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the terminology of this needs improvement, but... the basic concept here is that 'type' data will persist on an itemstack, while 'state' data will not. Type data consists of things like: - Colour - Coral type - Wet/dry (sponges) - Live/dead (coral) - Wood type State data consists of things like: - Facing - Axis - Powered/unpowered - Open/closed In the past, with the old system, this information was separated by way of getStateBitmask(). This solution was fraught with problems, but achieved the basic goal: removing unwanted block properties from items.
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A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
Getting started
Discussion/Help
For developers
- Building and running from source
- Developer documentation - General documentation for PocketMine-MP plugin developers
- Latest release API documentation - Doxygen API documentation generated for each release
- Latest bleeding-edge API documentation - Doxygen API documentation generated weekly from
next-major
branch - DevTools - Development tools plugin for creating plugins
- ExamplePlugin - Example plugin demonstrating some basic API features
- Contributing Guidelines
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Licensing information
This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
Description
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PHP
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