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this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code. there may be further improvements we can make from here, such as adding traits, but this is a good first step.
237 lines
7.0 KiB
PHP
237 lines
7.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\RailConnectionInfo;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use function array_reverse;
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use function array_search;
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use function array_shift;
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use function count;
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use function in_array;
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abstract class BaseRail extends Flowable{
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($blockReplace->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport()){
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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public function onPostPlace() : void{
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$this->tryReconnect();
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}
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/**
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* @param int[] $connections
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* @param int[][] $lookup
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* @phpstan-param array<int, list<int>> $lookup
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*/
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protected static function searchState(array $connections, array $lookup) : ?int{
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$shape = array_search($connections, $lookup, true);
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if($shape === false){
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$shape = array_search(array_reverse($connections), $lookup, true);
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}
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return $shape === false ? null : $shape;
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}
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/**
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* Sets the rail shape according to the given connections, if a shape matches.
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*
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* @param int[] $connections
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*
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* @throws \InvalidArgumentException if no shape matches the given connections
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*/
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abstract protected function setShapeFromConnections(array $connections) : void;
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/**
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* Returns the connection directions of this rail (depending on the current block state)
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*
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* @return int[]
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*/
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abstract protected function getCurrentShapeConnections() : array;
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/**
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* Returns all the directions this rail is already connected in.
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*
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* @return int[]
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*/
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private function getConnectedDirections() : array{
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/** @var int[] $connections */
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$connections = [];
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/** @var int $connection */
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foreach($this->getCurrentShapeConnections() as $connection){
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$other = $this->getSide($connection & ~RailConnectionInfo::FLAG_ASCEND);
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$otherConnection = Facing::opposite($connection & ~RailConnectionInfo::FLAG_ASCEND);
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if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Facing::UP);
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}elseif(!($other instanceof BaseRail)){ //check for rail sloping up to meet this one
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$other = $other->getSide(Facing::DOWN);
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$otherConnection |= RailConnectionInfo::FLAG_ASCEND;
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}
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if(
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$other instanceof BaseRail &&
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in_array($otherConnection, $other->getCurrentShapeConnections(), true)
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){
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$connections[] = $connection;
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}
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}
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return $connections;
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}
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/**
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* @param int[] $constraints
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*
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* @return true[]
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* @phpstan-return array<int, true>
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*/
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private function getPossibleConnectionDirections(array $constraints) : array{
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switch(count($constraints)){
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case 0:
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//No constraints, can connect in any direction
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$possible = [
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Facing::NORTH => true,
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Facing::SOUTH => true,
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Facing::WEST => true,
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Facing::EAST => true
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];
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foreach($possible as $p => $_){
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$possible[$p | RailConnectionInfo::FLAG_ASCEND] = true;
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}
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return $possible;
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case 1:
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return $this->getPossibleConnectionDirectionsOneConstraint(array_shift($constraints));
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case 2:
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return [];
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default:
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throw new \InvalidArgumentException("Expected at most 2 constraints, got " . count($constraints));
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}
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}
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/**
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* @return true[]
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* @phpstan-return array<int, true>
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*/
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protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
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$opposite = Facing::opposite($constraint & ~RailConnectionInfo::FLAG_ASCEND);
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$possible = [$opposite => true];
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if(($constraint & RailConnectionInfo::FLAG_ASCEND) === 0){
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//We can slope the other way if this connection isn't already a slope
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$possible[$opposite | RailConnectionInfo::FLAG_ASCEND] = true;
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}
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return $possible;
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}
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private function tryReconnect() : void{
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$thisConnections = $this->getConnectedDirections();
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$changed = false;
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$world = $this->position->getWorld();
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do{
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$possible = $this->getPossibleConnectionDirections($thisConnections);
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$continue = false;
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foreach($possible as $thisSide => $_){
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$otherSide = Facing::opposite($thisSide & ~RailConnectionInfo::FLAG_ASCEND);
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$other = $this->getSide($thisSide & ~RailConnectionInfo::FLAG_ASCEND);
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if(($thisSide & RailConnectionInfo::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Facing::UP);
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}elseif(!($other instanceof BaseRail)){ //check if other rails can slope up to meet this one
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$other = $other->getSide(Facing::DOWN);
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$otherSide |= RailConnectionInfo::FLAG_ASCEND;
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}
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if(!($other instanceof BaseRail) || count($otherConnections = $other->getConnectedDirections()) >= 2){
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//we can only connect to a rail that has less than 2 connections
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continue;
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}
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$otherPossible = $other->getPossibleConnectionDirections($otherConnections);
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if(isset($otherPossible[$otherSide])){
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$otherConnections[] = $otherSide;
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$other->setConnections($otherConnections);
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$world->setBlock($other->position, $other);
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$changed = true;
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$thisConnections[] = $thisSide;
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$continue = count($thisConnections) < 2;
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break; //force recomputing possible directions, since this connection could invalidate others
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}
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}
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}while($continue);
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if($changed){
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$this->setConnections($thisConnections);
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$world->setBlock($this->position, $this);
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}
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}
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/**
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* @param int[] $connections
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*/
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private function setConnections(array $connections) : void{
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if(count($connections) === 1){
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$connections[] = Facing::opposite($connections[0] & ~RailConnectionInfo::FLAG_ASCEND);
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}elseif(count($connections) !== 2){
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throw new \InvalidArgumentException("Expected exactly 2 connections, got " . count($connections));
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}
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$this->setShapeFromConnections($connections);
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}
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public function onNearbyBlockChange() : void{
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$world = $this->position->getWorld();
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if(!$this->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport()){
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$world->useBreakOn($this->position);
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}else{
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foreach($this->getCurrentShapeConnections() as $connection){
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if(($connection & RailConnectionInfo::FLAG_ASCEND) !== 0 && !$this->getSide($connection & ~RailConnectionInfo::FLAG_ASCEND)->getSupportType(Facing::UP)->hasEdgeSupport()){
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$world->useBreakOn($this->position);
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break;
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}
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}
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}
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}
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}
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