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This increases code consistency by placing the name in the same place where everything else about the command is defined.
56 lines
1.7 KiB
PHP
56 lines
1.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\command\defaults;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\permission\DefaultPermissionNames;
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use pocketmine\player\Player;
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use pocketmine\utils\TextFormat;
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use function count;
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use function implode;
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class MeCommand extends VanillaCommand{
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public function __construct(){
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parent::__construct(
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"me",
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KnownTranslationFactory::pocketmine_command_me_description(),
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KnownTranslationFactory::commands_me_usage()
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);
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$this->setPermission(DefaultPermissionNames::COMMAND_ME);
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}
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public function execute(CommandSender $sender, string $commandLabel, array $args){
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if(count($args) === 0){
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throw new InvalidCommandSyntaxException();
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}
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$sender->getServer()->broadcastMessage(KnownTranslationFactory::chat_type_emote($sender instanceof Player ? $sender->getDisplayName() : $sender->getName(), TextFormat::RESET . implode(" ", $args)));
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return true;
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}
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}
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