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https://github.com/pmmp/PocketMine-MP.git
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86 lines
2.1 KiB
PHP
86 lines
2.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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/**
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* This class provides a complete implementation of a regular inventory.
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*/
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class SimpleInventory extends BaseInventory{
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/**
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* @var \SplFixedArray|(Item|null)[]
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* @phpstan-var \SplFixedArray<Item|null>
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*/
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protected \SplFixedArray $slots;
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public function __construct(int $size){
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$this->slots = new \SplFixedArray($size);
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parent::__construct();
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}
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/**
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* Returns the size of the inventory.
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*/
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public function getSize() : int{
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return $this->slots->getSize();
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}
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public function getItem(int $index) : Item{
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return $this->slots[$index] !== null ? clone $this->slots[$index] : VanillaItems::AIR();
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}
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protected function internalSetItem(int $index, Item $item) : void{
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$this->slots[$index] = $item->isNull() ? null : $item;
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}
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/**
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* @return Item[]
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*/
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public function getContents(bool $includeEmpty = false) : array{
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$contents = [];
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foreach($this->slots as $i => $slot){
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if($slot !== null){
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$contents[$i] = clone $slot;
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}elseif($includeEmpty){
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$contents[$i] = VanillaItems::AIR();
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}
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}
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return $contents;
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}
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protected function internalSetContents(array $items) : void{
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for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
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if(!isset($items[$i]) || $items[$i]->isNull()){
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$this->slots[$i] = null;
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}else{
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$this->slots[$i] = clone $items[$i];
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}
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}
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}
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}
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