PocketMine-MP/src/block/Sapling.php
2021-10-13 23:00:38 +01:00

130 lines
3.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\TreeType;
use pocketmine\event\block\StructureGrowEvent;
use pocketmine\item\Fertilizer;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\utils\Random;
use pocketmine\world\BlockTransaction;
use pocketmine\world\generator\object\TreeFactory;
use function mt_rand;
class Sapling extends Flowable{
protected bool $ready = false;
private TreeType $treeType;
public function __construct(BlockIdentifier $idInfo, string $name, BlockBreakInfo $breakInfo, TreeType $treeType){
parent::__construct($idInfo, $name, $breakInfo);
$this->treeType = $treeType;
}
protected function writeStateToMeta() : int{
return ($this->ready ? BlockLegacyMetadata::SAPLING_FLAG_READY : 0);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->ready = ($stateMeta & BlockLegacyMetadata::SAPLING_FLAG_READY) !== 0;
}
public function getStateBitmask() : int{
return 0b1000;
}
public function isReady() : bool{ return $this->ready; }
/** @return $this */
public function setReady(bool $ready) : self{
$this->ready = $ready;
return $this;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$down = $this->getSide(Facing::DOWN);
if($down->getId() === BlockLegacyIds::GRASS or $down->getId() === BlockLegacyIds::DIRT or $down->getId() === BlockLegacyIds::FARMLAND){
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($item instanceof Fertilizer){
$this->grow($player);
$item->pop();
return true;
}
return false;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->isTransparent()){
$this->position->getWorld()->useBreakOn($this->position);
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->position->getWorld()->getFullLightAt($this->position->getFloorX(), $this->position->getFloorY(), $this->position->getFloorZ()) >= 8 and mt_rand(1, 7) === 1){
if($this->ready){
$this->grow(null);
}else{
$this->ready = true;
$this->position->getWorld()->setBlock($this->position, $this);
}
}
}
private function grow(?Player $player) : void{
$random = new Random(mt_rand());
$tree = TreeFactory::get($random, $this->treeType);
$transaction = $tree?->getBlockTransaction($this->position->getWorld(), $this->position->getFloorX(), $this->position->getFloorY(), $this->position->getFloorZ(), $random);
if($transaction === null){
return;
}
$ev = new StructureGrowEvent($this, $transaction, $player);
$ev->call();
if(!$ev->isCancelled()){
$transaction->apply();
}
}
public function getFuelTime() : int{
return 100;
}
}