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https://github.com/pmmp/PocketMine-MP.git
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92 lines
3.1 KiB
PHP
92 lines
3.1 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://ww.pocketmine.net/
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*
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*
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*/
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/***REM_START***/
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require_once("src/world/generator/object/tree/TreeObject.php");
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/***REM_END***/
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class PineTreeObject extends TreeObject{
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var $type = 1;
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private $totalHeight = 8;
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private $leavesSizeY = -1;
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private $leavesAbsoluteMaxRadius = -1;
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public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
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$this->findRandomLeavesSize($random);
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$checkRadius = 0;
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for($yy = 0; $yy < $this->totalHeight; ++$yy) {
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if($yy === $this->leavesSizeY) {
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$checkRadius = $this->leavesAbsoluteMaxRadius;
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}
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for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
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for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
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$block = $level->getBlock(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz));
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if(!isset($this->overridable[$block->getID()])){
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return false;
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}
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}
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}
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}
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return true;
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}
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private function findRandomLeavesSize(Random $random){
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$this->totalHeight += $random->nextRange(-1, 2);
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$this->leavesSizeY = 1 + $random->nextRange(0, 2);
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$this->leavesAbsoluteMaxRadius = 2 + $random->nextRange(0, 1);
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}
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public function placeObject(Level $level, Vector3 $pos, Random $random){
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if($this->leavesSizeY === -1 or $this->leavesAbsoluteMaxRadius === -1) {
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$this->findRandomLeavesSize($random);
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}
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$level->setBlockRaw(new Vector3($pos->x, $pos->y - 1, $pos->z), new DirtBlock());
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$leavesRadius = 0;
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$leavesMaxRadius = 1;
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$leavesBottomY = $this->totalHeight - $this->leavesSizeY;
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$firstMaxedRadius = false;
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for($leavesY = 0; $leavesY <= $leavesBottomY; ++$leavesY) {
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$yy = $this->totalHeight - $leavesY;
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for ($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx) {
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for ($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz) {
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if (abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0) {
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$level->setBlockRaw(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz), new LeavesBlock($this->type));
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}
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}
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}
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if ($leavesRadius >= $leavesMaxRadius) {
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$leavesRadius = $firstMaxedRadius ? 1 : 0;
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$firstMaxedRadius = true;
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if (++$leavesMaxRadius > $this->leavesAbsoluteMaxRadius) {
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$leavesMaxRadius = $this->leavesAbsoluteMaxRadius;
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}
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}else{
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++$leavesRadius;
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}
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}
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$trunkHeightReducer = $random->nextRange(0, 3);
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for($yy = 0; $yy < ($this->totalHeight - $trunkHeightReducer); ++$yy){
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$level->setBlockRaw(new Vector3($pos->x, $pos->y + $yy, $pos->z), new WoodBlock($this->type));
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}
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}
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} |