mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-08-23 11:45:58 +00:00
154 lines
4.0 KiB
PHP
154 lines
4.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\block\Block;
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use pocketmine\block\Fallable;
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use pocketmine\event\entity\EntityBlockChangeEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Position;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\network\mcpe\protocol\AddEntityPacket;
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use pocketmine\Player;
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class FallingSand extends Entity{
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const NETWORK_ID = 66;
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public $width = 0.98;
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public $height = 0.98;
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protected $baseOffset = 0.49;
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protected $gravity = 0.04;
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protected $drag = 0.02;
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/** @var Block */
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protected $block;
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public $canCollide = false;
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protected function initEntity(){
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parent::initEntity();
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$blockId = 0;
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$damage = 0;
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if(isset($this->namedtag->TileID)){
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$blockId = (int) $this->namedtag["TileID"];
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}elseif(isset($this->namedtag->Tile)){
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$blockId = (int) $this->namedtag["Tile"];
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$this->namedtag["TileID"] = new IntTag("TileID", $blockId);
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}
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if(isset($this->namedtag->Data)){
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$damage = (int) $this->namedtag["Data"];
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}
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if($blockId === 0){
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$this->close();
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return;
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}
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$this->block = Block::get($blockId, $damage);
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$this->setDataProperty(self::DATA_VARIANT, self::DATA_TYPE_INT, $this->block->getId() | ($this->block->getDamage() << 8));
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}
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public function canCollideWith(Entity $entity) : bool{
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return false;
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}
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public function attack(EntityDamageEvent $source){
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if($source->getCause() === EntityDamageEvent::CAUSE_VOID){
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parent::attack($source);
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}
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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}
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->isAlive()){
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$pos = Position::fromObject($this->add(-$this->width / 2, $this->height, -$this->width / 2)->floor(), $this->getLevel());
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$this->block->position($pos);
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$blockTarget = null;
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if($this->block instanceof Fallable){
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$blockTarget = $this->block->tickFalling();
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}
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if($this->onGround or $blockTarget !== null){
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$this->kill();
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$block = $this->level->getBlock($pos);
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if($block->getId() > 0 and $block->isTransparent() and !$block->canBeReplaced()){
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//FIXME: anvils are supposed to destroy torches
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$this->getLevel()->dropItem($this, ItemFactory::get($this->getBlock(), $this->getDamage()));
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}else{
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$this->server->getPluginManager()->callEvent($ev = new EntityBlockChangeEvent($this, $block, $blockTarget ?? $this->block));
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if(!$ev->isCancelled()){
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$this->getLevel()->setBlock($pos, $ev->getTo(), true);
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}
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}
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$hasUpdate = true;
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}
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}
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return $hasUpdate;
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}
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public function getBlock(){
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return $this->block->getId();
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}
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public function getDamage(){
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return $this->block->getDamage();
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}
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public function saveNBT(){
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$this->namedtag->TileID = new IntTag("TileID", $this->block->getId());
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$this->namedtag->Data = new ByteTag("Data", $this->block->getDamage());
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}
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public function spawnTo(Player $player){
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$pk = new AddEntityPacket();
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$pk->type = FallingSand::NETWORK_ID;
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$pk->entityRuntimeId = $this->getId();
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$pk->position = $this->asVector3();
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$pk->motion = $this->getMotion();
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->metadata = $this->dataProperties;
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$player->dataPacket($pk);
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parent::spawnTo($player);
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}
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}
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