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https://github.com/pmmp/PocketMine-MP.git
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86 lines
3.0 KiB
PHP
86 lines
3.0 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* Class PermissionAPI
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*
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* An API that provides an interface for plugins to extend, or statically call.
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*
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* <p>The whole point of this permissions API is to provide developers with an expendable API
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* that allows fine tuning of each and every specific part of PocketMine.
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*
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* Thus, it should be as abstract as possible.
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*
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* Roles and levels - Administrator / Moderator etc will be handled by plugins.
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* Permissions loading and file formats etc will be handled by separate plugins.
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*
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* Permission checking on events will be handled by this API
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* Add enable-op argument to allow disabling OP systems. OP system should override this permission system, and this API
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* Will determine whether that option is set or not.</p>
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*/
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class PermissionsAPI{
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public function __construct(){
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}
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public function __destruct(){
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}
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/**
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* @access public
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*/
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public function init(){
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ServerAPI::request()->api->addHandler("player.connect", function ($player){//Use a better event than player.connect. Player.create maybe?
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if($permission = ServerAPI::request()->api->dhandle("permissions.request", array('player' => $player)) instanceof Permission){
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$player->permissions = $permission;//This is a class with functions in it. So now plugins can call $player->permissions->isGranted().
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}else{
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//TODO: Give out default permission. Fall back to OP system maybe? Checking for a permissions receiver would be nice.
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}
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}, 1);//Experimental. Use Closure / Anonymous Functions to assign new functions from each API rather than hard-coding them to Player.php.
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}
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}
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/**
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* Class Permission
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*
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* Each Permission object will be given a level in integer, and it will be this permission object that will be assigned to players.
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* Not just an integer variable. Plugins can extend this to have their own Permissions assigned to players.
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*/
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interface Permission{
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/**
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* @return integer
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*/
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public function getPermissionLevel();
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/**
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* @param integer $permissionLevel Integer based value of permission.
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*/
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public function __construct($permissionLevel);
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/**
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* @param Permission $permission Permission to check the user for. Must be a an object implementing Permission class.
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*
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* @return boolean Whether the person has permissions or not.
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*/
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public static function isGranted($permission);
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} |