PocketMine-MP/src/block/AmethystCluster.php
Dylan K. Taylor d0d16cdeb7
RuntimeDataDescriber: Introduce boundedIntAuto, replacing boundedInt
closes #6096
boundedIntAuto automatically calculates the correct number of bits to use based on the given bounds. The bounds must be constant, of course.
2023-10-17 12:03:43 +01:00

134 lines
4.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\AmethystTrait;
use pocketmine\block\utils\AnyFacingTrait;
use pocketmine\block\utils\FortuneDropHelper;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\math\Axis;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\AssumptionFailedError;
use pocketmine\world\BlockTransaction;
final class AmethystCluster extends Transparent{
use AmethystTrait;
use AnyFacingTrait;
public const STAGE_SMALL_BUD = 0;
public const STAGE_MEDIUM_BUD = 1;
public const STAGE_LARGE_BUD = 2;
public const STAGE_CLUSTER = 3;
private int $stage = self::STAGE_CLUSTER;
public function describeBlockItemState(RuntimeDataDescriber $w) : void{
$w->boundedIntAuto(self::STAGE_SMALL_BUD, self::STAGE_CLUSTER, $this->stage);
}
public function getStage() : int{ return $this->stage; }
public function setStage(int $stage) : self{
if($stage < self::STAGE_SMALL_BUD || $stage > self::STAGE_CLUSTER){
throw new \InvalidArgumentException("Size must be in range " . self::STAGE_SMALL_BUD . " ... " . self::STAGE_CLUSTER);
}
$this->stage = $stage;
return $this;
}
public function getLightLevel() : int{
return match($this->stage){
self::STAGE_SMALL_BUD => 1,
self::STAGE_MEDIUM_BUD => 2,
self::STAGE_LARGE_BUD => 4,
self::STAGE_CLUSTER => 5,
default => throw new AssumptionFailedError("Invalid stage $this->stage"),
};
}
protected function recalculateCollisionBoxes() : array{
$myAxis = Facing::axis($this->facing);
$box = AxisAlignedBB::one();
foreach([Axis::Y, Axis::Z, Axis::X] as $axis){
if($axis === $myAxis){
continue;
}
$box->squash($axis, $this->stage === self::STAGE_SMALL_BUD ? 4 / 16 : 3 / 16);
}
$box->trim($this->facing, 1 - ($this->stage === self::STAGE_CLUSTER ? 7 / 16 : ($this->stage + 3) / 16));
return [$box];
}
private function canBeSupportedAt(Block $block, int $facing) : bool{
return $block->getAdjacentSupportType($facing) === SupportType::FULL;
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$this->canBeSupportedAt($blockReplace, Facing::opposite($face))){
return false;
}
$this->facing = $face;
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
if(!$this->canBeSupportedAt($this, Facing::opposite($this->facing))){
$this->position->getWorld()->useBreakOn($this->position);
}
}
public function isAffectedBySilkTouch() : bool{
return true;
}
public function getDropsForCompatibleTool(Item $item) : array{
if($this->stage === self::STAGE_CLUSTER){
return [VanillaItems::AMETHYST_SHARD()->setCount(FortuneDropHelper::weighted($item, min: 4, maxBase: 4))];
}
return [];
}
public function getDropsForIncompatibleTool(Item $item) : array{
if($this->stage === self::STAGE_CLUSTER){
return [VanillaItems::AMETHYST_SHARD()->setCount(FortuneDropHelper::weighted($item, min: 2, maxBase: 2))];
}
return [];
}
}