773 lines
19 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
/**
* All the Item classes
*/
namespace pocketmine\item;
use Ds\Set;
use pocketmine\block\Block;
use pocketmine\block\BlockBreakInfo;
use pocketmine\block\BlockToolType;
use pocketmine\block\VanillaBlocks;
use pocketmine\entity\Entity;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\math\Vector3;
use pocketmine\nbt\LittleEndianNbtSerializer;
use pocketmine\nbt\NBT;
use pocketmine\nbt\NbtDataException;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\nbt\TreeRoot;
use pocketmine\player\Player;
use pocketmine\utils\Binary;
use function base64_decode;
use function base64_encode;
use function get_class;
use function gettype;
use function hex2bin;
use function is_string;
class Item implements \JsonSerializable{
use ItemEnchantmentHandlingTrait;
public const TAG_ENCH = "ench";
public const TAG_DISPLAY = "display";
public const TAG_BLOCK_ENTITY_TAG = "BlockEntityTag";
public const TAG_DISPLAY_NAME = "Name";
public const TAG_DISPLAY_LORE = "Lore";
/** @var int */
protected $id;
/** @var int */
protected $meta;
/** @var CompoundTag|null */
private $nbt = null;
/** @var int */
protected $count = 1;
/** @var string */
protected $name;
//TODO: this stuff should be moved to itemstack properties, not mushed in with type properties
/** @var string */
protected $customName = "";
/** @var string[] */
protected $lore = [];
/**
* TODO: this needs to die in a fire
* @var CompoundTag|null
*/
protected $blockEntityTag = null;
/** @var Set|string[] */
protected $canPlaceOn;
/** @var Set|string[] */
protected $canDestroy;
/**
* Constructs a new Item type. This constructor should ONLY be used when constructing a new item TYPE to register
* into the index.
*
* NOTE: This should NOT BE USED for creating items to set into an inventory. Use {@link ItemFactory#get} for that
* purpose.
*
* @param int $id
* @param int $variant
* @param string $name
*/
public function __construct(int $id, int $variant = 0, string $name = "Unknown"){
if($id < -0x8000 or $id > 0x7fff){ //signed short range
throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff);
}
$this->id = $id;
$this->meta = $variant !== -1 ? $variant & 0x7FFF : -1;
$this->name = $name;
$this->canPlaceOn = new Set();
$this->canDestroy = new Set();
}
/**
* @return bool
*/
public function hasCustomBlockData() : bool{
return $this->blockEntityTag !== null;
}
public function clearCustomBlockData(){
$this->blockEntityTag = null;
return $this;
}
/**
* @param CompoundTag $compound
*
* @return $this
*/
public function setCustomBlockData(CompoundTag $compound) : Item{
$this->blockEntityTag = clone $compound;
return $this;
}
/**
* @return CompoundTag|null
*/
public function getCustomBlockData() : ?CompoundTag{
return $this->blockEntityTag;
}
/**
* @return bool
*/
public function hasCustomName() : bool{
return $this->customName !== "";
}
/**
* @return string
*/
public function getCustomName() : string{
return $this->customName;
}
/**
* @param string $name
*
* @return $this
*/
public function setCustomName(string $name) : Item{
//TODO: encoding might need to be checked here
$this->customName = $name;
return $this;
}
/**
* @return $this
*/
public function clearCustomName() : Item{
$this->setCustomName("");
return $this;
}
/**
* @return string[]
*/
public function getLore() : array{
return $this->lore;
}
/**
* @param string[] $lines
*
* @return $this
*/
public function setLore(array $lines) : Item{
foreach($lines as $line){
if(!is_string($line)){
throw new \TypeError("Expected string[], but found " . gettype($line) . " in given array");
}
}
$this->lore = $lines;
return $this;
}
/**
* @return Set|string[]
*/
public function getCanPlaceOn() : Set{
return $this->canPlaceOn;
}
/**
* @param Set|string[] $canPlaceOn
*/
public function setCanPlaceOn(Set $canPlaceOn) : void{
$this->canPlaceOn = $canPlaceOn;
}
/**
* @return Set|string[]
*/
public function getCanDestroy() : Set{
return $this->canDestroy;
}
/**
* @param Set|string[] $canDestroy
*/
public function setCanDestroy(Set $canDestroy) : void{
$this->canDestroy = $canDestroy;
}
/**
* Returns whether this Item has a non-empty NBT.
* @return bool
*/
public function hasNamedTag() : bool{
return $this->getNamedTag()->count() > 0;
}
/**
* Returns a tree of Tag objects representing the Item's NBT. If the item does not have any NBT, an empty CompoundTag
* object is returned to allow the caller to manipulate and apply back to the item.
*
* @return CompoundTag
*/
public function getNamedTag() : CompoundTag{
if($this->nbt === null){
$this->nbt = new CompoundTag();
}
$this->serializeCompoundTag($this->nbt);
return $this->nbt;
}
/**
* Sets the Item's NBT from the supplied CompoundTag object.
*
* @param CompoundTag $tag
*
* @return $this
*/
public function setNamedTag(CompoundTag $tag) : Item{
if($tag->getCount() === 0){
return $this->clearNamedTag();
}
$this->nbt = clone $tag;
$this->deserializeCompoundTag($this->nbt);
return $this;
}
/**
* Removes the Item's NBT.
* @return $this
*/
public function clearNamedTag() : Item{
$this->nbt = new CompoundTag();
$this->deserializeCompoundTag($this->nbt);
return $this;
}
protected function deserializeCompoundTag(CompoundTag $tag) : void{
$this->customName = "";
$this->lore = [];
$display = $tag->getCompoundTag(self::TAG_DISPLAY);
if($display !== null){
$this->customName = $display->getString(self::TAG_DISPLAY_NAME, $this->customName, true);
$lore = $display->getListTag(self::TAG_DISPLAY_LORE);
if($lore !== null and $lore->getTagType() === NBT::TAG_String){
/** @var StringTag $t */
foreach($lore as $t){
$this->lore[] = $t->getValue();
}
}
}
$this->removeEnchantments();
$enchantments = $tag->getListTag(self::TAG_ENCH);
if($enchantments !== null and $enchantments->getTagType() === NBT::TAG_Compound){
/** @var CompoundTag $enchantment */
foreach($enchantments as $enchantment){
$magicNumber = $enchantment->getShort("id", -1, true);
$level = $enchantment->getShort("lvl", 0, true);
if($level <= 0){
continue;
}
$type = Enchantment::get($magicNumber);
if($type !== null){
$this->addEnchantment(new EnchantmentInstance($type, $level));
}
}
}
$this->blockEntityTag = $tag->getCompoundTag(self::TAG_BLOCK_ENTITY_TAG);
$this->canPlaceOn = new Set();
$canPlaceOn = $tag->getListTag("CanPlaceOn");
if($canPlaceOn !== null){
/** @var StringTag $tag */
foreach($canPlaceOn as $entry){
$this->canPlaceOn->add($entry->getValue());
}
}
$this->canDestroy = new Set();
$canDestroy = $tag->getListTag("CanDestroy");
if($canDestroy !== null){
/** @var StringTag $entry */
foreach($canDestroy as $entry){
$this->canDestroy->add($entry->getValue());
}
}
}
protected function serializeCompoundTag(CompoundTag $tag) : void{
$display = $tag->getCompoundTag(self::TAG_DISPLAY) ?? new CompoundTag();
$this->hasCustomName() ?
$display->setString(self::TAG_DISPLAY_NAME, $this->getCustomName()) :
$display->removeTag(self::TAG_DISPLAY);
if(!empty($this->lore)){
$loreTag = new ListTag();
foreach($this->lore as $line){
$loreTag->push(new StringTag($line));
}
$display->setTag(self::TAG_DISPLAY_LORE, $loreTag);
}else{
$display->removeTag(self::TAG_DISPLAY_LORE);
}
$display->count() > 0 ?
$tag->setTag(self::TAG_DISPLAY, $display) :
$tag->removeTag(self::TAG_DISPLAY);
if($this->hasEnchantments()){
$ench = new ListTag();
foreach($this->getEnchantments() as $enchantmentInstance){
$ench->push(CompoundTag::create()
->setShort("id", $enchantmentInstance->getType()->getId())
->setShort("lvl", $enchantmentInstance->getLevel())
);
}
$tag->setTag(self::TAG_ENCH, $ench);
}else{
$tag->removeTag(self::TAG_ENCH);
}
$this->hasCustomBlockData() ?
$tag->setTag(self::TAG_BLOCK_ENTITY_TAG, clone $this->getCustomBlockData()) :
$tag->removeTag(self::TAG_BLOCK_ENTITY_TAG);
if(!$this->canPlaceOn->isEmpty()){
$canPlaceOn = new ListTag();
foreach($this->canPlaceOn as $item){
$canPlaceOn->push(new StringTag($item));
}
$tag->setTag("CanPlaceOn", $canPlaceOn);
}else{
$tag->removeTag("CanPlaceOn");
}
if(!$this->canDestroy->isEmpty()){
$canDestroy = new ListTag();
foreach($this->canDestroy as $item){
$canDestroy->push(new StringTag($item));
}
$tag->setTag("CanDestroy", $canDestroy);
}else{
$tag->removeTag("CanDestroy");
}
}
/**
* @return int
*/
public function getCount() : int{
return $this->count;
}
/**
* @param int $count
*
* @return $this
*/
public function setCount(int $count) : Item{
$this->count = $count;
return $this;
}
/**
* Pops an item from the stack and returns it, decreasing the stack count of this item stack by one.
*
* @param int $count
*
* @return Item
* @throws \InvalidArgumentException if trying to pop more items than are on the stack
*/
public function pop(int $count = 1) : Item{
if($count > $this->count){
throw new \InvalidArgumentException("Cannot pop $count items from a stack of $this->count");
}
$item = clone $this;
$item->count = $count;
$this->count -= $count;
return $item;
}
public function isNull() : bool{
return $this->count <= 0 or $this->id === ItemIds::AIR;
}
/**
* Returns the name of the item, or the custom name if it is set.
* @return string
*/
final public function getName() : string{
return $this->hasCustomName() ? $this->getCustomName() : $this->getVanillaName();
}
/**
* Returns the vanilla name of the item, disregarding custom names.
* @return string
*/
public function getVanillaName() : string{
return $this->name;
}
/**
* @return bool
*/
final public function canBePlaced() : bool{
return $this->getBlock()->canBePlaced();
}
/**
* Returns the block corresponding to this Item.
* @return Block
*/
public function getBlock() : Block{
return VanillaBlocks::AIR();
}
/**
* @return int
*/
final public function getId() : int{
return $this->id;
}
/**
* @return int
*/
public function getMeta() : int{
return $this->meta;
}
/**
* Returns whether this item can match any item with an equivalent ID with any meta value.
* Used in crafting recipes which accept multiple variants of the same item, for example crafting tables recipes.
*
* @return bool
*/
public function hasAnyDamageValue() : bool{
return $this->meta === -1;
}
/**
* Returns the highest amount of this item which will fit into one inventory slot.
* @return int
*/
public function getMaxStackSize() : int{
return 64;
}
/**
* Returns the time in ticks which the item will fuel a furnace for.
* @return int
*/
public function getFuelTime() : int{
return 0;
}
/**
* Returns how many points of damage this item will deal to an entity when used as a weapon.
* @return int
*/
public function getAttackPoints() : int{
return 1;
}
/**
* Returns how many armor points can be gained by wearing this item.
* @return int
*/
public function getDefensePoints() : int{
return 0;
}
/**
* Returns what type of block-breaking tool this is. Blocks requiring the same tool type as the item will break
* faster (except for blocks requiring no tool, which break at the same speed regardless of the tool used)
*
* @return int
*/
public function getBlockToolType() : int{
return BlockToolType::NONE;
}
/**
* Returns the harvesting power that this tool has. This affects what blocks it can mine when the tool type matches
* the mined block.
* This should return 1 for non-tiered tools, and the tool tier for tiered tools.
*
* @see BlockBreakInfo::getToolHarvestLevel()
*
* @return int
*/
public function getBlockToolHarvestLevel() : int{
return 0;
}
public function getMiningEfficiency(bool $isCorrectTool) : float{
return 1;
}
/**
* Called when a player uses this item on a block.
*
* @param Player $player
* @param Block $blockReplace
* @param Block $blockClicked
* @param int $face
* @param Vector3 $clickVector
*
* @return ItemUseResult
*/
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
return ItemUseResult::NONE();
}
/**
* Called when a player uses the item on air, for example throwing a projectile.
* Returns whether the item was changed, for example count decrease or durability change.
*
* @param Player $player
* @param Vector3 $directionVector
*
* @return ItemUseResult
*/
public function onClickAir(Player $player, Vector3 $directionVector) : ItemUseResult{
return ItemUseResult::NONE();
}
/**
* Called when a player is using this item and releases it. Used to handle bow shoot actions.
* Returns whether the item was changed, for example count decrease or durability change.
*
* @param Player $player
*
* @return ItemUseResult
*/
public function onReleaseUsing(Player $player) : ItemUseResult{
return ItemUseResult::NONE();
}
/**
* Called when this item is used to destroy a block. Usually used to update durability.
*
* @param Block $block
*
* @return bool
*/
public function onDestroyBlock(Block $block) : bool{
return false;
}
/**
* Called when this item is used to attack an entity. Usually used to update durability.
*
* @param Entity $victim
*
* @return bool
*/
public function onAttackEntity(Entity $victim) : bool{
return false;
}
/**
* Returns the number of ticks a player must wait before activating this item again.
*
* @return int
*/
public function getCooldownTicks() : int{
return 0;
}
/**
* Compares an Item to this Item and check if they match.
*
* @param Item $item
* @param bool $checkDamage Whether to verify that the damage values match.
* @param bool $checkCompound Whether to verify that the items' NBT match.
*
* @return bool
*/
final public function equals(Item $item, bool $checkDamage = true, bool $checkCompound = true) : bool{
return $this->id === $item->getId() and
(!$checkDamage or $this->getMeta() === $item->getMeta()) and
(!$checkCompound or $this->getNamedTag()->equals($item->getNamedTag()));
}
/**
* Returns whether the specified item stack has the same ID, damage, NBT and count as this item stack.
*
* @param Item $other
*
* @return bool
*/
final public function equalsExact(Item $other) : bool{
return $this->equals($other, true, true) and $this->count === $other->count;
}
/**
* @return string
*/
final public function __toString() : string{
return "Item " . $this->name . " (" . $this->id . ":" . ($this->hasAnyDamageValue() ? "?" : $this->getMeta()) . ")x" . $this->count . ($this->hasNamedTag() ? " tags:0x" . base64_encode((new LittleEndianNbtSerializer())->write(new TreeRoot($this->getNamedTag()))) : "");
}
/**
* Returns an array of item stack properties that can be serialized to json.
*
* @return array
*/
final public function jsonSerialize() : array{
$data = [
"id" => $this->getId()
];
if($this->getMeta() !== 0){
$data["damage"] = $this->getMeta();
}
if($this->getCount() !== 1){
$data["count"] = $this->getCount();
}
if($this->hasNamedTag()){
$data["nbt_b64"] = base64_encode((new LittleEndianNbtSerializer())->write(new TreeRoot($this->getNamedTag())));
}
return $data;
}
/**
* Returns an Item from properties created in an array by {@link Item#jsonSerialize}
*
* @param array $data
*
* @return Item
* @throws NbtDataException
* @throws \InvalidArgumentException
*/
final public static function jsonDeserialize(array $data) : Item{
$nbt = "";
//Backwards compatibility
if(isset($data["nbt"])){
$nbt = $data["nbt"];
}elseif(isset($data["nbt_hex"])){
$nbt = hex2bin($data["nbt_hex"]);
}elseif(isset($data["nbt_b64"])){
$nbt = base64_decode($data["nbt_b64"], true);
}
return ItemFactory::get(
(int) $data["id"], (int) ($data["damage"] ?? 0), (int) ($data["count"] ?? 1), $nbt !== "" ? (new LittleEndianNbtSerializer())->read($nbt)->getTag() : null
);
}
/**
* Serializes the item to an NBT CompoundTag
*
* @param int $slot optional, the inventory slot of the item
*
* @return CompoundTag
*/
public function nbtSerialize(int $slot = -1) : CompoundTag{
$result = CompoundTag::create()
->setShort("id", $this->id)
->setByte("Count", Binary::signByte($this->count))
->setShort("Damage", $this->getMeta());
if($this->hasNamedTag()){
$result->setTag("tag", $this->getNamedTag());
}
if($slot !== -1){
$result->setByte("Slot", $slot);
}
return $result;
}
/**
* Deserializes an Item from an NBT CompoundTag
*
* @param CompoundTag $tag
*
* @return Item
*/
public static function nbtDeserialize(CompoundTag $tag) : Item{
if(!$tag->hasTag("id") or !$tag->hasTag("Count")){
return ItemFactory::get(0);
}
$count = Binary::unsignByte($tag->getByte("Count"));
$meta = $tag->getShort("Damage", 0);
$idTag = $tag->getTag("id");
if($idTag instanceof ShortTag){
$item = ItemFactory::get($idTag->getValue(), $meta, $count);
}elseif($idTag instanceof StringTag){ //PC item save format
try{
$item = ItemFactory::fromString($idTag->getValue() . ":$meta");
}catch(\InvalidArgumentException $e){
//TODO: improve error handling
return ItemFactory::air();
}
$item->setCount($count);
}else{
throw new \InvalidArgumentException("Item CompoundTag ID must be an instance of StringTag or ShortTag, " . get_class($idTag) . " given");
}
$itemNBT = $tag->getCompoundTag("tag");
if($itemNBT !== null){
$item->setNamedTag(clone $itemNBT);
}
return $item;
}
public function __clone(){
if($this->nbt !== null){
$this->nbt = clone $this->nbt;
}
if($this->blockEntityTag !== null){
$this->blockEntityTag = clone $this->blockEntityTag;
}
$this->canPlaceOn = $this->canPlaceOn->copy();
$this->canDestroy = $this->canDestroy->copy();
}
}