Files
PocketMine-MP/src/pocketmine/block/BlockFactory.php
2019-03-23 19:46:31 +00:00

738 lines
44 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\BlockIdentifier as BID;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\InvalidBlockStateException;
use pocketmine\block\utils\PillarRotationTrait;
use pocketmine\block\utils\TreeType;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\ItemIds;
use pocketmine\level\Position;
use pocketmine\tile\Comparator;
use function array_fill;
use function array_filter;
use function file_get_contents;
use function get_class;
use function json_decode;
use function max;
use function min;
/**
* Manages block registration and instance creation
*/
class BlockFactory{
/** @var \SplFixedArray|Block[] */
private static $fullList = null;
/** @var \SplFixedArray|int[] */
public static $lightFilter = null;
/** @var \SplFixedArray|bool[] */
public static $diffusesSkyLight = null;
/** @var \SplFixedArray|float[] */
public static $blastResistance = null;
/** @var int[] */
public static $staticRuntimeIdMap = [];
/** @var int[] */
public static $legacyIdMap = [];
/** @var int */
private static $lastRuntimeId = 0;
/**
* Initializes the block factory. By default this is called only once on server start, however you may wish to use
* this if you need to reset the block factory back to its original defaults for whatever reason.
*/
public static function init() : void{
self::$fullList = new \SplFixedArray(8192);
self::$lightFilter = \SplFixedArray::fromArray(array_fill(0, 8192, 1));
self::$diffusesSkyLight = \SplFixedArray::fromArray(array_fill(0, 8192, false));
self::$blastResistance = \SplFixedArray::fromArray(array_fill(0, 8192, 0));
self::register(new ActivatorRail(new BID(BlockLegacyIds::ACTIVATOR_RAIL, BaseRail::STRAIGHT_NORTH_SOUTH), "Activator Rail"));
self::register(new Air(new BID(BlockLegacyIds::AIR), "Air"));
self::register(new Anvil(new BID(BlockLegacyIds::ANVIL, Anvil::TYPE_NORMAL), "Anvil"));
self::register(new Anvil(new BID(BlockLegacyIds::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED), "Slightly Damaged Anvil"));
self::register(new Anvil(new BID(BlockLegacyIds::ANVIL, Anvil::TYPE_VERY_DAMAGED), "Very Damaged Anvil"));
self::register(new Banner(new BlockIdentifierFlattened(BlockLegacyIds::STANDING_BANNER, BlockLegacyIds::WALL_BANNER, 0, ItemIds::BANNER, \pocketmine\tile\Banner::class), "Banner"));
self::register(new Barrier(new BID(BlockLegacyIds::BARRIER), "Barrier"));
self::register(new Bed(new BID(BlockLegacyIds::BED_BLOCK, 0, ItemIds::BED, \pocketmine\tile\Bed::class), "Bed Block"));
self::register(new Bedrock(new BID(BlockLegacyIds::BEDROCK), "Bedrock"));
self::register(new Beetroot(new BID(BlockLegacyIds::BEETROOT_BLOCK), "Beetroot Block"));
self::register(new BlueIce(new BID(BlockLegacyIds::BLUE_ICE), "Blue Ice"));
self::register(new BoneBlock(new BID(BlockLegacyIds::BONE_BLOCK), "Bone Block"));
self::register(new Bookshelf(new BID(BlockLegacyIds::BOOKSHELF), "Bookshelf"));
self::register(new BrewingStand(new BID(BlockLegacyIds::BREWING_STAND_BLOCK, 0, ItemIds::BREWING_STAND), "Brewing Stand"));
self::register(new BrickStairs(new BID(BlockLegacyIds::BRICK_STAIRS), "Brick Stairs"));
self::register(new Bricks(new BID(BlockLegacyIds::BRICK_BLOCK), "Bricks"));
self::register(new BrownMushroom(new BID(BlockLegacyIds::BROWN_MUSHROOM), "Brown Mushroom"));
self::register(new BrownMushroomBlock(new BID(BlockLegacyIds::BROWN_MUSHROOM_BLOCK), "Brown Mushroom Block"));
self::register(new Cactus(new BID(BlockLegacyIds::CACTUS), "Cactus"));
self::register(new Cake(new BID(BlockLegacyIds::CAKE_BLOCK, 0, ItemIds::CAKE), "Cake"));
self::register(new Carrot(new BID(BlockLegacyIds::CARROTS), "Carrot Block"));
self::register(new Chest(new BID(BlockLegacyIds::CHEST, 0, null, \pocketmine\tile\Chest::class), "Chest"));
self::register(new Clay(new BID(BlockLegacyIds::CLAY_BLOCK), "Clay Block"));
self::register(new Coal(new BID(BlockLegacyIds::COAL_BLOCK), "Coal Block"));
self::register(new CoalOre(new BID(BlockLegacyIds::COAL_ORE), "Coal Ore"));
self::register(new CoarseDirt(new BID(BlockLegacyIds::DIRT, Dirt::COARSE), "Coarse Dirt"));
self::register(new Cobblestone(new BID(BlockLegacyIds::COBBLESTONE), "Cobblestone"));
self::register(new Cobblestone(new BID(BlockLegacyIds::MOSSY_COBBLESTONE), "Moss Stone"));
self::register(new CobblestoneStairs(new BID(BlockLegacyIds::COBBLESTONE_STAIRS), "Cobblestone Stairs"));
self::register(new Cobweb(new BID(BlockLegacyIds::COBWEB), "Cobweb"));
self::register(new CocoaBlock(new BID(BlockLegacyIds::COCOA), "Cocoa Block"));
self::register(new CraftingTable(new BID(BlockLegacyIds::CRAFTING_TABLE), "Crafting Table"));
self::register(new Dandelion(new BID(BlockLegacyIds::DANDELION), "Dandelion"));
self::register(new DaylightSensor(new BlockIdentifierFlattened(BlockLegacyIds::DAYLIGHT_DETECTOR, BlockLegacyIds::DAYLIGHT_DETECTOR_INVERTED), "Daylight Sensor"));
self::register(new DeadBush(new BID(BlockLegacyIds::DEADBUSH), "Dead Bush"));
self::register(new DetectorRail(new BID(BlockLegacyIds::DETECTOR_RAIL), "Detector Rail"));
self::register(new Diamond(new BID(BlockLegacyIds::DIAMOND_BLOCK), "Diamond Block"));
self::register(new DiamondOre(new BID(BlockLegacyIds::DIAMOND_ORE), "Diamond Ore"));
self::register(new Dirt(new BID(BlockLegacyIds::DIRT, Dirt::NORMAL), "Dirt"));
self::register(new DoublePlant(new BID(BlockLegacyIds::DOUBLE_PLANT, 0), "Sunflower"));
self::register(new DoublePlant(new BID(BlockLegacyIds::DOUBLE_PLANT, 1), "Lilac"));
self::register(new DoublePlant(new BID(BlockLegacyIds::DOUBLE_PLANT, 4), "Rose Bush"));
self::register(new DoublePlant(new BID(BlockLegacyIds::DOUBLE_PLANT, 5), "Peony"));
self::register(new DoubleTallGrass(new BID(BlockLegacyIds::DOUBLE_PLANT, 2), "Double Tallgrass"));
self::register(new DoubleTallGrass(new BID(BlockLegacyIds::DOUBLE_PLANT, 3), "Large Fern"));
self::register(new DragonEgg(new BID(BlockLegacyIds::DRAGON_EGG), "Dragon Egg"));
self::register(new Emerald(new BID(BlockLegacyIds::EMERALD_BLOCK), "Emerald Block"));
self::register(new EmeraldOre(new BID(BlockLegacyIds::EMERALD_ORE), "Emerald Ore"));
self::register(new EnchantingTable(new BID(BlockLegacyIds::ENCHANTING_TABLE, 0, null, \pocketmine\tile\EnchantTable::class), "Enchanting Table"));
self::register(new EndPortalFrame(new BID(BlockLegacyIds::END_PORTAL_FRAME), "End Portal Frame"));
self::register(new EndRod(new BID(BlockLegacyIds::END_ROD), "End Rod"));
self::register(new EndStone(new BID(BlockLegacyIds::END_STONE), "End Stone"));
self::register(new EndStoneBricks(new BID(BlockLegacyIds::END_BRICKS), "End Stone Bricks"));
self::register(new EnderChest(new BID(BlockLegacyIds::ENDER_CHEST, 0, null, \pocketmine\tile\EnderChest::class), "Ender Chest"));
self::register(new Farmland(new BID(BlockLegacyIds::FARMLAND), "Farmland"));
self::register(new Fire(new BID(BlockLegacyIds::FIRE), "Fire Block"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_ALLIUM), "Allium"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_AZURE_BLUET), "Azure Bluet"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_BLUE_ORCHID), "Blue Orchid"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_CORNFLOWER), "Cornflower"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_LILY_OF_THE_VALLEY), "Lily of the Valley"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_ORANGE_TULIP), "Orange Tulip"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_OXEYE_DAISY), "Oxeye Daisy"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_PINK_TULIP), "Pink Tulip"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_POPPY), "Poppy"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_RED_TULIP), "Red Tulip"));
self::register(new Flower(new BID(BlockLegacyIds::RED_FLOWER, Flower::TYPE_WHITE_TULIP), "White Tulip"));
self::register(new FlowerPot(new BID(BlockLegacyIds::FLOWER_POT_BLOCK, 0, ItemIds::FLOWER_POT, \pocketmine\tile\FlowerPot::class), "Flower Pot"));
self::register(new FrostedIce(new BID(BlockLegacyIds::FROSTED_ICE), "Frosted Ice"));
self::register(new Furnace(new BlockIdentifierFlattened(BlockLegacyIds::FURNACE, BlockLegacyIds::LIT_FURNACE, 0, null, \pocketmine\tile\Furnace::class), "Furnace"));
self::register(new Glass(new BID(BlockLegacyIds::GLASS), "Glass"));
self::register(new GlassPane(new BID(BlockLegacyIds::GLASS_PANE), "Glass Pane"));
self::register(new GlowingObsidian(new BID(BlockLegacyIds::GLOWINGOBSIDIAN), "Glowing Obsidian"));
self::register(new Glowstone(new BID(BlockLegacyIds::GLOWSTONE), "Glowstone"));
self::register(new Gold(new BID(BlockLegacyIds::GOLD_BLOCK), "Gold Block"));
self::register(new GoldOre(new BID(BlockLegacyIds::GOLD_ORE), "Gold Ore"));
self::register(new Grass(new BID(BlockLegacyIds::GRASS), "Grass"));
self::register(new GrassPath(new BID(BlockLegacyIds::GRASS_PATH), "Grass Path"));
self::register(new Gravel(new BID(BlockLegacyIds::GRAVEL), "Gravel"));
self::register(new HardenedClay(new BID(BlockLegacyIds::HARDENED_CLAY), "Hardened Clay"));
self::register(new HardenedGlass(new BID(BlockLegacyIds::HARD_GLASS), "Hardened Glass"));
self::register(new HardenedGlassPane(new BID(BlockLegacyIds::HARD_GLASS_PANE), "Hardened Glass Pane"));
self::register(new HayBale(new BID(BlockLegacyIds::HAY_BALE), "Hay Bale"));
self::register(new Ice(new BID(BlockLegacyIds::ICE), "Ice"));
self::register(new class(new BID(BlockLegacyIds::MONSTER_EGG), "Infested Stone") extends InfestedStone{
public function getSilkTouchDrops(Item $item) : array{
return [ItemFactory::get(ItemIds::STONE)];
}
});
self::register(new class(new BID(BlockLegacyIds::MONSTER_EGG, 1), "Infested Cobblestone") extends InfestedStone{
public function getSilkTouchDrops(Item $item) : array{
return [ItemFactory::get(ItemIds::COBBLESTONE)];
}
});
self::register(new class(new BID(BlockLegacyIds::MONSTER_EGG, 2), "Infested Stone Brick") extends InfestedStone{
public function getSilkTouchDrops(Item $item) : array{
return [ItemFactory::get(ItemIds::STONE_BRICK)];
}
});
self::register(new class(new BID(BlockLegacyIds::MONSTER_EGG, 3), "Infested Mossy Stone Brick") extends InfestedStone{
public function getSilkTouchDrops(Item $item) : array{
return [ItemFactory::get(ItemIds::STONE_BRICK, StoneBricks::MOSSY)];
}
});
self::register(new class(new BID(BlockLegacyIds::MONSTER_EGG, 4), "Infested Cracked Stone Brick") extends InfestedStone{
public function getSilkTouchDrops(Item $item) : array{
return [ItemFactory::get(ItemIds::STONE_BRICK, StoneBricks::CRACKED)];
}
});
self::register(new class(new BID(BlockLegacyIds::MONSTER_EGG, 5), "Infested Chiseled Stone Brick") extends InfestedStone{
public function getSilkTouchDrops(Item $item) : array{
return [ItemFactory::get(ItemIds::STONE_BRICK, StoneBricks::CHISELED)];
}
});
self::register(new InfoUpdate(new BID(BlockLegacyIds::INFO_UPDATE), "update!"));
self::register(new InfoUpdate(new BID(BlockLegacyIds::INFO_UPDATE2), "ate!upd"));
self::register(new InvisibleBedrock(new BID(BlockLegacyIds::INVISIBLEBEDROCK), "Invisible Bedrock"));
self::register(new Iron(new BID(BlockLegacyIds::IRON_BLOCK), "Iron Block"));
self::register(new IronBars(new BID(BlockLegacyIds::IRON_BARS), "Iron Bars"));
self::register(new IronDoor(new BID(BlockLegacyIds::IRON_DOOR_BLOCK, 0, ItemIds::IRON_DOOR), "Iron Door"));
self::register(new IronOre(new BID(BlockLegacyIds::IRON_ORE), "Iron Ore"));
self::register(new IronTrapdoor(new BID(BlockLegacyIds::IRON_TRAPDOOR), "Iron Trapdoor"));
self::register(new ItemFrame(new BID(BlockLegacyIds::FRAME_BLOCK, 0, ItemIds::FRAME, \pocketmine\tile\ItemFrame::class), "Item Frame"));
self::register(new Ladder(new BID(BlockLegacyIds::LADDER), "Ladder"));
self::register(new Lapis(new BID(BlockLegacyIds::LAPIS_BLOCK), "Lapis Lazuli Block"));
self::register(new LapisOre(new BID(BlockLegacyIds::LAPIS_ORE), "Lapis Lazuli Ore"));
self::register(new Lava(new BlockIdentifierFlattened(BlockLegacyIds::FLOWING_LAVA, BlockLegacyIds::STILL_LAVA), "Lava"));
self::register(new Lever(new BID(BlockLegacyIds::LEVER), "Lever"));
self::register(new LitPumpkin(new BID(BlockLegacyIds::JACK_O_LANTERN), "Jack o'Lantern"));
self::register(new Magma(new BID(BlockLegacyIds::MAGMA), "Magma Block"));
self::register(new Melon(new BID(BlockLegacyIds::MELON_BLOCK), "Melon Block"));
self::register(new MelonStem(new BID(BlockLegacyIds::MELON_STEM, 0, ItemIds::MELON_SEEDS), "Melon Stem"));
self::register(new MonsterSpawner(new BID(BlockLegacyIds::MOB_SPAWNER), "Monster Spawner"));
self::register(new Mycelium(new BID(BlockLegacyIds::MYCELIUM), "Mycelium"));
self::register(new NetherBrick(new BID(BlockLegacyIds::NETHER_BRICK_BLOCK), "Nether Bricks"));
self::register(new NetherBrick(new BID(BlockLegacyIds::RED_NETHER_BRICK), "Red Nether Bricks"));
self::register(new NetherBrickFence(new BID(BlockLegacyIds::NETHER_BRICK_FENCE), "Nether Brick Fence"));
self::register(new NetherBrickStairs(new BID(BlockLegacyIds::NETHER_BRICK_STAIRS), "Nether Brick Stairs"));
self::register(new NetherPortal(new BID(BlockLegacyIds::PORTAL), "Nether Portal"));
self::register(new NetherQuartzOre(new BID(BlockLegacyIds::NETHER_QUARTZ_ORE), "Nether Quartz Ore"));
self::register(new NetherReactor(new BID(BlockLegacyIds::NETHERREACTOR), "Nether Reactor Core"));
self::register(new NetherWartBlock(new BID(BlockLegacyIds::NETHER_WART_BLOCK), "Nether Wart Block"));
self::register(new NetherWartPlant(new BID(BlockLegacyIds::NETHER_WART_PLANT, 0, ItemIds::NETHER_WART), "Nether Wart"));
self::register(new Netherrack(new BID(BlockLegacyIds::NETHERRACK), "Netherrack"));
self::register(new NoteBlock(new BID(BlockLegacyIds::NOTEBLOCK), "Note Block"));
self::register(new Obsidian(new BID(BlockLegacyIds::OBSIDIAN), "Obsidian"));
self::register(new PackedIce(new BID(BlockLegacyIds::PACKED_ICE), "Packed Ice"));
self::register(new Podzol(new BID(BlockLegacyIds::PODZOL), "Podzol"));
self::register(new Potato(new BID(BlockLegacyIds::POTATOES), "Potato Block"));
self::register(new PoweredRail(new BID(BlockLegacyIds::GOLDEN_RAIL, BaseRail::STRAIGHT_NORTH_SOUTH), "Powered Rail"));
self::register(new Prismarine(new BID(BlockLegacyIds::PRISMARINE, Prismarine::BRICKS), "Prismarine Bricks"));
self::register(new Prismarine(new BID(BlockLegacyIds::PRISMARINE, Prismarine::DARK), "Dark Prismarine"));
self::register(new Prismarine(new BID(BlockLegacyIds::PRISMARINE, Prismarine::NORMAL), "Prismarine"));
self::register(new Pumpkin(new BID(BlockLegacyIds::PUMPKIN), "Pumpkin"));
self::register(new PumpkinStem(new BID(BlockLegacyIds::PUMPKIN_STEM, 0, ItemIds::PUMPKIN_SEEDS), "Pumpkin Stem"));
self::register(new Purpur(new BID(BlockLegacyIds::PURPUR_BLOCK), "Purpur Block"));
self::register(new class(new BID(BlockLegacyIds::PURPUR_BLOCK, 2), "Purpur Pillar") extends Purpur{
use PillarRotationTrait;
});
self::register(new PurpurStairs(new BID(BlockLegacyIds::PURPUR_STAIRS), "Purpur Stairs"));
self::register(new Quartz(new BID(BlockLegacyIds::QUARTZ_BLOCK, Quartz::NORMAL), "Quartz Block"));
self::register(new class(new BID(BlockLegacyIds::QUARTZ_BLOCK, Quartz::CHISELED), "Chiseled Quartz Block") extends Quartz{
use PillarRotationTrait;
});
self::register(new class(new BID(BlockLegacyIds::QUARTZ_BLOCK, Quartz::PILLAR), "Quartz Pillar") extends Quartz{
use PillarRotationTrait;
});
self::register(new Quartz(new BID(BlockLegacyIds::QUARTZ_BLOCK, Quartz::SMOOTH), "Smooth Quartz Block")); //TODO: this has axis rotation in 1.9, unsure if a bug (https://bugs.mojang.com/browse/MCPE-39074)
self::register(new QuartzStairs(new BID(BlockLegacyIds::QUARTZ_STAIRS), "Quartz Stairs"));
self::register(new Rail(new BID(BlockLegacyIds::RAIL), "Rail"));
self::register(new RedMushroom(new BID(BlockLegacyIds::RED_MUSHROOM), "Red Mushroom"));
self::register(new RedMushroomBlock(new BID(BlockLegacyIds::RED_MUSHROOM_BLOCK), "Red Mushroom Block"));
self::register(new Redstone(new BID(BlockLegacyIds::REDSTONE_BLOCK), "Redstone Block"));
self::register(new RedstoneComparator(new BlockIdentifierFlattened(BlockLegacyIds::UNPOWERED_COMPARATOR, BlockLegacyIds::POWERED_COMPARATOR, 0, ItemIds::COMPARATOR, Comparator::class), "Redstone Comparator"));
self::register(new RedstoneLamp(new BlockIdentifierFlattened(BlockLegacyIds::REDSTONE_LAMP, BlockLegacyIds::LIT_REDSTONE_LAMP), "Redstone Lamp"));
self::register(new RedstoneOre(new BlockIdentifierFlattened(BlockLegacyIds::REDSTONE_ORE, BlockLegacyIds::LIT_REDSTONE_ORE), "Redstone Ore"));
self::register(new RedstoneRepeater(new BlockIdentifierFlattened(BlockLegacyIds::UNPOWERED_REPEATER, BlockLegacyIds::POWERED_REPEATER, 0, ItemIds::REPEATER), "Redstone Repeater"));
self::register(new RedstoneTorch(new BlockIdentifierFlattened(BlockLegacyIds::REDSTONE_TORCH, BlockLegacyIds::UNLIT_REDSTONE_TORCH), "Redstone Torch"));
self::register(new RedstoneWire(new BID(BlockLegacyIds::REDSTONE_WIRE, 0, ItemIds::REDSTONE), "Redstone"));
self::register(new Reserved6(new BID(BlockLegacyIds::RESERVED6), "reserved6"));
self::register(new Sand(new BID(BlockLegacyIds::SAND), "Sand"));
self::register(new Sand(new BID(BlockLegacyIds::SAND, 1), "Red Sand"));
self::register(new SandstoneStairs(new BID(BlockLegacyIds::RED_SANDSTONE_STAIRS), "Red Sandstone Stairs"));
self::register(new SandstoneStairs(new BID(BlockLegacyIds::SANDSTONE_STAIRS), "Sandstone Stairs"));
self::register(new SeaLantern(new BID(BlockLegacyIds::SEALANTERN), "Sea Lantern"));
self::register(new SeaPickle(new BID(BlockLegacyIds::SEA_PICKLE), "Sea Pickle"));
self::register(new Skull(new BID(BlockLegacyIds::MOB_HEAD_BLOCK, 0, null, \pocketmine\tile\Skull::class), "Mob Head"));
self::register(new SmoothStone(new BID(BlockLegacyIds::STONE, Stone::NORMAL), "Stone"));
self::register(new Snow(new BID(BlockLegacyIds::SNOW), "Snow Block"));
self::register(new SnowLayer(new BID(BlockLegacyIds::SNOW_LAYER), "Snow Layer"));
self::register(new SoulSand(new BID(BlockLegacyIds::SOUL_SAND), "Soul Sand"));
self::register(new Sponge(new BID(BlockLegacyIds::SPONGE), "Sponge"));
self::register(new Stone(new BID(BlockLegacyIds::STONE, Stone::ANDESITE), "Andesite"));
self::register(new Stone(new BID(BlockLegacyIds::STONE, Stone::DIORITE), "Diorite"));
self::register(new Stone(new BID(BlockLegacyIds::STONE, Stone::GRANITE), "Granite"));
self::register(new Stone(new BID(BlockLegacyIds::STONE, Stone::POLISHED_ANDESITE), "Polished Andesite"));
self::register(new Stone(new BID(BlockLegacyIds::STONE, Stone::POLISHED_DIORITE), "Polished Diorite"));
self::register(new Stone(new BID(BlockLegacyIds::STONE, Stone::POLISHED_GRANITE), "Polished Granite"));
self::register(new StoneBrickStairs(new BID(BlockLegacyIds::STONE_BRICK_STAIRS), "Stone Brick Stairs"));
self::register(new StoneBricks(new BID(BlockLegacyIds::STONEBRICK, StoneBricks::CHISELED), "Chiseled Stone Bricks"));
self::register(new StoneBricks(new BID(BlockLegacyIds::STONEBRICK, StoneBricks::CRACKED), "Cracked Stone Bricks"));
self::register(new StoneBricks(new BID(BlockLegacyIds::STONEBRICK, StoneBricks::MOSSY), "Mossy Stone Bricks"));
self::register(new StoneBricks(new BID(BlockLegacyIds::STONEBRICK, StoneBricks::NORMAL), "Stone Bricks"));
self::register(new StoneButton(new BID(BlockLegacyIds::STONE_BUTTON), "Stone Button"));
self::register(new StonePressurePlate(new BID(BlockLegacyIds::STONE_PRESSURE_PLATE), "Stone Pressure Plate"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 0), "Stone"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 1), "Sandstone"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 2), "Fake Wooden"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 3), "Cobblestone"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 4), "Brick"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 5), "Stone Brick"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 6), "Quartz"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB, BlockLegacyIds::DOUBLE_STONE_SLAB, 7), "Nether Brick"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 0), "Red Sandstone"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 1), "Purpur"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 2), "Prismarine"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 3), "Dark Prismarine"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 4), "Prismarine Bricks"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 5), "Mossy Cobblestone"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 6), "Smooth Sandstone"));
self::register(new StoneSlab(new BlockIdentifierFlattened(BlockLegacyIds::STONE_SLAB2, BlockLegacyIds::DOUBLE_STONE_SLAB2, 7), "Red Nether Brick"));
self::register(new Stonecutter(new BID(BlockLegacyIds::STONECUTTER), "Stonecutter"));
self::register(new Sugarcane(new BID(BlockLegacyIds::REEDS_BLOCK, 0, ItemIds::REEDS), "Sugarcane"));
self::register(new TNT(new BID(BlockLegacyIds::TNT), "TNT"));
self::register(new TallGrass(new BID(BlockLegacyIds::TALLGRASS), "Fern"));
self::register(new TallGrass(new BID(BlockLegacyIds::TALLGRASS, 1), "Tall Grass"));
self::register(new TallGrass(new BID(BlockLegacyIds::TALLGRASS, 2), "Fern"));
self::register(new TallGrass(new BID(BlockLegacyIds::TALLGRASS, 3), "Fern"));
self::register(new Torch(new BID(BlockLegacyIds::COLORED_TORCH_BP), "Blue Torch"));
self::register(new Torch(new BID(BlockLegacyIds::COLORED_TORCH_BP, 8), "Purple Torch"));
self::register(new Torch(new BID(BlockLegacyIds::COLORED_TORCH_RG), "Red Torch"));
self::register(new Torch(new BID(BlockLegacyIds::COLORED_TORCH_RG, 8), "Green Torch"));
self::register(new Torch(new BID(BlockLegacyIds::TORCH), "Torch"));
self::register(new TrappedChest(new BID(BlockLegacyIds::TRAPPED_CHEST, 0, null, \pocketmine\tile\Chest::class), "Trapped Chest"));
self::register(new Tripwire(new BID(BlockLegacyIds::TRIPWIRE, 0, ItemIds::STRING), "Tripwire"));
self::register(new TripwireHook(new BID(BlockLegacyIds::TRIPWIRE_HOOK), "Tripwire Hook"));
self::register(new UnderwaterTorch(new BID(BlockLegacyIds::UNDERWATER_TORCH), "Underwater Torch"));
self::register(new Vine(new BID(BlockLegacyIds::VINE), "Vines"));
self::register(new Water(new BlockIdentifierFlattened(BlockLegacyIds::FLOWING_WATER, BlockLegacyIds::STILL_WATER), "Water"));
self::register(new WaterLily(new BID(BlockLegacyIds::LILY_PAD), "Lily Pad"));
self::register(new WeightedPressurePlateHeavy(new BID(BlockLegacyIds::HEAVY_WEIGHTED_PRESSURE_PLATE), "Weighted Pressure Plate Heavy"));
self::register(new WeightedPressurePlateLight(new BID(BlockLegacyIds::LIGHT_WEIGHTED_PRESSURE_PLATE), "Weighted Pressure Plate Light"));
self::register(new Wheat(new BID(BlockLegacyIds::WHEAT_BLOCK), "Wheat Block"));
/** @var int[]|\SplObjectStorage $woodenStairIds */
$woodenStairIds = new \SplObjectStorage();
$woodenStairIds[TreeType::OAK()] = BlockLegacyIds::OAK_STAIRS;
$woodenStairIds[TreeType::SPRUCE()] = BlockLegacyIds::SPRUCE_STAIRS;
$woodenStairIds[TreeType::BIRCH()] = BlockLegacyIds::BIRCH_STAIRS;
$woodenStairIds[TreeType::JUNGLE()] = BlockLegacyIds::JUNGLE_STAIRS;
$woodenStairIds[TreeType::ACACIA()] = BlockLegacyIds::ACACIA_STAIRS;
$woodenStairIds[TreeType::DARK_OAK()] = BlockLegacyIds::DARK_OAK_STAIRS;
/** @var int[]|\SplObjectStorage $fenceGateIds */
$fenceGateIds = new \SplObjectStorage();
$fenceGateIds[TreeType::OAK()] = BlockLegacyIds::OAK_FENCE_GATE;
$fenceGateIds[TreeType::SPRUCE()] = BlockLegacyIds::SPRUCE_FENCE_GATE;
$fenceGateIds[TreeType::BIRCH()] = BlockLegacyIds::BIRCH_FENCE_GATE;
$fenceGateIds[TreeType::JUNGLE()] = BlockLegacyIds::JUNGLE_FENCE_GATE;
$fenceGateIds[TreeType::ACACIA()] = BlockLegacyIds::ACACIA_FENCE_GATE;
$fenceGateIds[TreeType::DARK_OAK()] = BlockLegacyIds::DARK_OAK_FENCE_GATE;
/** @var BID[]|\SplObjectStorage $woodenDoorIds */
$woodenDoorIds = new \SplObjectStorage();
$woodenDoorIds[TreeType::OAK()] = new BID(BlockLegacyIds::OAK_DOOR_BLOCK, 0, ItemIds::OAK_DOOR);
$woodenDoorIds[TreeType::SPRUCE()] = new BID(BlockLegacyIds::SPRUCE_DOOR_BLOCK, 0, ItemIds::SPRUCE_DOOR);
$woodenDoorIds[TreeType::BIRCH()] = new BID(BlockLegacyIds::BIRCH_DOOR_BLOCK, 0, ItemIds::BIRCH_DOOR);
$woodenDoorIds[TreeType::JUNGLE()] = new BID(BlockLegacyIds::JUNGLE_DOOR_BLOCK, 0, ItemIds::JUNGLE_DOOR);
$woodenDoorIds[TreeType::ACACIA()] = new BID(BlockLegacyIds::ACACIA_DOOR_BLOCK, 0, ItemIds::ACACIA_DOOR);
$woodenDoorIds[TreeType::DARK_OAK()] = new BID(BlockLegacyIds::DARK_OAK_DOOR_BLOCK, 0, ItemIds::DARK_OAK_DOOR);
/** @var int[]|\SplObjectStorage $woodenPressurePlateIds */
$woodenPressurePlateIds = new \SplObjectStorage();
$woodenPressurePlateIds[TreeType::OAK()] = BlockLegacyIds::WOODEN_PRESSURE_PLATE;
$woodenPressurePlateIds[TreeType::SPRUCE()] = BlockLegacyIds::SPRUCE_PRESSURE_PLATE;
$woodenPressurePlateIds[TreeType::BIRCH()] = BlockLegacyIds::BIRCH_PRESSURE_PLATE;
$woodenPressurePlateIds[TreeType::JUNGLE()] = BlockLegacyIds::JUNGLE_PRESSURE_PLATE;
$woodenPressurePlateIds[TreeType::ACACIA()] = BlockLegacyIds::ACACIA_PRESSURE_PLATE;
$woodenPressurePlateIds[TreeType::DARK_OAK()] = BlockLegacyIds::DARK_OAK_PRESSURE_PLATE;
/** @var int[]|\SplObjectStorage $woodenButtonIds */
$woodenButtonIds = new \SplObjectStorage();
$woodenButtonIds[TreeType::OAK()] = BlockLegacyIds::WOODEN_BUTTON;
$woodenButtonIds[TreeType::SPRUCE()] = BlockLegacyIds::SPRUCE_BUTTON;
$woodenButtonIds[TreeType::BIRCH()] = BlockLegacyIds::BIRCH_BUTTON;
$woodenButtonIds[TreeType::JUNGLE()] = BlockLegacyIds::JUNGLE_BUTTON;
$woodenButtonIds[TreeType::ACACIA()] = BlockLegacyIds::ACACIA_BUTTON;
$woodenButtonIds[TreeType::DARK_OAK()] = BlockLegacyIds::DARK_OAK_BUTTON;
/** @var int[]|\SplObjectStorage $woodenTrapdoorIds */
$woodenTrapdoorIds = new \SplObjectStorage();
$woodenTrapdoorIds[TreeType::OAK()] = BlockLegacyIds::WOODEN_TRAPDOOR;
$woodenTrapdoorIds[TreeType::SPRUCE()] = BlockLegacyIds::SPRUCE_TRAPDOOR;
$woodenTrapdoorIds[TreeType::BIRCH()] = BlockLegacyIds::BIRCH_TRAPDOOR;
$woodenTrapdoorIds[TreeType::JUNGLE()] = BlockLegacyIds::JUNGLE_TRAPDOOR;
$woodenTrapdoorIds[TreeType::ACACIA()] = BlockLegacyIds::ACACIA_TRAPDOOR;
$woodenTrapdoorIds[TreeType::DARK_OAK()] = BlockLegacyIds::DARK_OAK_TRAPDOOR;
/** @var BlockIdentifierFlattened[]|\SplObjectStorage $woodenSignIds */
$woodenSignIds = new \SplObjectStorage();
$woodenSignIds[TreeType::OAK()] = new BlockIdentifierFlattened(BlockLegacyIds::SIGN_POST, BlockLegacyIds::WALL_SIGN, 0, ItemIds::SIGN, \pocketmine\tile\Sign::class);
$woodenSignIds[TreeType::SPRUCE()] = new BlockIdentifierFlattened(BlockLegacyIds::SPRUCE_STANDING_SIGN, BlockLegacyIds::SPRUCE_WALL_SIGN, 0, ItemIds::SPRUCE_SIGN, \pocketmine\tile\Sign::class);
$woodenSignIds[TreeType::BIRCH()] = new BlockIdentifierFlattened(BlockLegacyIds::BIRCH_STANDING_SIGN, BlockLegacyIds::BIRCH_WALL_SIGN, 0, ItemIds::BIRCH_SIGN, \pocketmine\tile\Sign::class);
$woodenSignIds[TreeType::JUNGLE()] = new BlockIdentifierFlattened(BlockLegacyIds::JUNGLE_STANDING_SIGN, BlockLegacyIds::JUNGLE_WALL_SIGN, 0, ItemIds::JUNGLE_SIGN, \pocketmine\tile\Sign::class);
$woodenSignIds[TreeType::ACACIA()] = new BlockIdentifierFlattened(BlockLegacyIds::ACACIA_STANDING_SIGN, BlockLegacyIds::ACACIA_WALL_SIGN, 0, ItemIds::ACACIA_SIGN, \pocketmine\tile\Sign::class);
$woodenSignIds[TreeType::DARK_OAK()] = new BlockIdentifierFlattened(BlockLegacyIds::DARKOAK_STANDING_SIGN, BlockLegacyIds::DARKOAK_WALL_SIGN, 0, ItemIds::DARKOAK_SIGN, \pocketmine\tile\Sign::class);
foreach(TreeType::getAll() as $treeType){
$magicNumber = $treeType->getMagicNumber();
$name = $treeType->getDisplayName();
self::register(new Planks(new BID(BlockLegacyIds::PLANKS, $magicNumber), $name . " Planks"));
self::register(new Sapling(new BID(BlockLegacyIds::SAPLING, $magicNumber), $name . " Sapling", $treeType));
self::register(new WoodenFence(new BID(BlockLegacyIds::FENCE, $magicNumber), $name . " Fence"));
self::register(new WoodenSlab(new BlockIdentifierFlattened(BlockLegacyIds::WOODEN_SLAB, BlockLegacyIds::DOUBLE_WOODEN_SLAB, $treeType->getMagicNumber()), $treeType->getDisplayName()));
//TODO: find a better way to deal with this split
self::register(new Leaves(new BID($magicNumber >= 4 ? BlockLegacyIds::LEAVES2 : BlockLegacyIds::LEAVES, $magicNumber & 0x03), $name . " Leaves", $treeType));
self::register(new Log(new BID($magicNumber >= 4 ? BlockLegacyIds::LOG2 : BlockLegacyIds::LOG, $magicNumber & 0x03), $name . " Log", $treeType));
//TODO: the old bug-block needs to be remapped to the new dedicated block
self::register(new Wood(new BID($magicNumber >= 4 ? BlockLegacyIds::LOG2 : BlockLegacyIds::LOG, ($magicNumber & 0x03) | 0b1100), $name . " Wood", $treeType));
self::register(new Wood(new BID(BlockLegacyIds::WOOD, $magicNumber), $name . " Wood", $treeType));
self::register(new FenceGate(new BID($fenceGateIds[$treeType]), $treeType->getDisplayName() . " Fence Gate"));
self::register(new WoodenStairs(new BID($woodenStairIds[$treeType]), $treeType->getDisplayName() . " Stairs"));
self::register(new WoodenDoor($woodenDoorIds[$treeType], $treeType->getDisplayName() . " Door"));
self::register(new WoodenButton(new BID($woodenButtonIds[$treeType]), $treeType->getDisplayName() . " Button"));
self::register(new WoodenPressurePlate(new BID($woodenPressurePlateIds[$treeType]), $treeType->getDisplayName() . " Pressure Plate"));
self::register(new Trapdoor(new BID($woodenTrapdoorIds[$treeType]), $treeType->getDisplayName() . " Trapdoor"));
self::register(new Sign($woodenSignIds[$treeType], $treeType->getDisplayName() . " Sign"));
}
static $sandstoneTypes = [
Sandstone::NORMAL => "",
Sandstone::CHISELED => "Chiseled ",
Sandstone::CUT => "Cut ",
Sandstone::SMOOTH => "Smooth "
];
foreach($sandstoneTypes as $variant => $prefix){
self::register(new Sandstone(new BID(BlockLegacyIds::SANDSTONE, $variant), $prefix . "Sandstone"));
self::register(new Sandstone(new BID(BlockLegacyIds::RED_SANDSTONE, $variant), $prefix . "Red Sandstone"));
}
/** @var int[]|\SplObjectStorage $glazedTerracottaIds */
$glazedTerracottaIds = new \SplObjectStorage();
$glazedTerracottaIds[DyeColor::WHITE()] = BlockLegacyIds::WHITE_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::ORANGE()] = BlockLegacyIds::ORANGE_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::MAGENTA()] = BlockLegacyIds::MAGENTA_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::LIGHT_BLUE()] = BlockLegacyIds::LIGHT_BLUE_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::YELLOW()] = BlockLegacyIds::YELLOW_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::LIME()] = BlockLegacyIds::LIME_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::PINK()] = BlockLegacyIds::PINK_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::GRAY()] = BlockLegacyIds::GRAY_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::LIGHT_GRAY()] = BlockLegacyIds::SILVER_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::CYAN()] = BlockLegacyIds::CYAN_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::PURPLE()] = BlockLegacyIds::PURPLE_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::BLUE()] = BlockLegacyIds::BLUE_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::BROWN()] = BlockLegacyIds::BROWN_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::GREEN()] = BlockLegacyIds::GREEN_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::RED()] = BlockLegacyIds::RED_GLAZED_TERRACOTTA;
$glazedTerracottaIds[DyeColor::BLACK()] = BlockLegacyIds::BLACK_GLAZED_TERRACOTTA;
foreach(DyeColor::getAll() as $color){
self::register(new Carpet(new BID(BlockLegacyIds::CARPET, $color->getMagicNumber()), $color->getDisplayName() . " Carpet"));
self::register(new Concrete(new BID(BlockLegacyIds::CONCRETE, $color->getMagicNumber()), $color->getDisplayName() . " Concrete"));
self::register(new ConcretePowder(new BID(BlockLegacyIds::CONCRETE_POWDER, $color->getMagicNumber()), $color->getDisplayName() . " Concrete Powder"));
self::register(new Glass(new BID(BlockLegacyIds::STAINED_GLASS, $color->getMagicNumber()), $color->getDisplayName() . " Stained Glass"));
self::register(new GlassPane(new BID(BlockLegacyIds::STAINED_GLASS_PANE, $color->getMagicNumber()), $color->getDisplayName() . " Stained Glass Pane"));
self::register(new GlazedTerracotta(new BID($glazedTerracottaIds[$color]), $color->getDisplayName() . " Glazed Terracotta"));
self::register(new HardenedClay(new BID(BlockLegacyIds::STAINED_CLAY, $color->getMagicNumber()), $color->getDisplayName() . " Stained Clay"));
self::register(new HardenedGlass(new BID(BlockLegacyIds::HARD_STAINED_GLASS, $color->getMagicNumber()), "Hardened " . $color->getDisplayName() . " Stained Glass"));
self::register(new HardenedGlassPane(new BID(BlockLegacyIds::HARD_STAINED_GLASS_PANE, $color->getMagicNumber()), "Hardened " . $color->getDisplayName() . " Stained Glass Pane"));
self::register(new Wool(new BID(BlockLegacyIds::WOOL, $color->getMagicNumber()), $color->getDisplayName() . " Wool"));
}
static $wallTypes = [
CobblestoneWall::ANDESITE_WALL => "Andesite",
CobblestoneWall::BRICK_WALL => "Brick",
CobblestoneWall::DIORITE_WALL => "Diorite",
CobblestoneWall::END_STONE_BRICK_WALL => "End Stone Brick",
CobblestoneWall::GRANITE_WALL => "Granite",
CobblestoneWall::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
CobblestoneWall::MOSSY_WALL => "Mossy Cobblestone",
CobblestoneWall::NETHER_BRICK_WALL => "Nether Brick",
CobblestoneWall::NONE_MOSSY_WALL => "Cobblestone",
CobblestoneWall::PRISMARINE_WALL => "Prismarine",
CobblestoneWall::RED_NETHER_BRICK_WALL => "Red Nether Brick",
CobblestoneWall::RED_SANDSTONE_WALL => "Red Sandstone",
CobblestoneWall::SANDSTONE_WALL => "Sandstone",
CobblestoneWall::STONE_BRICK_WALL => "Stone Brick"
];
foreach($wallTypes as $magicNumber => $prefix){
self::register(new CobblestoneWall(new BID(BlockLegacyIds::COBBLESTONE_WALL, $magicNumber), $prefix . " Wall"));
}
//TODO: minecraft:andesite_stairs
//TODO: minecraft:bamboo
//TODO: minecraft:bamboo_sapling
//TODO: minecraft:barrel
//TODO: minecraft:beacon
//TODO: minecraft:bell
//TODO: minecraft:blast_furnace
//TODO: minecraft:bubble_column
//TODO: minecraft:campfire
//TODO: minecraft:cartography_table
//TODO: minecraft:carved_pumpkin
//TODO: minecraft:cauldron
//TODO: minecraft:chain_command_block
//TODO: minecraft:chemical_heat
//TODO: minecraft:chemistry_table
//TODO: minecraft:chorus_flower
//TODO: minecraft:chorus_plant
//TODO: minecraft:command_block
//TODO: minecraft:composter
//TODO: minecraft:conduit
//TODO: minecraft:coral
//TODO: minecraft:coral_block
//TODO: minecraft:coral_fan
//TODO: minecraft:coral_fan_dead
//TODO: minecraft:coral_fan_hang
//TODO: minecraft:coral_fan_hang2
//TODO: minecraft:coral_fan_hang3
//TODO: minecraft:dark_prismarine_stairs
//TODO: minecraft:diorite_stairs
//TODO: minecraft:dispenser
//TODO: minecraft:double_stone_slab3
//TODO: minecraft:double_stone_slab4
//TODO: minecraft:dried_kelp_block
//TODO: minecraft:dropper
//TODO: minecraft:end_brick_stairs
//TODO: minecraft:end_gateway
//TODO: minecraft:end_portal
//TODO: minecraft:fletching_table
//TODO: minecraft:granite_stairs
//TODO: minecraft:grindstone
//TODO: minecraft:hopper
//TODO: minecraft:jigsaw
//TODO: minecraft:jukebox
//TODO: minecraft:kelp
//TODO: minecraft:lantern
//TODO: minecraft:lava_cauldron
//TODO: minecraft:lectern
//TODO: minecraft:loom
//TODO: minecraft:mossy_cobblestone_stairs
//TODO: minecraft:mossy_stone_brick_stairs
//TODO: minecraft:movingBlock
//TODO: minecraft:normal_stone_stairs
//TODO: minecraft:observer
//TODO: minecraft:piston
//TODO: minecraft:pistonArmCollision
//TODO: minecraft:polished_andesite_stairs
//TODO: minecraft:polished_diorite_stairs
//TODO: minecraft:polished_granite_stairs
//TODO: minecraft:prismarine_bricks_stairs
//TODO: minecraft:prismarine_stairs
//TODO: minecraft:red_nether_brick_stairs
//TODO: minecraft:repeating_command_block
//TODO: minecraft:scaffolding
//TODO: minecraft:seagrass
//TODO: minecraft:shulker_box
//TODO: minecraft:slime
//TODO: minecraft:smithing_table
//TODO: minecraft:smoker
//TODO: minecraft:smooth_quartz_stairs
//TODO: minecraft:smooth_red_sandstone_stairs
//TODO: minecraft:smooth_sandstone_stairs
//TODO: minecraft:smooth_stone
//TODO: minecraft:sticky_piston
//TODO: minecraft:stone_slab3
//TODO: minecraft:stone_slab4
//TODO: minecraft:stonecutter_block
//TODO: minecraft:stripped_acacia_log
//TODO: minecraft:stripped_birch_log
//TODO: minecraft:stripped_dark_oak_log
//TODO: minecraft:stripped_jungle_log
//TODO: minecraft:stripped_oak_log
//TODO: minecraft:stripped_spruce_log
//TODO: minecraft:structure_block
//TODO: minecraft:sweet_berry_bush
//TODO: minecraft:turtle_egg
//TODO: minecraft:undyed_shulker_box
}
public static function isInit() : bool{
return self::$fullList !== null;
}
/**
* Registers a block type into the index. Plugins may use this method to register new block types or override
* existing ones.
*
* NOTE: If you are registering a new block type, you will need to add it to the creative inventory yourself - it
* will not automatically appear there.
*
* @param Block $block
* @param bool $override Whether to override existing registrations
*
* @throws \RuntimeException if something attempted to override an already-registered block without specifying the
* $override parameter.
*/
public static function register(Block $block, bool $override = false) : void{
$variant = $block->getIdInfo()->getVariant();
$stateMask = $block->getStateBitmask();
if(($variant & $stateMask) !== 0){
throw new \InvalidArgumentException("Block variant collides with state bitmask");
}
foreach($block->getIdInfo()->getAllBlockIds() as $id){
if(!$override and self::isRegistered($id, $variant)){
throw new \InvalidArgumentException("Block registration $id:$variant conflicts with an existing block");
}
for($m = $variant; $m <= ($variant | $stateMask); ++$m){
if(($m & ~$stateMask) !== $variant){
continue;
}
if(!$override and self::isRegistered($id, $m)){
throw new \InvalidArgumentException("Block registration " . get_class($block) . " has states which conflict with other blocks");
}
$index = ($id << 4) | $m;
$v = clone $block;
try{
$v->readStateFromData($id, $m & $stateMask);
if($v->getMeta() !== $m){
throw new InvalidBlockStateException("Corrupted meta"); //don't register anything that isn't the same when we read it back again
}
}catch(InvalidBlockStateException $e){ //invalid property combination
continue;
}
self::fillStaticArrays($index, $v);
}
if(!self::isRegistered($id, $variant)){
self::fillStaticArrays(($id << 4) | $variant, $block); //register default state mapped to variant, for blocks which don't use 0 as valid state
}
}
}
private static function fillStaticArrays(int $index, Block $block) : void{
self::$fullList[$index] = $block;
self::$lightFilter[$index] = min(15, $block->getLightFilter() + 1); //opacity plus 1 standard light filter
self::$diffusesSkyLight[$index] = $block->diffusesSkyLight();
self::$blastResistance[$index] = $block->getBlastResistance();
}
/**
* Returns a new Block instance with the specified ID, meta and position.
*
* @param int $id
* @param int $meta
* @param Position $pos
*
* @return Block
*/
public static function get(int $id, int $meta = 0, ?Position $pos = null) : Block{
if($meta < 0 or $meta > 0xf){
throw new \InvalidArgumentException("Block meta value $meta is out of bounds");
}
/** @var Block|null $block */
$block = null;
try{
$index = ($id << 4) | $meta;
if(self::$fullList[$index] !== null){
$block = clone self::$fullList[$index];
}
}catch(\RuntimeException $e){
throw new \InvalidArgumentException("Block ID $id is out of bounds");
}
if($block === null){
$block = new UnknownBlock(new BID($id, $meta));
}
if($pos !== null){
$block->position($pos->getLevel(), $pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ());
}
return $block;
}
public static function fromFullBlock(int $fullState, ?Position $pos = null) : Block{
return self::get($fullState >> 4, $fullState & 0xf, $pos);
}
/**
* Returns whether a specified block state is already registered in the block factory.
*
* @param int $id
* @param int $meta
*
* @return bool
*/
public static function isRegistered(int $id, int $meta = 0) : bool{
$b = self::$fullList[($id << 4) | $meta];
return $b !== null and !($b instanceof UnknownBlock);
}
public static function registerStaticRuntimeIdMappings() : void{
/** @var mixed[] $runtimeIdMap */
$runtimeIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "runtimeid_table.json"), true);
$legacyIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "legacy_id_map.json"), true);
foreach($runtimeIdMap as $k => $obj){
//this has to use the json offset to make sure the mapping is consistent with what we send over network, even though we aren't using all the entries
if(!isset($legacyIdMap[$obj["name"]])){
continue;
}
self::registerMapping($k, $legacyIdMap[$obj["name"]], $obj["data"]);
}
}
/**
* @internal
*
* @param int $id
* @param int $meta
*
* @return int
*/
public static function toStaticRuntimeId(int $id, int $meta = 0) : int{
/*
* try id+meta first
* if not found, try id+0 (strip meta)
* if still not found, return update! block
*/
return self::$staticRuntimeIdMap[($id << 4) | $meta] ?? self::$staticRuntimeIdMap[$id << 4] ?? self::$staticRuntimeIdMap[BlockLegacyIds::INFO_UPDATE << 4];
}
/**
* @internal
*
* @param int $runtimeId
*
* @return int[] [id, meta]
*/
public static function fromStaticRuntimeId(int $runtimeId) : array{
$v = self::$legacyIdMap[$runtimeId];
return [$v >> 4, $v & 0xf];
}
private static function registerMapping(int $staticRuntimeId, int $legacyId, int $legacyMeta) : void{
self::$staticRuntimeIdMap[($legacyId << 4) | $legacyMeta] = $staticRuntimeId;
self::$legacyIdMap[$staticRuntimeId] = ($legacyId << 4) | $legacyMeta;
self::$lastRuntimeId = max(self::$lastRuntimeId, $staticRuntimeId);
}
/**
* @return Block[]
*/
public static function getAllKnownStates() : array{
return array_filter(self::$fullList->toArray(), function(?Block $v) : bool{ return $v !== null; });
}
}