mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-16 18:59:00 +00:00
270 lines
6.8 KiB
PHP
270 lines
6.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\object;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\ItemDespawnEvent;
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use pocketmine\event\entity\ItemSpawnEvent;
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use pocketmine\event\inventory\InventoryPickupItemEvent;
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use pocketmine\item\Item;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\AddItemActorPacket;
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use pocketmine\network\mcpe\protocol\TakeItemActorPacket;
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use pocketmine\network\mcpe\protocol\types\entity\EntityLegacyIds;
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use pocketmine\player\Player;
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use function get_class;
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use function max;
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class ItemEntity extends Entity{
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public const NETWORK_ID = EntityLegacyIds::ITEM;
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public const DEFAULT_DESPAWN_DELAY = 6000; //5 minutes
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public const NEVER_DESPAWN = -1;
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public const MAX_DESPAWN_DELAY = 32767 + self::DEFAULT_DESPAWN_DELAY; //max value storable by mojang NBT :(
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/** @var string */
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protected $owner = "";
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/** @var string */
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protected $thrower = "";
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/** @var int */
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protected $pickupDelay = 0;
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/** @var Item */
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protected $item;
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public $width = 0.25;
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public $height = 0.25;
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protected $baseOffset = 0.125;
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protected $gravity = 0.04;
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protected $drag = 0.02;
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public $canCollide = false;
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/** @var int */
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protected $despawnDelay = self::DEFAULT_DESPAWN_DELAY;
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protected function initEntity(CompoundTag $nbt) : void{
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parent::initEntity($nbt);
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$this->setMaxHealth(5);
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$this->setHealth($nbt->getShort("Health", (int) $this->getHealth()));
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$age = $nbt->getShort("Age", 0);
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if($age === -32768){
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$this->despawnDelay = self::NEVER_DESPAWN;
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}else{
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$this->despawnDelay = max(0, self::DEFAULT_DESPAWN_DELAY - $age);
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}
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$this->pickupDelay = $nbt->getShort("PickupDelay", $this->pickupDelay);
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$this->owner = $nbt->getString("Owner", $this->owner);
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$this->thrower = $nbt->getString("Thrower", $this->thrower);
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$itemTag = $nbt->getCompoundTag("Item");
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if($itemTag === null){
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throw new \UnexpectedValueException("Invalid " . get_class($this) . " entity: expected \"Item\" NBT tag not found");
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}
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$this->item = Item::nbtDeserialize($itemTag);
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if($this->item->isNull()){
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throw new \UnexpectedValueException("Item for " . get_class($this) . " is invalid");
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}
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(new ItemSpawnEvent($this))->call();
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}
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protected function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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}
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if(!$this->isFlaggedForDespawn() and $this->pickupDelay !== self::NEVER_DESPAWN){ //Infinite delay
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$this->pickupDelay -= $tickDiff;
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if($this->pickupDelay < 0){
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$this->pickupDelay = 0;
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}
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$this->despawnDelay -= $tickDiff;
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if($this->despawnDelay <= 0){
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$ev = new ItemDespawnEvent($this);
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$ev->call();
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if($ev->isCancelled()){
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$this->despawnDelay = self::DEFAULT_DESPAWN_DELAY;
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}else{
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$this->flagForDespawn();
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$hasUpdate = true;
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}
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}
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}
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return $hasUpdate;
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}
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protected function tryChangeMovement() : void{
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$this->checkObstruction($this->location->x, $this->location->y, $this->location->z);
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parent::tryChangeMovement();
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}
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protected function applyDragBeforeGravity() : bool{
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return true;
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}
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public function saveNBT() : CompoundTag{
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$nbt = parent::saveNBT();
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$nbt->setTag("Item", $this->item->nbtSerialize());
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$nbt->setShort("Health", (int) $this->getHealth());
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if($this->despawnDelay === self::NEVER_DESPAWN){
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$age = -32768;
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}else{
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$age = self::DEFAULT_DESPAWN_DELAY - $this->despawnDelay;
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}
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$nbt->setShort("Age", $age);
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$nbt->setShort("PickupDelay", $this->pickupDelay);
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if($this->owner !== null){
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$nbt->setString("Owner", $this->owner);
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}
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if($this->thrower !== null){
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$nbt->setString("Thrower", $this->thrower);
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}
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return $nbt;
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}
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/**
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* @return Item
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*/
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public function getItem() : Item{
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return $this->item;
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}
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public function canCollideWith(Entity $entity) : bool{
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return false;
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}
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public function canBeCollidedWith() : bool{
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return false;
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}
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/**
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* @return int
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*/
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public function getPickupDelay() : int{
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return $this->pickupDelay;
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}
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/**
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* @param int $delay
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*/
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public function setPickupDelay(int $delay) : void{
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$this->pickupDelay = $delay;
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}
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/**
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* Returns the number of ticks left before this item will despawn. If -1, the item will never despawn.
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*
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* @return int
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*/
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public function getDespawnDelay() : int{
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return $this->despawnDelay;
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}
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/**
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* @param int $despawnDelay
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*
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* @throws \InvalidArgumentException
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*/
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public function setDespawnDelay(int $despawnDelay) : void{
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if(($despawnDelay < 0 or $despawnDelay > self::MAX_DESPAWN_DELAY) and $despawnDelay !== self::NEVER_DESPAWN){
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throw new \InvalidArgumentException("Despawn ticker must be in range 0 ... " . self::MAX_DESPAWN_DELAY . " or " . self::NEVER_DESPAWN . ", got $despawnDelay");
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}
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$this->despawnDelay = $despawnDelay;
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}
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/**
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* @return string
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*/
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public function getOwner() : string{
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return $this->owner;
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}
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/**
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* @param string $owner
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*/
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public function setOwner(string $owner) : void{
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$this->owner = $owner;
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}
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/**
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* @return string
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*/
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public function getThrower() : string{
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return $this->thrower;
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}
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/**
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* @param string $thrower
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*/
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public function setThrower(string $thrower) : void{
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$this->thrower = $thrower;
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}
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protected function sendSpawnPacket(Player $player) : void{
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$pk = new AddItemActorPacket();
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$pk->entityRuntimeId = $this->getId();
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$pk->position = $this->location->asVector3();
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$pk->motion = $this->getMotion();
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$pk->item = $this->getItem();
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$pk->metadata = $this->getSyncedNetworkData(false);
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$player->sendDataPacket($pk);
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}
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public function onCollideWithPlayer(Player $player) : void{
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if($this->getPickupDelay() !== 0){
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return;
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}
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$item = $this->getItem();
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$playerInventory = $player->getInventory();
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if($player->hasFiniteResources() and !$playerInventory->canAddItem($item)){
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return;
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}
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$ev = new InventoryPickupItemEvent($playerInventory, $this);
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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$this->server->broadcastPacket($this->getViewers(), TakeItemActorPacket::create($player->getId(), $this->getId()));
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$playerInventory->addItem(clone $item);
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$this->flagForDespawn();
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}
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}
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