PocketMine-MP/src/BlockAPI.php
Shoghi Cervantes 2e0d9153b3 used namespacer
2014-03-06 15:15:50 +01:00

551 lines
16 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine;
use PocketMine\Level\Position as Position;
use PocketMine\Block\GenericBlock as GenericBlock;
use PocketMine\Item\Item as Item;
use PocketMine\ServerAPI as ServerAPI;
use PocketMine\Player as Player;
use PocketMine\Block\Block as Block;
use PocketMine\Tile\Sign as Sign;
use PocketMine\NBT\Tag\Compound as Compound;
use PocketMine\NBT\Tag\String as String;
use PocketMine\NBT\Tag\Int as Int;
class BlockAPI{
private $server;
private $scheduledUpdates = array();
private $randomUpdates = array();
public static $creative = array(
//Building
array(STONE, 0),
array(COBBLESTONE, 0),
array(STONE_BRICKS, 0),
array(STONE_BRICKS, 1),
array(STONE_BRICKS, 2),
array(MOSS_STONE, 0),
array(WOODEN_PLANKS, 0),
array(WOODEN_PLANKS, 1),
array(WOODEN_PLANKS, 2),
array(WOODEN_PLANKS, 3),
array(BRICKS, 0),
array(DIRT, 0),
array(GRASS, 0),
array(CLAY_BLOCK, 0),
array(SANDSTONE, 0),
array(SANDSTONE, 1),
array(SANDSTONE, 2),
array(SAND, 0),
array(GRAVEL, 0),
array(TRUNK, 0),
array(TRUNK, 1),
array(TRUNK, 2),
array(TRUNK, 3),
array(NETHER_BRICKS, 0),
array(NETHERRACK, 0),
array(BEDROCK, 0),
array(COBBLESTONE_STAIRS, 0),
array(OAK_WOODEN_STAIRS, 0),
array(SPRUCE_WOODEN_STAIRS, 0),
array(BIRCH_WOODEN_STAIRS, 0),
array(JUNGLE_WOODEN_STAIRS, 0),
array(BRICK_STAIRS, 0),
array(SANDSTONE_STAIRS, 0),
array(STONE_BRICK_STAIRS, 0),
array(NETHER_BRICKS_STAIRS, 0),
array(QUARTZ_STAIRS, 0),
array(SLAB, 0),
array(SLAB, 1),
array(WOODEN_SLAB, 0),
array(WOODEN_SLAB, 1),
array(WOODEN_SLAB, 2),
array(WOODEN_SLAB, 3),
array(SLAB, 3),
array(SLAB, 4),
array(SLAB, 5),
array(SLAB, 6),
array(QUARTZ_BLOCK, 0),
array(QUARTZ_BLOCK, 1),
array(QUARTZ_BLOCK, 2),
array(COAL_ORE, 0),
array(IRON_ORE, 0),
array(GOLD_ORE, 0),
array(DIAMOND_ORE, 0),
array(LAPIS_ORE, 0),
array(REDSTONE_ORE, 0),
array(OBSIDIAN, 0),
array(ICE, 0),
array(SNOW_BLOCK, 0),
//Decoration
array(COBBLESTONE_WALL, 0),
array(COBBLESTONE_WALL, 1),
array(GOLD_BLOCK, 0),
array(IRON_BLOCK, 0),
array(DIAMOND_BLOCK, 0),
array(LAPIS_BLOCK, 0),
array(COAL_BLOCK, 0),
array(SNOW_LAYER, 0),
array(GLASS, 0),
array(GLOWSTONE_BLOCK, 0),
array(NETHER_REACTOR, 0),
array(WOOL, 0),
array(WOOL, 7),
array(WOOL, 6),
array(WOOL, 5),
array(WOOL, 4),
array(WOOL, 3),
array(WOOL, 2),
array(WOOL, 1),
array(WOOL, 15),
array(WOOL, 14),
array(WOOL, 13),
array(WOOL, 12),
array(WOOL, 11),
array(WOOL, 10),
array(WOOL, 9),
array(WOOL, 8),
array(LADDER, 0),
array(SPONGE, 0),
array(GLASS_PANE, 0),
array(WOODEN_DOOR, 0),
array(TRAPDOOR, 0),
array(FENCE, 0),
array(FENCE_GATE, 0),
array(IRON_BARS, 0),
array(BED, 0),
array(BOOKSHELF, 0),
array(PAINTING, 0),
array(WORKBENCH, 0),
array(STONECUTTER, 0),
array(CHEST, 0),
array(FURNACE, 0),
array(DANDELION, 0),
array(CYAN_FLOWER, 0),
array(BROWN_MUSHROOM, 0),
array(RED_MUSHROOM, 0),
array(CACTUS, 0),
array(MELON_BLOCK, 0),
array(PUMPKIN, 0),
array(LIT_PUMPKIN, 0),
array(COBWEB, 0),
array(HAY_BALE, 0),
array(TALL_GRASS, 1),
array(TALL_GRASS, 2),
array(DEAD_BUSH, 0),
array(SAPLING, 0),
array(SAPLING, 1),
array(SAPLING, 2),
array(SAPLING, 3),
array(LEAVES, 0),
array(LEAVES, 1),
array(LEAVES, 2),
array(LEAVES, 3),
array(CAKE, 0),
array(SIGN, 0),
array(CARPET, 0),
array(CARPET, 7),
array(CARPET, 6),
array(CARPET, 5),
array(CARPET, 4),
array(CARPET, 3),
array(CARPET, 2),
array(CARPET, 1),
array(CARPET, 15),
array(CARPET, 14),
array(CARPET, 13),
array(CARPET, 12),
array(CARPET, 11),
array(CARPET, 10),
array(CARPET, 9),
array(CARPET, 8),
//Tools
//array(RAILS, 0),
//array(POWERED_RAILS, 0),
array(TORCH, 0),
array(BUCKET, 0),
array(BUCKET, 8),
array(BUCKET, 10),
array(TNT, 0),
array(IRON_HOE, 0),
array(IRON_SWORD, 0),
array(BOW, 0),
array(SHEARS, 0),
array(FLINT_AND_STEEL, 0),
array(CLOCK, 0),
array(COMPASS, 0),
array(MINECART, 0),
array(SPAWN_EGG, MOB_CHICKEN),
array(SPAWN_EGG, MOB_COW),
array(SPAWN_EGG, MOB_PIG),
array(SPAWN_EGG, MOB_SHEEP),
//Seeds
array(SUGARCANE, 0),
array(WHEAT, 0),
array(SEEDS, 0),
array(MELON_SEEDS, 0),
array(PUMPKIN_SEEDS, 0),
array(CARROT, 0),
array(POTATO, 0),
array(BEETROOT_SEEDS, 0),
array(EGG, 0),
array(DYE, 0),
array(DYE, 7),
array(DYE, 6),
array(DYE, 5),
array(DYE, 4),
array(DYE, 3),
array(DYE, 2),
array(DYE, 1),
array(DYE, 15),
array(DYE, 14),
array(DYE, 13),
array(DYE, 12),
array(DYE, 11),
array(DYE, 10),
array(DYE, 9),
array(DYE, 8),
);
public static function fromString($str, $multiple = false){
if($multiple === true){
$blocks = array();
foreach(explode(",", $str) as $b){
$blocks[] = BlockAPI::fromString($b, false);
}
return $blocks;
} else{
$b = explode(":", str_replace(" ", "_", trim($str)));
if(!isset($b[1])){
$meta = 0;
} else{
$meta = ((int) $b[1]) & 0xFFFF;
}
if(defined(strtoupper($b[0]))){
$item = ItemItem::get(constant(strtoupper($b[0])), $meta);
if($item->getID() === AIR and strtoupper($b[0]) !== "AIR"){
$item = ItemItem::get(((int) $b[0]) & 0xFFFF, $meta);
}
} else{
$item = ItemItem::get(((int) $b[0]) & 0xFFFF, $meta);
}
return $item;
}
}
function __construct(){
$this->server = ServerAPI::request();
}
public function init(){
$this->server->schedule(1, array($this, "blockUpdateTick"), array(), true);
$this->server->api->console->register("give", "<player> <item[:damage]> [amount]", array($this, "commandHandler"));
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "give":
if(!isset($params[0]) or !isset($params[1])){
$output .= "Usage: /give <player> <item[:damage]> [amount]\n";
break;
}
$player = Player::get($params[0]);
$item = BlockAPI::fromString($params[1]);
if(!isset($params[2])){
$item->setCount($item->getMaxStackSize());
} else{
$item->setCount((int) $params[2]);
}
if($player instanceof Player){
if(($player->gamemode & 0x01) === 0x01){
$output .= "Player is in creative mode.\n";
break;
}
if($item->getID() == 0){
$output .= "You cannot give an air block to a player.\n";
break;
}
$player->addItem($item);
$output .= "Giving " . $item->getCount() . " of " . $item->getName() . " (" . $item->getID() . ":" . $item->getMetadata() . ") to " . $player->getUsername() . "\n";
} else{
$output .= "Unknown player.\n";
}
break;
}
return $output;
}
private function cancelAction(Block $block, Player $player, $send = true){
$pk = new Network\Protocol\UpdateBlockPacket;
$pk->x = $block->x;
$pk->y = $block->y;
$pk->z = $block->z;
$pk->block = $block->getID();
$pk->meta = $block->getMetadata();
$player->dataPacket($pk);
if($send === true){
$player->sendInventorySlot($player->slot);
}
return false;
}
public function playerBlockBreak(Player $player, Math\Math\Vector3 $vector){
$target = $player->level->getBlock($vector);
$item = $player->getSlot($player->slot);
if($this->server->api->dhandle("player.block.touch", array("type" => "break", "player" => $player, "target" => $target, "item" => $item)) === false){
if($this->server->api->dhandle("player.block.break.bypass", array("player" => $player, "target" => $target, "item" => $item)) !== true){
return $this->cancelAction($target, $player, false);
}
}
if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or ($player->gamemode & 0x02) === 0x02 or (($player->lastBreak - $player->getLag() / 1000) + $target->getBreakTime($item, $player) - 0.2) >= microtime(true)){
if($this->server->api->dhandle("player.block.break.bypass", array("player" => $player, "target" => $target, "item" => $item)) !== true){
return $this->cancelAction($target, $player, false);
}
}
$player->lastBreak = microtime(true);
if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){
$drops = $target->getDrops($item, $player);
if($target->onBreak($item, $player) === false){
return $this->cancelAction($target, $player, false);
}
if(($player->gamemode & 0x01) === 0 and $item->useOn($target) and $item->getMetadata() >= $item->getMaxDurability()){
$player->setSlot($player->slot, new Item(AIR, 0, 0));
}
} else{
return $this->cancelAction($target, $player, false);
}
if(($player->gamemode & 0x01) === 0x00 and count($drops) > 0){
foreach($drops as $drop){
echo "I dropped something\n";
//$this->server->api->entity->drop(new Position($target->x + 0.5, $target->y, $target->z + 0.5, $target->level), ItemItem::get($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2]));
}
}
return false;
}
public function playerBlockAction(Player $player, Math\Math\Vector3 $vector, $face, $fx, $fy, $fz){
if($face < 0 or $face > 5){
return false;
}
$target = $player->level->getBlock($vector);
$block = $target->getSide($face);
if(($player->getGamemode() & 0x01) === 0){
$item = $player->getSlot($player->slot);
} else{
$item = ItemItem::get(BlockAPI::$creative[$player->slot][0], BlockAPI::$creative[$player->slot][1], 1);
}
if($target->getID() === AIR and $this->server->api->dhandle("player.block.place.invalid", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){ //If no block exists or not allowed in CREATIVE
if($this->server->api->dhandle("player.block.place.bypass", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){
$this->cancelAction($target, $player);
return $this->cancelAction($block, $player);
}
}
if($this->server->api->dhandle("player.block.touch", array("type" => "place", "player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
if($this->server->api->dhandle("player.block.place.bypass", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){
return $this->cancelAction($block, $player);
}
}
$this->blockUpdate($target, BLOCK_UPDATE_TOUCH);
if($target->isActivable === true){
if($this->server->api->dhandle("player.block.activate", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== false and $target->onActivate($item, $player) === true){
return false;
}
}
if(($player->gamemode & 0x02) === 0x02){ //Adventure mode!!
if($this->server->api->dhandle("player.block.place.bypass", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){
return $this->cancelAction($block, $player, false);
}
}
if($block->y > 127 or $block->y < 0){
return false;
}
if($item->isActivable === true and $item->onActivate($player->level, $player, $block, $target, $face, $fx, $fy, $fz) === true){
if($item->getCount() <= 0){
$player->setSlot($player->slot, ItemItem::get(AIR, 0, 0));
}
return false;
}
if($item->isPlaceable()){
$hand = $item->getBlock();
$hand->position($block);
} elseif($block->getID() === FIRE){
$player->level->setBlock($block, new Block\AirBlock(), true, false, true);
return false;
} else{
return $this->cancelAction($block, $player, false);
}
if(!($block->isReplaceable === true or ($hand->getID() === SLAB and $block->getID() === SLAB))){
return $this->cancelAction($block, $player, false);
}
if($target->isReplaceable === true){
$block = $target;
$hand->position($block);
//$face = -1;
}
//Implement using Bounding Boxes
/*if($hand->isSolid === true and $player->inBlock($block)){
return $this->cancelAction($block, $player, false); //Entity in block
}*/
if($this->server->api->dhandle("player.block.place", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
return $this->cancelAction($block, $player);
} elseif($hand->place($item, $player, $block, $target, $face, $fx, $fy, $fz) === false){
return $this->cancelAction($block, $player, false);
}
if($hand->getID() === SIGN_POST or $hand->getID() === WALL_SIGN){
new Sign($player->level, new Compound(false, array(
"id" => new String("id", Tile::Sign),
"x" => new Int("x", $block->x),
"y" => new Int("y", $block->y),
"z" => new Int("z", $block->z),
"Text1" => new String("Text1", ""),
"Text2" => new String("Text2", ""),
"Text3" => new String("Text3", ""),
"Text4" => new String("Text4", ""),
"creator" => new String("creator", $player->getUsername())
)));
}
if(($player->getGamemode() & 0x01) === 0){
$item->setCount($item->getCount() - 1);
if($item->getCount() <= 0){
$player->setSlot($player->slot, ItemItem::get(AIR, 0, 0));
}
}
return false;
}
public function blockUpdateAround(Position $pos, $type = BLOCK_UPDATE_NORMAL, $delay = false){
if($delay !== false){
$this->scheduleBlockUpdate($pos->getSide(0), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(1), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(2), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(3), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(4), $delay, $type);
$this->scheduleBlockUpdate($pos->getSide(5), $delay, $type);
} else{
$this->blockUpdate($pos->getSide(0), $type);
$this->blockUpdate($pos->getSide(1), $type);
$this->blockUpdate($pos->getSide(2), $type);
$this->blockUpdate($pos->getSide(3), $type);
$this->blockUpdate($pos->getSide(4), $type);
$this->blockUpdate($pos->getSide(5), $type);
}
}
public function blockUpdate(Position $pos, $type = BLOCK_UPDATE_NORMAL){
if(!($pos instanceof Block)){
$block = $pos->level->getBlock($pos);
} else{
$pos = new Position($pos->x, $pos->y, $pos->z, $pos->level);
$block = $pos->level->getBlock($pos);
}
if($block === false){
return false;
}
$level = $block->onUpdate($type);
if($level === BLOCK_UPDATE_NORMAL){
$this->blockUpdateAround($block, $level);
}
return $level;
}
public function scheduleBlockUpdate(Position $pos, $delay, $type = BLOCK_UPDATE_SCHEDULED){
$type = (int) $type;
if($delay < 0){
return false;
}
$index = $pos->x . "." . $pos->y . "." . $pos->z . "." . $pos->level->getName() . "." . $type;
$delay = microtime(true) + $delay * 0.05;
if(!isset($this->scheduledUpdates[$index])){
$this->scheduledUpdates[$index] = $pos;
$this->server->query("INSERT INTO blockUpdates (x, y, z, level, type, delay) VALUES (" . $pos->x . ", " . $pos->y . ", " . $pos->z . ", '" . $pos->level->getName() . "', " . $type . ", " . $delay . ");");
return true;
}
return false;
}
public function blockUpdateTick(){
$time = microtime(true);
if(count($this->scheduledUpdates) > 0){
$update = $this->server->query("SELECT x,y,z,level,type FROM blockUpdates WHERE delay <= " . $time . ";");
if($update instanceof \SQLite3Result){
$upp = array();
while(($up = $update->fetchArray(SQLITE3_ASSOC)) !== false){
$index = $up["x"] . "." . $up["y"] . "." . $up["z"] . "." . $up["level"] . "." . $up["type"];
if(isset($this->scheduledUpdates[$index])){
$upp[] = array((int) $up["type"], $this->scheduledUpdates[$index]);
unset($this->scheduledUpdates[$index]);
}
}
$this->server->query("DELETE FROM blockUpdates WHERE delay <= " . $time . ";");
foreach($upp as $b){
$this->blockUpdate($b[1], $b[0]);
}
}
}
}
}