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PocketMine-MP/src/world/generator/object/tree/PineTreeObject.php
Shoghi Cervantes 36ff8331b7 Updated headers
2013-08-27 18:16:57 +02:00

92 lines
3.1 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://ww.pocketmine.net/
*
*
*/
/***REM_START***/
require_once("src/world/generator/object/tree/TreeObject.php");
/***REM_END***/
class PineTreeObject extends TreeObject{
var $type = 1;
private $totalHeight = 8;
private $leavesSizeY = -1;
private $leavesAbsoluteMaxRadius = -1;
public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
$this->findRandomLeavesSize($random);
$checkRadius = 0;
for($yy = 0; $yy < $this->totalHeight; ++$yy) {
if($yy === $this->leavesSizeY) {
$checkRadius = $this->leavesAbsoluteMaxRadius;
}
for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
$block = $level->getBlock(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz));
if(!isset($this->overridable[$block->getID()])){
return false;
}
}
}
}
return true;
}
private function findRandomLeavesSize(Random $random){
$this->totalHeight += $random->nextRange(-1, 2);
$this->leavesSizeY = 1 + $random->nextRange(0, 2);
$this->leavesAbsoluteMaxRadius = 2 + $random->nextRange(0, 1);
}
public function placeObject(Level $level, Vector3 $pos, Random $random){
if($this->leavesSizeY === -1 or $this->leavesAbsoluteMaxRadius === -1) {
$this->findRandomLeavesSize($random);
}
$level->setBlockRaw(new Vector3($pos->x, $pos->y - 1, $pos->z), new DirtBlock());
$leavesRadius = 0;
$leavesMaxRadius = 1;
$leavesBottomY = $this->totalHeight - $this->leavesSizeY;
$firstMaxedRadius = false;
for($leavesY = 0; $leavesY <= $leavesBottomY; ++$leavesY) {
$yy = $this->totalHeight - $leavesY;
for ($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx) {
for ($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz) {
if (abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0) {
$level->setBlockRaw(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz), new LeavesBlock($this->type));
}
}
}
if ($leavesRadius >= $leavesMaxRadius) {
$leavesRadius = $firstMaxedRadius ? 1 : 0;
$firstMaxedRadius = true;
if (++$leavesMaxRadius > $this->leavesAbsoluteMaxRadius) {
$leavesMaxRadius = $this->leavesAbsoluteMaxRadius;
}
}else{
++$leavesRadius;
}
}
$trunkHeightReducer = $random->nextRange(0, 3);
for($yy = 0; $yy < ($this->totalHeight - $trunkHeightReducer); ++$yy){
$level->setBlockRaw(new Vector3($pos->x, $pos->y + $yy, $pos->z), new WoodBlock($this->type));
}
}
}