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isPaired() returning true is not semantically equivalent to getPair() returning non-null. getPair() might return null if the pair is inaccessible, such as when it's in an unloaded chunk (it doesn't check this yet, but it should). For the sake of opening inventory, we don't care if the chest believes if it is paired, we care if there is actually a pair to be accessed for inventory viewing. In addition, it's possible to create this broken-data scenario artificially by close()ing a chest tile without unpairing it first, because a tile doesn't know the difference between being closed due to unload and being destroyed.
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
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