PocketMine-MP/src/block/BaseRail.php
Dylan K. Taylor 5899f2fc1d
Block: introduce new methods to reduce support type boilerplate checks
this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code.

there may be further improvements we can make from here, such as adding traits, but this is a good first step.
2023-07-21 15:02:25 +01:00

237 lines
7.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\RailConnectionInfo;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use function array_reverse;
use function array_search;
use function array_shift;
use function count;
use function in_array;
abstract class BaseRail extends Flowable{
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($blockReplace->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport()){
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function onPostPlace() : void{
$this->tryReconnect();
}
/**
* @param int[] $connections
* @param int[][] $lookup
* @phpstan-param array<int, list<int>> $lookup
*/
protected static function searchState(array $connections, array $lookup) : ?int{
$shape = array_search($connections, $lookup, true);
if($shape === false){
$shape = array_search(array_reverse($connections), $lookup, true);
}
return $shape === false ? null : $shape;
}
/**
* Sets the rail shape according to the given connections, if a shape matches.
*
* @param int[] $connections
*
* @throws \InvalidArgumentException if no shape matches the given connections
*/
abstract protected function setShapeFromConnections(array $connections) : void;
/**
* Returns the connection directions of this rail (depending on the current block state)
*
* @return int[]
*/
abstract protected function getCurrentShapeConnections() : array;
/**
* Returns all the directions this rail is already connected in.
*
* @return int[]
*/
private function getConnectedDirections() : array{
/** @var int[] $connections */
$connections = [];
/** @var int $connection */
foreach($this->getCurrentShapeConnections() as $connection){
$other = $this->getSide($connection & ~RailConnectionInfo::FLAG_ASCEND);
$otherConnection = Facing::opposite($connection & ~RailConnectionInfo::FLAG_ASCEND);
if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0){
$other = $other->getSide(Facing::UP);
}elseif(!($other instanceof BaseRail)){ //check for rail sloping up to meet this one
$other = $other->getSide(Facing::DOWN);
$otherConnection |= RailConnectionInfo::FLAG_ASCEND;
}
if(
$other instanceof BaseRail &&
in_array($otherConnection, $other->getCurrentShapeConnections(), true)
){
$connections[] = $connection;
}
}
return $connections;
}
/**
* @param int[] $constraints
*
* @return true[]
* @phpstan-return array<int, true>
*/
private function getPossibleConnectionDirections(array $constraints) : array{
switch(count($constraints)){
case 0:
//No constraints, can connect in any direction
$possible = [
Facing::NORTH => true,
Facing::SOUTH => true,
Facing::WEST => true,
Facing::EAST => true
];
foreach($possible as $p => $_){
$possible[$p | RailConnectionInfo::FLAG_ASCEND] = true;
}
return $possible;
case 1:
return $this->getPossibleConnectionDirectionsOneConstraint(array_shift($constraints));
case 2:
return [];
default:
throw new \InvalidArgumentException("Expected at most 2 constraints, got " . count($constraints));
}
}
/**
* @return true[]
* @phpstan-return array<int, true>
*/
protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
$opposite = Facing::opposite($constraint & ~RailConnectionInfo::FLAG_ASCEND);
$possible = [$opposite => true];
if(($constraint & RailConnectionInfo::FLAG_ASCEND) === 0){
//We can slope the other way if this connection isn't already a slope
$possible[$opposite | RailConnectionInfo::FLAG_ASCEND] = true;
}
return $possible;
}
private function tryReconnect() : void{
$thisConnections = $this->getConnectedDirections();
$changed = false;
$world = $this->position->getWorld();
do{
$possible = $this->getPossibleConnectionDirections($thisConnections);
$continue = false;
foreach($possible as $thisSide => $_){
$otherSide = Facing::opposite($thisSide & ~RailConnectionInfo::FLAG_ASCEND);
$other = $this->getSide($thisSide & ~RailConnectionInfo::FLAG_ASCEND);
if(($thisSide & RailConnectionInfo::FLAG_ASCEND) !== 0){
$other = $other->getSide(Facing::UP);
}elseif(!($other instanceof BaseRail)){ //check if other rails can slope up to meet this one
$other = $other->getSide(Facing::DOWN);
$otherSide |= RailConnectionInfo::FLAG_ASCEND;
}
if(!($other instanceof BaseRail) || count($otherConnections = $other->getConnectedDirections()) >= 2){
//we can only connect to a rail that has less than 2 connections
continue;
}
$otherPossible = $other->getPossibleConnectionDirections($otherConnections);
if(isset($otherPossible[$otherSide])){
$otherConnections[] = $otherSide;
$other->setConnections($otherConnections);
$world->setBlock($other->position, $other);
$changed = true;
$thisConnections[] = $thisSide;
$continue = count($thisConnections) < 2;
break; //force recomputing possible directions, since this connection could invalidate others
}
}
}while($continue);
if($changed){
$this->setConnections($thisConnections);
$world->setBlock($this->position, $this);
}
}
/**
* @param int[] $connections
*/
private function setConnections(array $connections) : void{
if(count($connections) === 1){
$connections[] = Facing::opposite($connections[0] & ~RailConnectionInfo::FLAG_ASCEND);
}elseif(count($connections) !== 2){
throw new \InvalidArgumentException("Expected exactly 2 connections, got " . count($connections));
}
$this->setShapeFromConnections($connections);
}
public function onNearbyBlockChange() : void{
$world = $this->position->getWorld();
if(!$this->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport()){
$world->useBreakOn($this->position);
}else{
foreach($this->getCurrentShapeConnections() as $connection){
if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0 && !$this->getSide($connection & ~RailConnectionInfo::FLAG_ASCEND)->getSupportType(Facing::UP)->hasEdgeSupport()){
$world->useBreakOn($this->position);
break;
}
}
}
}
}