Dylan K. Taylor 2bba3a0805 Apply typehints to pocketmine\network\mcpe\protocol namespace
this is pulled from network-nuke in order to reduce the size of the diff.
2018-07-05 13:19:15 +01:00

61 lines
1.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class PlayerInputPacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::PLAYER_INPUT_PACKET;
/** @var float */
public $motionX;
/** @var float */
public $motionY;
/** @var bool */
public $jumping;
/** @var bool */
public $sneaking;
protected function decodePayload() : void{
$this->motionX = $this->getLFloat();
$this->motionY = $this->getLFloat();
$this->jumping = $this->getBool();
$this->sneaking = $this->getBool();
}
protected function encodePayload() : void{
$this->putLFloat($this->motionX);
$this->putLFloat($this->motionY);
$this->putBool($this->jumping);
$this->putBool($this->sneaking);
}
public function handle(NetworkSession $session) : bool{
return $session->handlePlayerInput($this);
}
}