Dylan K. Taylor 2a5d954c67 fixed yaw/headyaw field order
I wish they'd stop changing this shit... this is the third or fourth time now?
2017-10-10 22:45:30 +01:00

131 lines
3.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\types\EntityLink;
use pocketmine\utils\UUID;
class AddPlayerPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::ADD_PLAYER_PACKET;
/** @var UUID */
public $uuid;
/** @var string */
public $username;
/** @var int|null */
public $entityUniqueId = null; //TODO
/** @var int */
public $entityRuntimeId;
/** @var Vector3 */
public $position;
/** @var Vector3|null */
public $motion;
/** @var float */
public $pitch = 0.0;
/** @var float */
public $yaw = 0.0;
/** @var float|null */
public $headYaw = null; //TODO
/** @var Item */
public $item;
/** @var array */
public $metadata = [];
//TODO: adventure settings stuff
public $uvarint1 = 0;
public $uvarint2 = 0;
public $uvarint3 = 0;
public $uvarint4 = 0;
public $uvarint5 = 0;
public $long1 = 0;
/** @var EntityLink[] */
public $links = [];
protected function decodePayload(){
$this->uuid = $this->getUUID();
$this->username = $this->getString();
$this->entityUniqueId = $this->getEntityUniqueId();
$this->entityRuntimeId = $this->getEntityRuntimeId();
$this->position = $this->getVector3Obj();
$this->motion = $this->getVector3Obj();
$this->pitch = $this->getLFloat();
$this->yaw = $this->getLFloat();
$this->headYaw = $this->getLFloat();
$this->item = $this->getSlot();
$this->metadata = $this->getEntityMetadata();
$this->uvarint1 = $this->getUnsignedVarInt();
$this->uvarint2 = $this->getUnsignedVarInt();
$this->uvarint3 = $this->getUnsignedVarInt();
$this->uvarint4 = $this->getUnsignedVarInt();
$this->uvarint5 = $this->getUnsignedVarInt();
$this->long1 = $this->getLLong();
$linkCount = $this->getUnsignedVarInt();
for($i = 0; $i < $linkCount; ++$i){
$this->links[$i] = $this->getEntityLink();
}
}
protected function encodePayload(){
$this->putUUID($this->uuid);
$this->putString($this->username);
$this->putEntityUniqueId($this->entityUniqueId ?? $this->entityRuntimeId);
$this->putEntityRuntimeId($this->entityRuntimeId);
$this->putVector3Obj($this->position);
$this->putVector3ObjNullable($this->motion);
$this->putLFloat($this->pitch);
$this->putLFloat($this->yaw);
$this->putLFloat($this->headYaw ?? $this->yaw);
$this->putSlot($this->item);
$this->putEntityMetadata($this->metadata);
$this->putUnsignedVarInt($this->uvarint1);
$this->putUnsignedVarInt($this->uvarint2);
$this->putUnsignedVarInt($this->uvarint3);
$this->putUnsignedVarInt($this->uvarint4);
$this->putUnsignedVarInt($this->uvarint5);
$this->putLLong($this->long1);
$this->putUnsignedVarInt(count($this->links));
foreach($this->links as $link){
$this->putEntityLink($link);
}
}
public function handle(NetworkSession $session) : bool{
return $session->handleAddPlayer($this);
}
}