mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
* Implemented InventoryEventProcessor, fixes #1986 Event processors can now be registered and unregistered at will. Entity inventory/armor change events are now handled by event processors instead of the inventories themselves, which allows enabling/disabling the calling of these events at will. This now avoids stupid things happening when initializing inventory contents, since the callers for those events are now registered _after_ the contents are initialized.
149 lines
3.5 KiB
PHP
149 lines
3.5 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\inventory;
|
|
|
|
use pocketmine\entity\Living;
|
|
use pocketmine\item\Item;
|
|
use pocketmine\network\mcpe\protocol\InventoryContentPacket;
|
|
use pocketmine\network\mcpe\protocol\InventorySlotPacket;
|
|
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
|
|
use pocketmine\Player;
|
|
|
|
class ArmorInventory extends BaseInventory{
|
|
public const SLOT_HEAD = 0;
|
|
public const SLOT_CHEST = 1;
|
|
public const SLOT_LEGS = 2;
|
|
public const SLOT_FEET = 3;
|
|
|
|
/** @var Living */
|
|
protected $holder;
|
|
|
|
public function __construct(Living $holder){
|
|
$this->holder = $holder;
|
|
parent::__construct();
|
|
}
|
|
|
|
public function getHolder() : Living{
|
|
return $this->holder;
|
|
}
|
|
|
|
public function getName() : string{
|
|
return "Armor";
|
|
}
|
|
|
|
public function getDefaultSize() : int{
|
|
return 4;
|
|
}
|
|
|
|
public function getHelmet() : Item{
|
|
return $this->getItem(self::SLOT_HEAD);
|
|
}
|
|
|
|
public function getChestplate() : Item{
|
|
return $this->getItem(self::SLOT_CHEST);
|
|
}
|
|
|
|
public function getLeggings() : Item{
|
|
return $this->getItem(self::SLOT_LEGS);
|
|
}
|
|
|
|
public function getBoots() : Item{
|
|
return $this->getItem(self::SLOT_FEET);
|
|
}
|
|
|
|
public function setHelmet(Item $helmet) : bool{
|
|
return $this->setItem(self::SLOT_HEAD, $helmet);
|
|
}
|
|
|
|
public function setChestplate(Item $chestplate) : bool{
|
|
return $this->setItem(self::SLOT_CHEST, $chestplate);
|
|
}
|
|
|
|
public function setLeggings(Item $leggings) : bool{
|
|
return $this->setItem(self::SLOT_LEGS, $leggings);
|
|
}
|
|
|
|
public function setBoots(Item $boots) : bool{
|
|
return $this->setItem(self::SLOT_FEET, $boots);
|
|
}
|
|
|
|
public function sendSlot(int $index, $target) : void{
|
|
if($target instanceof Player){
|
|
$target = [$target];
|
|
}
|
|
|
|
$armor = $this->getContents(true);
|
|
|
|
$pk = new MobArmorEquipmentPacket();
|
|
$pk->entityRuntimeId = $this->getHolder()->getId();
|
|
$pk->slots = $armor;
|
|
$pk->encode();
|
|
|
|
foreach($target as $player){
|
|
if($player === $this->getHolder()){
|
|
/** @var Player $player */
|
|
|
|
$pk2 = new InventorySlotPacket();
|
|
$pk2->windowId = $player->getWindowId($this);
|
|
$pk2->inventorySlot = $index;
|
|
$pk2->item = $this->getItem($index);
|
|
$player->dataPacket($pk2);
|
|
}else{
|
|
$player->dataPacket($pk);
|
|
}
|
|
}
|
|
}
|
|
|
|
public function sendContents($target) : void{
|
|
if($target instanceof Player){
|
|
$target = [$target];
|
|
}
|
|
|
|
$armor = $this->getContents(true);
|
|
|
|
$pk = new MobArmorEquipmentPacket();
|
|
$pk->entityRuntimeId = $this->getHolder()->getId();
|
|
$pk->slots = $armor;
|
|
$pk->encode();
|
|
|
|
foreach($target as $player){
|
|
if($player === $this->getHolder()){
|
|
$pk2 = new InventoryContentPacket();
|
|
$pk2->windowId = $player->getWindowId($this);
|
|
$pk2->items = $armor;
|
|
$player->dataPacket($pk2);
|
|
}else{
|
|
$player->dataPacket($pk);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return Player[]
|
|
*/
|
|
public function getViewers() : array{
|
|
return array_merge(parent::getViewers(), $this->holder->getViewers());
|
|
}
|
|
}
|