229 lines
6.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\event\entity\EntityCombustByEntityEvent;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\entity\ProjectileHitEvent;
use pocketmine\level\format\FullChunk;
use pocketmine\level\MovingObjectPosition;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Short;
use pocketmine\nbt\tag\String;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\Player;
class Arrow extends Projectile{
const NETWORK_ID = 80;
public $width = 0.5;
public $length = 0.5;
public $height = 0.5;
/** @var Entity */
public $shootingEntity = null;
protected $gravity = 0.05;
protected $drag = 0.01;
private $damage = 6;
public function __construct(FullChunk $chunk, Compound $nbt, Entity $shootingEntity = null){
$this->shootingEntity = $shootingEntity;
parent::__construct($chunk, $nbt);
}
protected function initEntity(){
$this->namedtag->id = new String("id", "Arrow");
$this->setMaxHealth(1);
$this->setHealth(1);
if(isset($this->namedtag->Age)){
$this->age = $this->namedtag["Age"];
}
}
public function onUpdate($currentTick){
if($this->closed){
return false;
}
$this->timings->startTiming();
$tickDiff = max(1, $currentTick - $this->lastUpdate);
$this->lastUpdate = $currentTick;
$hasUpdate = $this->entityBaseTick($tickDiff);
if(!$this->dead){
$movingObjectPosition = null;
$this->motionY -= $this->gravity;
$this->keepMovement = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
$moveVector = Vector3::createVector($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
$list = $this->getLevel()->getCollidingEntities($this->boundingBox->addCoord($this->motionX, $this->motionY, $this->motionZ)->expand(1, 1, 1), $this);
$nearDistance = PHP_INT_MAX;
$nearEntity = null;
foreach($list as $entity){
if(/*!$entity->canCollideWith($this) or */
($entity === $this->shootingEntity and $this->ticksLived < 5)
){
continue;
}
$axisalignedbb = $entity->boundingBox->grow(0.3, 0.3, 0.3);
$ob = $axisalignedbb->calculateIntercept($this, $moveVector);
if($ob === null){
continue;
}
$distance = $this->distance($ob->hitVector);
if($distance < $nearDistance){
$nearDistance = $distance;
$nearEntity = $entity;
}
}
if($nearEntity !== null){
$movingObjectPosition = MovingObjectPosition::fromEntity($nearEntity);
}
if($movingObjectPosition !== null){
if($movingObjectPosition->entityHit !== null){
$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
$motion = sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2);
$damage = ceil($motion * $this->damage);
$ev = EntityDamageByEntityEvent::createEvent($this->shootingEntity === null ? $this : $this->shootingEntity, $movingObjectPosition->entityHit, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
$this->server->getPluginManager()->callEvent($ev);
if(!$ev->isCancelled()){
$movingObjectPosition->entityHit->attack($ev->getFinalDamage(), $ev);
}
if($this->fireTicks > 0){
$ev = EntityCombustByEntityEvent::createEvent($this, $movingObjectPosition->entityHit, 5);
$this->server->getPluginManager()->callEvent($ev);
if(!$ev->isCancelled()){
$movingObjectPosition->entityHit->setOnFire($ev->getDuration());
}
}
$this->kill();
return true;
}
}
$this->move($this->motionX, $this->motionY, $this->motionZ);
if($this->onGround and ($this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0)){
$this->motionX = 0;
$this->motionY = 0;
$this->motionZ = 0;
$this->server->getPluginManager()->callEvent(ProjectileHitEvent::createEvent($this));
}
if(!$this->onGround or $this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0){
$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
$hasUpdate = true;
}
if($this->age > 1200){
$this->kill();
$hasUpdate = true;
}
$this->updateMovement();
}
$this->timings->stopTiming();
return $hasUpdate;
}
public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
}
public function heal($amount, $source = EntityRegainHealthEvent::CAUSE_MAGIC){
}
public function saveNBT(){
parent::saveNBT();
$this->namedtag->Age = new Short("Age", $this->age);
}
public function getData(){
$flags = 0;
$flags |= $this->fireTicks > 0 ? 1 : 0;
return [
0 => ["type" => 0, "value" => $flags],
1 => ["type" => 1, "value" => $this->airTicks],
16 => ["type" => 0, "value" => 0] //Is critical
];
}
public function canCollideWith(Entity $entity){
return $entity instanceof Living and !$this->onGround;
}
public function spawnTo(Player $player){
$pk = AddEntityPacket::getFromPool();
$pk->type = Arrow::NETWORK_ID;
$pk->eid = $this->getID();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = 0; //TODO: send motion here
$player->dataPacket($pk);
$pk = SetEntityMotionPacket::getFromPool();
$pk->entities = [
[$this->getID(), $this->motionX, $this->motionY, $this->motionZ]
];
$player->dataPacket($pk);
parent::spawnTo($player);
}
}