->TileID)){
$blockId = (int) $this->namedtag["TileID"];
}elseif(isset($this->namedtag->Tile)){
$blockId = (int) $this->namedtag["Tile"];
$this->namedtag["TileID"] = new IntTag("TileID", $blockId);
}
if(isset($this->namedtag->Data)){
$damage = (int) $this->namedtag["Data"];
}
if($blockId === 0){
$this->close();
return;
}
$this->block = Block::get($blockId, $damage);
$this->setDataProperty(self::DATA_VARIANT, self::DATA_TYPE_INT, $this->block->getId() | ($this->block->getDamage() << 8));
}
public function canCollideWith(Entity $entity) : bool{
return false;
}
public function attack(EntityDamageEvent $source){
if($source->getCause() === EntityDamageEvent::CAUSE_VOID){
parent::attack($source);
}
}
public function entityBaseTick(int $tickDiff = 1) : bool{
if($this->closed){
return false;
}
$hasUpdate = parent::entityBaseTick($tickDiff);
if($this->isAlive()){
$pos = Position::fromObject($this->add(-$this->width / 2, $this->height, -$this->width / 2)->floor(), $this->getLevel());
$this->block->position($pos);
$blockTarget = null;
if($this->block instanceof Fallable){
$blockTarget = $this->block->tickFalling();
}
if($this->onGround or $blockTarget !== null){
$this->kill();
$block = $this->level->getBlock($pos);
if($block->getId() > 0 and $block->isTransparent() and !$block->canBeReplaced()){
//FIXME: anvils are supposed to destroy torches
$this->getLevel()->dropItem($this, ItemFactory::get($this->getBlock(), $this->getDamage()));
}else{
$this->server->getPluginManager()->callEvent($ev = new EntityBlockChangeEvent($this, $block, $blockTarget ?? $this->block));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($pos, $ev->getTo(), true);
}
}
$hasUpdate = true;
}
}
return $hasUpdate;
}
public function getBlock(){
return $this->block->getId();
}
public function getDamage(){
return $this->block->getDamage();
}
public function saveNBT(){
$this->namedtag->TileID = new IntTag("TileID", $this->block->getId());
$this->namedtag->Data = new ByteTag("Data", $this->block->getDamage());
}
public function spawnTo(Player $player){
$pk = new AddEntityPacket();
$pk->type = FallingSand::NETWORK_ID;
$pk->entityRuntimeId = $this->getId();
$pk->position = $this->asVector3();
$pk->motion = $this->getMotion();
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk);
parent::spawnTo($player);
}
}