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this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code. there may be further improvements we can make from here, such as adding traits, but this is a good first step.
126 lines
4.0 KiB
PHP
126 lines
4.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\CandleTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\Axis;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\world\BlockTransaction;
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class Candle extends Transparent{
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use CandleTrait {
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describeBlockOnlyState as encodeLitState;
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getLightLevel as getBaseLightLevel;
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}
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public const MIN_COUNT = 1;
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public const MAX_COUNT = 4;
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private int $count = self::MIN_COUNT;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$this->encodeLitState($w);
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$w->boundedInt(2, self::MIN_COUNT, self::MAX_COUNT, $this->count);
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}
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public function getCount() : int{ return $this->count; }
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/** @return $this */
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public function setCount(int $count) : self{
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if($count < self::MIN_COUNT || $count > self::MAX_COUNT){
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throw new \InvalidArgumentException("Count must be in range " . self::MIN_COUNT . " ... " . self::MAX_COUNT);
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}
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$this->count = $count;
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return $this;
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}
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public function getLightLevel() : int{
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return $this->getBaseLightLevel() * $this->count;
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}
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protected function recalculateCollisionBoxes() : array{
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return [
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(match($this->count){
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1 => AxisAlignedBB::one()
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->squash(Axis::X, 7 / 16)
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->squash(Axis::Z, 7 / 16),
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2 => AxisAlignedBB::one()
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->squash(Axis::X, 5 / 16)
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->trim(Facing::NORTH, 7 / 16) //0.3 thick on the Z axis
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->trim(Facing::SOUTH, 6 / 16),
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3 => AxisAlignedBB::one()
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->trim(Facing::WEST, 5 / 16)
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->trim(Facing::EAST, 6 / 16)
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->trim(Facing::NORTH, 6 / 16)
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->trim(Facing::SOUTH, 5 / 16),
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4 => AxisAlignedBB::one()
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->squash(Axis::X, 5 / 16)
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->trim(Facing::NORTH, 5 / 16)
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->trim(Facing::SOUTH, 6 / 16),
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default => throw new AssumptionFailedError("Unreachable")
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})->trim(Facing::UP, 10 / 16)
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];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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protected function getCandleIfCompatibleType(Block $block) : ?Candle{
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return $block instanceof Candle && $block->hasSameTypeId($this) ? $block : null;
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}
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public function canBePlacedAt(Block $blockReplace, Vector3 $clickVector, int $face, bool $isClickedBlock) : bool{
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$candle = $this->getCandleIfCompatibleType($blockReplace);
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return $candle !== null ? $candle->count < self::MAX_COUNT : parent::canBePlacedAt($blockReplace, $clickVector, $face, $isClickedBlock);
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$blockReplace->getAdjacentSupportType(Facing::DOWN)->hasCenterSupport()){
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return false;
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}
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$existing = $this->getCandleIfCompatibleType($blockReplace);
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if($existing !== null){
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if($existing->count >= self::MAX_COUNT){
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return false;
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}
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$this->count = $existing->count + 1;
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$this->lit = $existing->lit;
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [$this->asItem()->setCount($this->count)];
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}
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}
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