2019-03-23 19:46:31 +00:00

202 lines
5.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\format;
use pocketmine\block\BlockLegacyIds;
use function array_values;
use function assert;
use function chr;
use function define;
use function defined;
use function ord;
use function str_repeat;
use function strlen;
use function substr_count;
if(!defined(__NAMESPACE__ . '\ZERO_NIBBLE_ARRAY')){
define(__NAMESPACE__ . '\ZERO_NIBBLE_ARRAY', str_repeat("\x00", 2048));
}
class SubChunk implements SubChunkInterface{
/** @var PalettedBlockArray[] */
private $blockLayers;
/** @var string */
protected $blockLight;
/** @var string */
protected $skyLight;
private static function assignData(&$target, string $data, int $length, string $value = "\x00") : void{
if(strlen($data) !== $length){
assert($data === "", "Invalid non-zero length given, expected $length, got " . strlen($data));
$target = str_repeat($value, $length);
}else{
$target = $data;
}
}
/**
* SubChunk constructor.
*
* @param PalettedBlockArray[] $blocks
* @param string $skyLight
* @param string $blockLight
*/
public function __construct(array $blocks, string $skyLight = "", string $blockLight = ""){
$this->blockLayers = $blocks;
self::assignData($this->skyLight, $skyLight, 2048, "\xff");
self::assignData($this->blockLight, $blockLight, 2048);
}
public function isEmpty(bool $checkLight = true) : bool{
foreach($this->blockLayers as $layer){
$palette = $layer->getPalette();
foreach($palette as $p){
if(($p >> 4) !== BlockLegacyIds::AIR){
return false;
}
}
}
return
(!$checkLight or (
substr_count($this->skyLight, "\xff") === 2048 and
$this->blockLight === ZERO_NIBBLE_ARRAY
)
);
}
public function getFullBlock(int $x, int $y, int $z) : int{
if(empty($this->blockLayers)){
return BlockLegacyIds::AIR << 4;
}
return $this->blockLayers[0]->get($x, $y, $z);
}
public function setFullBlock(int $x, int $y, int $z, int $block) : void{
if(empty($this->blockLayers)){
$this->blockLayers[] = new PalettedBlockArray(BlockLegacyIds::AIR << 4);
}
$this->blockLayers[0]->set($x, $y, $z, $block);
}
/**
* @return PalettedBlockArray[]
*/
public function getBlockLayers() : array{
return $this->blockLayers;
}
public function getBlockLight(int $x, int $y, int $z) : int{
return (ord($this->blockLight{($x << 7) | ($z << 3) | ($y >> 1)}) >> (($y & 1) << 2)) & 0xf;
}
public function setBlockLight(int $x, int $y, int $z, int $level) : bool{
$i = ($x << 7) | ($z << 3) | ($y >> 1);
$shift = ($y & 1) << 2;
$byte = ord($this->blockLight{$i});
$this->blockLight{$i} = chr(($byte & ~(0xf << $shift)) | (($level & 0xf) << $shift));
return true;
}
public function getBlockSkyLight(int $x, int $y, int $z) : int{
return (ord($this->skyLight{($x << 7) | ($z << 3) | ($y >> 1)}) >> (($y & 1) << 2)) & 0xf;
}
public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool{
$i = ($x << 7) | ($z << 3) | ($y >> 1);
$shift = ($y & 1) << 2;
$byte = ord($this->skyLight{$i});
$this->skyLight{$i} = chr(($byte & ~(0xf << $shift)) | (($level & 0xf) << $shift));
return true;
}
public function getHighestBlockAt(int $x, int $z) : int{
if(empty($this->blockLayers)){
return -1;
}
for($y = 15; $y >= 0; --$y){
if(($this->blockLayers[0]->get($x, $y, $z) >> 4) !== BlockLegacyIds::AIR){
return $y;
}
}
return -1; //highest block not in this subchunk
}
public function getBlockSkyLightArray() : string{
assert(strlen($this->skyLight) === 2048, "Wrong length of skylight array, expecting 2048 bytes, got " . strlen($this->skyLight));
return $this->skyLight;
}
public function setBlockSkyLightArray(string $data) : void{
assert(strlen($data) === 2048, "Wrong length of skylight array, expecting 2048 bytes, got " . strlen($data));
$this->skyLight = $data;
}
public function getBlockLightArray() : string{
assert(strlen($this->blockLight) === 2048, "Wrong length of light array, expecting 2048 bytes, got " . strlen($this->blockLight));
return $this->blockLight;
}
public function setBlockLightArray(string $data) : void{
assert(strlen($data) === 2048, "Wrong length of light array, expecting 2048 bytes, got " . strlen($data));
$this->blockLight = $data;
}
public function __debugInfo(){
return [];
}
public function collectGarbage() : void{
foreach($this->blockLayers as $k => $layer){
$layer->collectGarbage();
foreach($layer->getPalette() as $p){
if(($p >> 4) !== BlockLegacyIds::AIR){
continue 2;
}
}
unset($this->blockLayers[$k]);
}
$this->blockLayers = array_values($this->blockLayers);
/*
* This strange looking code is designed to exploit PHP's copy-on-write behaviour. Assigning will copy a
* reference to the const instead of duplicating the whole string. The string will only be duplicated when
* modified, which is perfect for this purpose.
*/
if($this->skyLight === ZERO_NIBBLE_ARRAY){
$this->skyLight = ZERO_NIBBLE_ARRAY;
}
if($this->blockLight === ZERO_NIBBLE_ARRAY){
$this->blockLight = ZERO_NIBBLE_ARRAY;
}
}
}