2015-01-07 04:07:11 +01:00

105 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\noise;
use pocketmine\utils\Random;
class Perlin extends Noise{
public static $grad3 = [
[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]
];
public function __construct(Random $random, $octaves, $frequency, $amplitude, $lacunarity){
$this->octaves = $octaves;
$this->frequency = $frequency;
$this->lacunarity = $lacunarity;
$this->amplitude = $amplitude;
$this->offsetX = $random->nextFloat() * 256;
$this->offsetY = $random->nextFloat() * 256;
$this->offsetZ = $random->nextFloat() * 256;
for($i = 0; $i < 512; ++$i){
$this->perm[$i] = 0;
}
for($i = 0; $i < 256; ++$i){
$this->perm[$i] = $random->nextRange(0, 255);
}
for($i = 0; $i < 256; ++$i){
$pos = $random->nextRange(0, 255 - $i) + $i;
$old = $this->perm[$i];
$this->perm[$i] = $this->perm[$pos];
$this->perm[$pos] = $old;
$this->perm[$i + 256] = $this->perm[$i];
}
}
public function getNoise3D($x, $y, $z){
$x += $this->offsetX;
$y += $this->offsetY;
$z += $this->offsetZ;
$floorX = (int) floor($x);
$floorY = (int) floor($y);
$floorZ = (int) floor($z);
$X = $floorX & 0xFF;
$Y = $floorY & 0xFF;
$Z = $floorZ & 0xFF;
$x -= $floorX;
$y -= $floorY;
$z -= $floorZ;
//Fade curves
$fX = self::fade($x);
$fY = self::fade($y);
$fZ = self::fade($z);
//Cube corners
$A = $this->perm[$X] + $Y;
$AA = $this->perm[$A] + $Z;
$AB = $this->perm[$A + 1] + $Z;
$B = $this->perm[$X + 1] + $Y;
$BA = $this->perm[$B] + $Z;
$BB = $this->perm[$B + 1] + $Z;
return self::lerp($fZ, self::lerp($fY, self::lerp($fX, self::grad($this->perm[$AA], $x, $y, $z),
self::grad($this->perm[$BA], $x - 1, $y, $z)),
self::lerp($fX, self::grad($this->perm[$AB], $x, $y - 1, $z),
self::grad($this->perm[$BB], $x - 1, $y - 1, $z))),
self::lerp($fY, self::lerp($fX, self::grad($this->perm[$AA + 1], $x, $y, $z - 1),
self::grad($this->perm[$BA + 1], $x - 1, $y, $z - 1)),
self::lerp($fX, self::grad($this->perm[$AB + 1], $x, $y - 1, $z - 1),
self::grad($this->perm[$BB + 1], $x - 1, $y - 1, $z - 1))));
}
public function getNoise2D($x, $y){
return $this->getNoise3D($x, $y, 0);
}
}