PocketMine-MP/src/block/FenceGate.php
Dylan K. Taylor 4898a35613 cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
2019-08-15 17:23:55 +01:00

121 lines
3.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\DoorSound;
class FenceGate extends Transparent{
/** @var bool */
protected $open = false;
/** @var int */
protected $facing = Facing::NORTH;
/** @var bool */
protected $inWall = false;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(2.0, BlockToolType::AXE));
}
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeLegacyHorizontalFacing($this->facing) |
($this->open ? BlockLegacyMetadata::FENCE_GATE_FLAG_OPEN : 0) |
($this->inWall ? BlockLegacyMetadata::FENCE_GATE_FLAG_IN_WALL : 0);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataSerializer::readLegacyHorizontalFacing($stateMeta & 0x03);
$this->open = ($stateMeta & BlockLegacyMetadata::FENCE_GATE_FLAG_OPEN) !== 0;
$this->inWall = ($stateMeta & BlockLegacyMetadata::FENCE_GATE_FLAG_IN_WALL) !== 0;
}
public function getStateBitmask() : int{
return 0b1111;
}
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
return $this->open ? [] : [AxisAlignedBB::one()->extend(Facing::UP, 0.5)->squash(Facing::axis($this->facing), 6 / 16)];
}
private function checkInWall() : bool{
return (
$this->getSide(Facing::rotateY($this->facing, false)) instanceof Wall or
$this->getSide(Facing::rotateY($this->facing, true)) instanceof Wall
);
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = $player->getHorizontalFacing();
}
$this->inWall = $this->checkInWall();
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
$inWall = $this->checkInWall();
if($inWall !== $this->inWall){
$this->inWall = $inWall;
$this->pos->getWorld()->setBlock($this->pos, $this);
}
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->open = !$this->open;
if($this->open and $player !== null){
$playerFacing = $player->getHorizontalFacing();
if($playerFacing === Facing::opposite($this->facing)){
$this->facing = $playerFacing;
}
}
$this->pos->getWorld()->setBlock($this->pos, $this);
$this->pos->getWorld()->addSound($this->pos, new DoorSound());
return true;
}
public function getFuelTime() : int{
return 300;
}
public function getFlameEncouragement() : int{
return 5;
}
public function getFlammability() : int{
return 20;
}
}