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this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
50 lines
1.6 KiB
PHP
50 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\entity;
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use pocketmine\entity\Entity;
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/**
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* Called when an entity takes damage from an entity sourced from another entity, for example being hit by a snowball thrown by a Player.
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*/
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class EntityDamageByChildEntityEvent extends EntityDamageByEntityEvent{
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/** @var int */
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private $childEntityEid;
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/**
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* @param float[] $modifiers
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*/
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public function __construct(Entity $damager, Entity $childEntity, Entity $entity, int $cause, float $damage, array $modifiers = []){
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$this->childEntityEid = $childEntity->getId();
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parent::__construct($damager, $entity, $cause, $damage, $modifiers);
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}
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/**
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* Returns the entity which caused the damage, or null if the entity has been killed or closed.
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*/
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public function getChild() : ?Entity{
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return $this->getEntity()->getLevelNonNull()->getServer()->findEntity($this->childEntityEid);
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}
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}
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